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Oculus Rift Games Could Cost More Than Average

By - Source: Gamesindustry International | B 28 comments

Games that support Oculus Rift could be more expensive.

Should games supporting Oculus Rift cost more than the unsupported versions? That's a question we'll see answered hopefully sometime this year.

Oculus VR CEO Brendan Iribe noted that as a hardware vendor, there's not much they could do about the prices of games that support the Rift, but he wouldn't be surprised to see a premium price tag stapled to the premium experience.

"It's going to be up to the developers," he told Gamesindustry International. "There will be some who make casual, simpler experiences - maybe bite sized. There are going to be Indie developers that make bigger experiences. And there are going to be bigger teams that make really big experiences. ... And some that we've seen early prototypes of... Well, we've seen some that, boy, would I pay a lot to get that experience in virtual reality."

Aaron Davies, director of developer relations at Oculus, added that in VR, objects suddenly have value, and that there will be opportunities for developers to monetize them. But how much will gamers be willing to pay? As Gamesindustry points out, gamers are still feeling the bite of moving up from $50 to $60 USD. They even retaliated when EA tried to jack the price up to $70.

But will support for VR be worth a rise in price? Iribe sees the rise of VR not as an extension of the PC, but a beast all in itself much like the first GPUs in the mid-1990s. VR support will be a game changer bringing an entirely new experience.

"This is the next generation of computing in a very big way," he said. "This is something that's going to change so many things."

So if there will be premium prices, does that mean games will likely cost more than $60? Davies doesn't think so, noting free-to-play games that make revenue easier to gain than slapping players with one huge price tag. The whole concept of charging a premium is somewhat outdated, he said.

"If people are willing to spend a lot of money on VR games, it obviously means we're doing something right," says Iribe.

To read the full interview, head here.

