Intel releases new tool to measure gaming image quality — AI tool measures impact of upscalers, frame gen, others; Computer Graphics Video Quality Metric now available on GitHub

Intel CGVQM
(Image credit: Intel)

Intel is potentially making it easier to objectively evaluate the image quality of modern games. A new AI-powered video quality metric, called the Computer Graphics Visual Quality Metric, or CGVQM, is now available on GitHub, as a PyTorch application.

A frame of animation is rarely natively rendered in today's games. Between the use of upscalers like DLSS, frame-generation techniques, and beyond, a host of image quality issues, like ghosting, flicker, aliasing, disocclusion, and many more, can arise. We frequently discuss these issues qualitatively, but assigning an objective measurement or score to the overall performance of those techniques in the context of an output frame is much harder.

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Jeffrey Kampman
Senior Analyst, Graphics

As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything to do with GPUs, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it. 

  • dalek1234
    Doesn't Intel have anything better to do, like design and manufacture a CPU that doesn't suck?
    Reply
  • Dementoss
    I don't need an Intel tool, to tell me whether I think a game looks good on my monitor.
    Reply
  • rluker5
    I'm glad some company is trying to standardize image quality measurements in real time.
    Otherwise people will just argue apples and oranges and progress will be slow.
    Reply
  • Gururu
    You all are missing the point. It will greatly assist game developers to correct for quality anomalies when using MFR or upscaling.
    Reply
  • -Fran-
    This is great news!

    We need AMD, nVidia and Intel to keep tabs on eachother as much as possible so we, the consumers, benefit from their "checks". Currently, AMD hasn't had the will (or, being incredibly charitable: resources) to create a similar thing. Not even the community has come up with something like that for assessing how "good" a rendered image is.

    I remember Maxxon used to do that with OGL accuracy tests, but that was dropped after CB15, I think.

    Good on you Intel and thanks.

    Regards.
    Reply
  • derekullo
    1990s - 1024 \00d7 768
    2010s - 1080p
    2020 - 2160p
    2024 - 720p upscaled to 2160p with every other frame being fake

    We've made it full circle !
    Reply
  • thestryker
    Gururu said:
    You all are missing the point. It will greatly assist game developers to correct for quality anomalies when using MFR or upscaling.
    I agree and really hope they take advantage of this to do just that.
    Reply
  • bill001g
    Dementoss said:
    I don't need an Intel tool, to tell me whether I think a game looks good on my monitor.
    A huge number of people do. All they seem to see is the frame count number in the corner. Go watch some videos where they point out what artifacts from rendering look like. Once you know what to look for you see things you kinda ignored before. The problem is there is not simple number for quality of the image you can brag about on social media
    Reply