Valve Forced to Pull Player-Created DotA 2 Mace for Copyright

In any instance where user-generated content is encouraged, there'll always be a risk that whatever is submitted may be copyrighted material. YouTube is one of the most prominent examples of being a hub where plenty of plagiarized content is submitted simply because users are given free reign over their submissions.

Unfortunately, the Steam Workshop's strength in the community process is also its flaw. The approval process broke down when a Steam user submitted a mace for DotA 2 from a fantasy MMO called Aion. Rather than flagging the mace down for copyright violation, users overwhelmingly approved it. The item was so popular that it slipped through Valve's filters and became available in the game as a cosmetic item.

Valve caught the problem too late. Plenty of users already had the mace as a part of DotA 2's Sithil Summer Stash. The user who submitted the mace was banned for violating the Workshop's rules and Valve was forced to replace the mace with a different weapon. The developer then put out a blog post pleading for users to abide by the Workshop's rules.

It's a testament of the Steam community that this is really the first issue with copyright on the Workshop since its launch a few months ago. Such is the risk of leaving the entire Workshop process to the community, and it's likely that future incidents will continue to crop up unless Valve changes a few policies.

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Catherine Cai was a freelance news writer for Tom's Hardware. She covered a variety of tech industry news, ranging from PC components to PC and console gaming.