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  • 13 Hide
    el_bastardo74 , January 16, 2014 7:02 PM
    If it does go up, I won't be purchasing an Oculus or any Oculus supported games. The price of big titles are already way too much.
  • 13 Hide
    bustapr , January 16, 2014 7:37 PM
    dude, dont go around giving publishers any ideas, much less supporting price hikes...
  • 13 Hide
    hfitch , January 16, 2014 7:53 PM
    here's the thing I would pay any price for a complete game but developers havent been for a long time. I mean pay 60 dollars for a game then add a ton of dlc that tac's on another 30 bucks that should of been in the game from the start. I'm sorry we don't have endless cash sitting around our house. So I wait for a game that's truly worth buying then I buy it. The rest I wait for a steam sale or bargain bin. The last game I bought that I got ripped off by was Rage what a piece of crap game.
Other Comments
  • 13 Hide
    el_bastardo74 , January 16, 2014 7:02 PM
    If it does go up, I won't be purchasing an Oculus or any Oculus supported games. The price of big titles are already way too much.
  • 13 Hide
    bustapr , January 16, 2014 7:37 PM
    dude, dont go around giving publishers any ideas, much less supporting price hikes...
  • 13 Hide
    hfitch , January 16, 2014 7:53 PM
    here's the thing I would pay any price for a complete game but developers havent been for a long time. I mean pay 60 dollars for a game then add a ton of dlc that tac's on another 30 bucks that should of been in the game from the start. I'm sorry we don't have endless cash sitting around our house. So I wait for a game that's truly worth buying then I buy it. The rest I wait for a steam sale or bargain bin. The last game I bought that I got ripped off by was Rage what a piece of crap game.
  • 0 Hide
    zyzeast , January 16, 2014 8:52 PM
    make game with hot chicks f2p, add option to puchase bigger boob size, profit.
  • 8 Hide
    lazykoala , January 16, 2014 9:14 PM
    I'm not even willing to pay $60 for "AAA" games for any system now! What makes them think people will pay $70+ for VR games? I always wait as long as possible before buying games I want and that's usually when they go down at least half the price. If there is a must have new release with some great bonuses I may pre-order, but other than that no way. This oculus VR thing will clearly cater to those who have big pocket books and money to throw around...not the average consumer.
  • 2 Hide
    giovanni86 , January 16, 2014 9:21 PM
    Well there goes there only hope of selling the OR. I'm not saying this pointless for them, but a price hike on games would deter me all together. I hardly even like paying $65 and some times $150 if you get the CE ones. Then like others have mentioned all the DLC, u end up paying well over $100-200 just for one game. Good luck on the price hikes i will stick to steam at $20 dollar triple A indie games :) 
  • 2 Hide
    Antimatter79 , January 16, 2014 10:32 PM
    My average purchase price for games is usually $5, maybe $7.50 if I'm feeling like being a baller. (Thank you, Steam!) However, I do think if a game is well made, complete, and offers lots of hours of great gaming, then the price could be justified, but we just aren't seeing a lot of that these days. Even Skyrim, which was fairly good, was only truly great because of all the mods that players created. I feel that another issue is rehashing content with annual release games with hardly any single player content, and expecting the gamers to create their own experiences through half-baked, unstable, buggy multiplayer. If a game is only fun with friends, then why should premium prices be paid? Friends are free.
  • 1 Hide
    The_Trutherizer , January 17, 2014 12:36 AM
    There will be OR games at all price points. I'll say this though. I'll never buy a game for $50 again. Possibly not even $40. I've had too many disappointments with lacklustre AAA titles without an ounce of imagination or innovation. This all while some really amazing indie games have kept me gaming for hours. If I had cash lying around to spend $50-$60 on an hour or two of play then I'd rather just go to a strip club and get ripped off there.Face it AAA title sales are mostly dependent on people who are more concerned with peer pressure than actual gaming. Oh yeah... And kids who whine their parent's ears off for the money.
  • 2 Hide
    maxiim , January 17, 2014 5:05 AM
    We should first look into getting publishers to start supporting their games with free DLCs, not asking 60$ a year for unfinished crap, plus another 60 for DLCs that improve the game to what it should have been in the beginning. I highly doubt that it will be any different with oculus rift, only issues is that there are idiots willing to pay 60$ a year for the same unfinished PoS, instead of developers getting smarter going backwards and looking to develop GOOD games not just cash cows every 12months.
  • 1 Hide
    SoiledBottom , January 17, 2014 5:09 AM
    "I'd rather just go to a strip club and get ripped off there"Putting a group together for a raid party.(sends invite to Trutherizer)Soiled :) 
  • 3 Hide
    icemunk , January 17, 2014 5:27 AM
    If they try to gouge the consumer with higher prices, those people who would have bought the game at a reasonable price will likely resort to piracy
  • -3 Hide
    Grandmastersexsay , January 17, 2014 6:09 AM
    I would be surprised if any major studio is taking the Oculus Rift seriously. How exactly is a crowd funded start up going to develop a quality and affordable VR headset that can sell at a profit when real companies with real R&D budgets have been unable to do the same?

    You don't think Microsoft, Sony, or Nintendo have been working on this for awhile now? Only a couple million dollars has been raised for developing the Oculus Rift. Microsoft spent over $100 million just on the Xbox One controller. Microsoft probably spent more redecorating their bathrooms this year than has been spent on developing the Oculus Rift.

    Don't get me wrong. I would love to see the consumer version of the Oculus Rift come to fruition and sell at a reasonable price. Of course that's the idea. Beware of things that sound too good to be true.

    Crowd funding is composed of a bunch of get rich quick schemers who can't get investors to invest in their idea, so they prey upon the uneducated. Not that they shouldn't be allowed to do this. A fool and his money are soon parted.

