A New Strategy: 'Civilization VI,' Hands On

Two weeks after Firaxis Games revealed Civilization VI, the development studio, along with its publisher, 2K Games, invited me to Santa Monica for a sneak preview of the next chapter in the popular strategy series. Like its numbered predecessors, this game keeps some of the series’ foundational mechanics. However, it also introduces new concepts that will shake up your Civilization stratagem, and I had just 60 turns to see what it has to offer.

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • AndrewJacksonZA
    "You have four Builders per unit, and once all four are used up, you have to build another one."
    Please don't do this. Or at least make it optional.

    "each leader now has their own personality that reflects their real-world, historical counterparts."
    Please keep Gandhi as the ultimate warmonger. No, I'm serious! :-)

    Reply
  • problematiq
    Who here remembers Civ 1? I still have the CD with "Mantis experimental fighter" with it :) the combat system was soo broke in that Civ, losing tanks to swordmen. I'm much looking forward to Civ 6, though If it sucks i'll just play Civ 5 :)
    Reply
  • Colin_10
    This is one of those games I have played hundreds of hours on civ 4/5 and makes me wish I was still young enough to have full days to devote to a nice long marathon game with friends.
    Reply
  • Colin_10
    Perhaps after i retire in 30 years haha.
    Reply
  • dudmont
    I only ever played Civ1 on other people's systems. Didn't play it enough to get far into it. I still have my Civ2 cds. Played that a ton. It had it's quirks. I liked the scenarios over the generic game(no mismatched eras). Loosing tanks to civil war era rifleman in good terrain was a touch odd.
    Reply
  • spoidz
    Hmm, the graphics...CIvWarcraft?
    Reply
  • msh0486
    "You have four Builders per unit, and once all four are used up, you have to build another one."
    Please don't do this. Or at least make it optional.

    I'd have to disagree. I always ended up with way more workers than necessary, and they just cut into my resources and unit count, so I always had to downsize after hitting a certain point in the game. I also hated the automation, I felt they were terrible at resource management and I always had to fix things they did on their own if I did happen to use automation.
    Reply
  • plattyaj
    "In addition to this realistic personality, civilization leaders will also have a second, more secretive personality"

    Hopefully randomized for each game. Otherwise the list will be online before the game has hit the shelves!
    Reply
  • plattyaj
    "In addition to this realistic personality, civilization leaders will also have a second, more secretive personality"

    Hopefully randomized for each game. Otherwise the list will be online before the game has hit the shelves!
    Reply
  • JustACitizen
    Please build a 64bit version this time. Escape the unnecessary 32 bit limitations.
    Reply