You Can Connect PlayStation 4 to Xbox One
Xbox One won't block the PlayStation 4's feed.
This week during a presentation at the Tokyo Game Show, Xbox senior director of product management and planning Albert Panello was asked if the Xbox One would support the video feed of Sony's PlayStation 4. He did not answer the question directly, but revealed the connection later on in the presentation. For the record, the Xbox One's HDMI pass-through port will supposedly support any HDMI device, hence the PS4 question.
According to Gamespot, Panello eventually began showing the Xbox One's ability to snap applications to the side of the screen during gameplay. "Any application can be snapped to a game…this could be the live TV feed, so if you wanted to be playing Ryse and Killzone at the same time, you could snap that," he said. Obviously either he has no idea what games are in the Xbox library, or threw in a PlayStation connectivity hint. We're hoping for the latter.
The news seemingly indicates that Microsoft has no plans to block the PlayStation 4 video signal when connected to Xbox One. Microsoft currently imagines a customer who plans to connect their cable or satellite TV set-top-box so that the Xbox One can transform into an interactive TV experience; thus owners can play their games and watch HDTV without having to switch HDMI inputs. In a sense, console gamers upgrading their Xbox 360 could preserve backwards compatibility by keeping the older model and connecting it to the Xbox One via the HDMI pass-through port.
Sony just revealed during the Tokyo Game Show that it will not prevent PlayStation 4 owners from capturing video via the console's HDMI port. The current third-generation model uses HDCP copy protection over an HDMI connection, forcing gamers wanting to record gameplay footage to use analog cables like component. While the details are scarce about how the new console handles copyright via HDMI, the PlayStation 4 allows users to stream and record gameplay.
Sony's PlayStation 4 console arrives here in the States on November 15 for $399.99 USD, followed by Microsoft's Xbox One console on November 22 for $499.99 USD.
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But that is pretty useful thou ^.^
Also, the integration with Cable/Satellite/Fiber TV boxes should be interesting.
Damn monopoly of a movie/music industry making it easy for pirates and hard for the rest of us.
You know, the first (to my knowledge) laptop has come out with built-in motion control technology, and it is probably far from the last. This may well become a pretty big thing within a few years, or at least start in on a pretty serious upturn for motion controls. Granted, it may be the next 3DTV failure, but, it may also become a very desirable thing to have in a home entertainment center, PC, console. Obviously it's an added expense for people interested solely in non-motion console games, but so was Blu-Ray in the PS3 last gen, while now many of us who were down on it last gen look at it as a great long-term move.
Good motion controls would work well with a lot of touch operated devices and, as I know we are all aware of, most things are programmed to work with touch. This could well be groundwork for more accurate motion controls being a major interface option in the home and on the PC within a few years. Right now we're all down on the XBOX One for mandatory motion controls, but five years from now, we may be singing a very different tune... Again, that's exactly what happened with the PS3 and Blu-Ray. Is it so far fetched that the XBOX One is going to be another such case?.
but I will say, the one difference between the blu ray example you mention and the motion controls is that, at that time, the PS3 at $500 was the least expensive Blu-Ray player you could buy, so in effect, it was a bargain Blu Ray player with future software upgradability as well as the bonus of a gaming console.
Whereas, Kinect is really the only game in town in motion control so far, but I still agree that motion control is the future and people who don't embrace it will become the equivalent of people who refuse to buy smartphones.. although, with the cost of smartphone plans, I can understand why it might not be worth it to some of those oldies
The circumstances are different, true. Another important difference though is, there is not a single game that the PS3 could not have run using a DVD player instead of a Blu-Ray player, whereas at least with the Kinect, it actually has direct gaming applications. Heck, the PS3's Blu-ray drive's slow load speeds actually contributed to it requiring mandatory installs for some games early in the life cycle of the console. If you're interested in a console for gaming though, the Kinect might actually give you access to more games and more features in games. On the other hand, with the PS3 and Blu Ray, it was pretty much Sony saying "Ok, we want Blu Ray to succeed and we need some way to Trojan horse it into living rooms, so we'll unnecessarily force it onto people interested in Playstation and have them foot the bill for getting it to take off." It was a gamble, it was almost entirely at the customer's expense, it worked, and now we all pat Sony on the back and say "What a great idea!" even if we were in an uproar when it first came out. Five years from now we may be sitting there controlling our TVs with our index fingers saying "darn, I wish the PS4 had this in it" like many of us do with the XBOX 360 and Blu-Ray now.
Don't get me wrong, the extra $100 sucks for people who have *no interest* in it, but frankly, I haven't even upgraded my DVD collection yet, nor do I ever intend to.. And I still paid the Blu-ray fee in the PS3. Tough beans, I guess?