Blizzard Swinging Banhammer on Diablo 3 Cheaters

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • cumi2k4
    welcome to the era of new gaming...where you can play anyway you want, as long as it's according to our way....
    Reply
  • evismang
    To be fair, 10k is a small percentage of all the people playing.
    Reply
  • The Greater Good
    cumi2k4welcome to the era of new gaming...where you can play anyway you want, as long as it's according to our way....
    Cheating/hacking in games is cheap and they should be banned.
    Reply
  • wildkitten
    evismangTo be fair, 10k is a small percentage of all the people playing.He didn't say it was only 10,000 total. He said it was 10,000 by traditional methods. And he is only a one hacker.

    Let's be honest, so far we have had duping, which was suppose to be impossible, multitudes of hacks, even to accounts with authenticators, likely due to proxy attacks exploiting the athentication gimp Blizzard themselves created.

    And because of the RMAH what incentive does Blizzard have to kick off those with bots? If a ton of account bots are selling a ton of items on the RMAH and Activision Blizzard is making a lot of money from it, there is no incentive for them to end the acitvity.
    Reply
  • aoneone
    I'm so glad i didnt pay 60 bucks ^_^ I'm still waiting on skidrows diablo 3. Sigh...
    Reply
  • magicandy
    aoneoneI'm so glad i didnt pay 60 bucks ^_^ I'm still waiting on skidrows diablo 3. Sigh...
    Hope you don't mind waiting up to a year or longer, like it took for WoW piracy to finally get it together. D3 works similar to WoW where most of the game content is handled server side so you literally need to be connected to their servers to be able to play even single player.

    The only way D3 will be hacked/pirated is the same way as with WoW - private hacked servers hosting the game for pirates. This isn't going to come in the form of a simple crack (like with Ubisoft's simple DRM check cracks), it's going to take a while for any release group to hack Blizzard's official servers and develop a proper server emulator, like with WoW.

    And Skidrow of all groups? Don't hold your breath.
    Reply
  • Instead of working harder to fix many D3 issues they are talking the cop-out ban hammer way. This will
    only hurt the legit players that got their accounts compromised by haxs that will violate the eula
    Reply
  • proxy711
    When selling of items for real money is involved cheaters should be banned.
    Reply
  • booyaah
    magicandyHope you don't mind waiting up to a year or longer, like it took for WoW piracy to finally get it together. D3 works similar to WoW where most of the game content is handled server side so you literally need to be connected to their servers to be able to play even single player. The only way D3 will be hacked/pirated is the same way as with WoW - private hacked servers hosting the game for pirates. This isn't going to come in the form of a simple crack (like with Ubisoft's simple DRM check cracks), it's going to take a while for any release group to hack Blizzard's official servers and develop a proper server emulator, like with WoW.And Skidrow of all groups? Don't hold your breath.
    Sorry but your opinion is just not accurate. Most of the work is done client side, one just needs to know the proper response codes that need to be sent back from the server for the client to recognize them properly in order to know what to do next. Once you get into and figure out how the network stream works a majority of the rest of it is just tedious, redundant boilerplate work. All you needed was a legit client/server account to analyze the traffic.

    There were private hacked servers for WoW in during beta before vanilla came out...probably easily a dozen different groups with their own server which usually could hold 1-2k people simultaneously.

    Vanilla beta client was getting patched every week or so and it would usually only take a day or two to for the groups to figure out how to adapt their emulated server to the new changes. I think making the initial startup server code from scratch usually took ~2 months. Obviously the quality and bandwidth of these servers was not that great (i.e. not 100% of combat features implemented), and the user database usually would be wiped after each patch.

    It really just comes down to the amount of people in the group working on the server emulator and having the right people for all the areas (encryption, memory analysis, udp/networking, etc). I would imagine people have already been developing emulators for D3 since early beta. They probably exist, they just don't advertise them to avoid drawing too much attention.
    Reply
  • The_Trutherizer
    It's extremely simple. The people selling gold ingame (advertising) are usually the ones farming. I mean are you serious? I hope Bliz gets it right, because as important as the AH is in the game this has a serious impact on gameplay.
    Reply