    I am also pretty sure Tom's Hardware gets kick backs from Kickstarter.
  • 1 Hide
    ap3x , January 17, 2014 6:22 AM
    Those big companies are typically not innovators. They acquire technology in most cases and the innovators that came as apart of the acquisition normally leave and try and do it all over again.
  • 0 Hide
    djscribbles , January 17, 2014 7:01 AM
    I don't think it's unreasonable for there to be a small premium (5 to 10$) for enabling OR support; because that gives big developers an incentive to actually develop that support (which is pretty integral to the game's engine)That incentive could make the difference between the tech succeeding and it collecting dust on the shelf of broken dreams. After a few years though, I would expect that added cost to disappear as the technology hopefully becomes more widely supported by various engines.
  • 0 Hide
    expl0itfinder , January 17, 2014 7:09 AM
    I like what War Thunder is doing. A fantastic game with wonderful attention to detail and realism features, while not forcing the player to make purchases in order to succeed in the game. Plus, it already has Oculus support, and has for a while. Oh, and did I mention that it is free??
  • 0 Hide
    killamike , January 17, 2014 7:19 AM
    Quote:
    I would be surprised if any major studio is taking the Oculus Rift seriously. How exactly is a crowd funded start up going to develop a quality and affordable VR headset that can sell at a profit when real companies with real R&D budgets have been unable to do the same? You don't think Microsoft, Sony, or Nintendo have been working on this for awhile now? Only a couple million dollars has been raised for developing the Oculus Rift. Microsoft spent over $100 million just on the Xbox One controller. Microsoft probably spent more redecorating their bathrooms this year than has been spent on developing the Oculus Rift.
    ahah, butthurt that the Oculus Rift is for PC only there, xbox fan? For your information, this little "crowd funded" coompany is getting help from Valve, has wooed John Carmack away from id software, and also recently hired one of the top EA execs... who are all I'm sure just really stupid and don't know how much the thing sucks and will not work.
  • 1 Hide
    Grandmastersexsay , January 17, 2014 7:36 AM
    Xbox fan? You are a f%&$ing retard.

    I only mentioned Microsoft because they are a company that would also be interested in developing this product and are infinitely more capable.

    Any individual talent that Oculus VR brings on says nothing about the feasibility of the product. This talent might just be interested in their personal financial gain.

    Also, I never claimed this product will suck. I simply claim that it is unlikely to be afordable and sell at a profit. It might turn out being the best VR headset ever made, but cost over $1,000 or it might turn out to be a piece of crap and cost $300. It will not be a great VR headset and cost only $300 and be profitable. If it could, there are hundreds of other companies who are far more capable who would already have brought it to market.
  • 1 Hide
    RCguitarist , January 17, 2014 8:07 AM
    Quote:
    I feel that another issue is rehashing content with annual release games with hardly any single player content, and expecting the gamers to create their own experiences through half-baked, unstable, buggy multiplayer. If a game is only fun with friends, then why should premium prices be paid? Friends are free.
    Couldn't agree more. Looking at you ARMA 3. What kind of half-ass game making is that. Create the environment, the physics, the objects, and then get tired of working on the project and say "eh, let them create their own fun with the part we finished". If it truly was a good game, the developer would have been excited to make a single player campaign for it if for nothing else, showing off what their shiny new game can do. Adding single player missions 6 months after launch do to people complaining doesn't make up for it either.
  • 1 Hide
    RCguitarist , January 17, 2014 8:13 AM
    Quote:
    Quote:
    I would be surprised if any major studio is taking the Oculus Rift seriously. How exactly is a crowd funded start up going to develop a quality and affordable VR headset that can sell at a profit when real companies with real R&D budgets have been unable to do the same? You don't think Microsoft, Sony, or Nintendo have been working on this for awhile now? Only a couple million dollars has been raised for developing the Oculus Rift. Microsoft spent over $100 million just on the Xbox One controller. Microsoft probably spent more redecorating their bathrooms this year than has been spent on developing the Oculus Rift.
    ahah, butthurt that the Oculus Rift is for PC only there, xbox fan? For your information, this little "crowd funded" coompany is getting help from Valve, has wooed John Carmack away from id software, and also recently hired one of the top EA execs... who are all I'm sure just really stupid and don't know how much the thing sucks and will not work.
    And they just received a $75 million dollar investment in December.
  • 1 Hide
    d_kuhn , January 17, 2014 8:49 AM
    While the rift has been using creative funding... they've also demo'd real technology that is beyond anything any high budget firms have shown to date. I've also followed their development effort and they're moving in the right direction... resolution is being increased to the point that image quality (even with that huge fov) will be good. Additionally... their work with pose estimation is also very promising (not just head angle but also upper body movement... cool stuff). This is not going to be an inexensive device, but it has the potential to bring a HUGE upgrade in immersion to PC gaming, and it would likely bring new life to high end PC sales (which rely on Gamers... not that the market would ever admit it).
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