Nvidia Reveals More About Cloud Gaming Service: Grid

As well as announcing an Android-powered portable gaming system Project Shield, Nvidia further detailed a cloud gaming system at CES 2013 that it originally talked about at GTC in 2012.

Called Grid, it sports a server stack designed to optimize computer graphics. In development for five years, the stacks boasts a batch of graphics processing units, subsequently enabling 3D gaming that is capable of rendering graphics directly to the cloud.

Users can start playing a game on one device such as a tablet and then continue where they left off on another device such as a desktop. Currently in its trial phase, Nvidia Grid will be sold to MSOs and partners.

The company had initially discussed the Grid during its developer conference in May, where it said it would offer technology that would allow its chips to be shared through a number of devices via the internet.

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  • hate machine
    I hope they can get the Delay to a manageable level.
  • dominatorix
  • d_kuhn
    So let me get this straight... right now I play games rendered locally on my NVidia Graphics card at 2550x1440 at say 40-80fps. NVidia is thinking what I SHOULD be doing is letting them render on their servers then stream me the game graphics - so instead of having a 4 GBps (capital B) level pci-e pipe for my graphics, it'll all need to be stuffed through a 30 mbps (lowercase b, or ~ 1/8 of a capital B... or about 4 MBps). 1/1000 the bandwidth (and my net connection is pretty respectable). Sure a lot of the workload is simplified, but how much does an uncompressed 2550 screen take to stream at 30fps (Answer: 440 MBPS)... so that's completely out - what you'll get is either a low resolution screen or highly compressed high res (which doesn't look good).

    If you're playing a game with low update frequency (no fps, no rts, no arpg, no strategy with rt components) then it may be acceptable... otherwise it's going to be a tough sell.