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Ouya Console Launch Delayed By Three Weeks

By - Source: Ouya | B 9 comments

The launch of the $99 Ouya console is being delayed. The company revealed the news today, blaming high demand for shift in release date. Speaking in a blog post published this morning, Ouya's Julie Uhrman said there will be a three week delay to give the company time to make more Ouya's. The official launch date for the console is now June 25, though gamers that backed the console via Kickstarter will still get their console before the end of this month.


Interestingly, Engadget says the company is also altering the button holes on the controller to avoid the sticking issue that Kickstarter backers have been dealing with. Uhrman says the controller issue and the delay are not related, claiming the change was made "very early" so all units are being produced with the new larger button holes, though it's not clear if early backers will be able to get a new controller.

In other news, Ouya revealed this morning that it has raised $15 million in funding from new investors. Ouya says this round of funding was led by Kleiner Perkins Caufield & Byers, which is the same firm that originally backed Electronic Arts, and other investors include Mayfield Fund, Nvidia, Shasta Ventures, and Occam Partners.

If the delay has you down and you're desperate to see more of the Ouya, iFixit did a teardown of the console just yesterday. It might not be enough to tide you over for a further three weeks, but it could help. Right?

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  • 0 Hide
    guerrero , May 9, 2013 2:27 PM
    Have CoD and be succesful.
    I dont play CoD and I play on PC :) 
  • 3 Hide
    beta212 , May 9, 2013 2:55 PM
    They must be kidding, it's 2013, the tegra 3 offers 12 GFLOP of performance and costs 100$. And now they add a delay. Even the raspberry pi does double that.
  • -5 Hide
    hajila , May 9, 2013 3:36 PM
    Re beta212
    It's not the size of the processor, it's the motion of the pixels.
    Plus my original contention, even if the Ouya is terrible, spending $100 for me was worth putting extra pressure on Sony and Microsoft to make a better product. But I think the Ouya will be tons of fun.
  • Display all 9 comments.
  • 2 Hide
    shikamaru31789 , May 9, 2013 3:44 PM
    @beta212 You do have a point about the price/performance ratio of the Ouya, $100 for 12 GFLOPS is pretty terrible, when you can get the 240 GFLOP 360 for $200 (rumored to drop to $100-150 when the 720 launches). I have no interest in most of the games that have been revealed for it so far, the only value it would hold for me is for emulating older consoles. Supposedly they plan to release a new model every year, maybe I'll get a later model once they actually get the GFLOPS high enough for decent 3D graphics.
  • 0 Hide
    Kamab , May 9, 2013 4:46 PM
    OUYA will be able to leverage success from previous generation to build higher performance ASICs that maximize the performance they are looking for in their system, all while keeping the ecosystem extremely appealing to developers. It is understandable that the first generation doesn't have great performance because they have no leverage over their chip suppliers. However, I still bought one because I think it will serve as a great media portal and play basic games, without needing to pay subscriptions (xbox live), or deal with closed systems (playstation)
  • 6 Hide
    pcichico , May 9, 2013 8:45 PM
    @beta212 - My Raspberry Pi made the Kessel Run in less than 12 parsecs.
  • -1 Hide
    itchyisvegeta , May 9, 2013 11:58 PM
    I will most likely get one. Can't wait to see it in action.
  • 0 Hide
    mynith , May 12, 2013 4:19 AM
    @beta212: Are you sure? A friend of mine has a Pi, and it's a very useful little machine, but performance is really nothing to write home about. Unless you are talking graphics performance. That's actually really not that bad for what it is.
  • 0 Hide
    mynith , May 12, 2013 4:21 AM
    The only problem is the Pi has an ARM6 architecture, so unsupported by Ubuntu.