Bug In 'Metal Gear Solid V: The Phantom Pain' Halts Game Progress In Certain Missions

One week after the release of Metal Gear Solid V: The Phantom Pain, Konami issued a warning to players on all platforms regarding a bug that would prevent further progress in the game.

So far, the issue seems to be centered on two main missions of the game, specifically Mission 29 and Mission 42. If you pick the female sniper Quiet as your buddy for these missions, there's a chance that the game won't continue after completing each sortie, ruining the long hours spent building Mother Base, recruiting soldiers, and taking on a long list of objectives.

For now, the only solution is to choose one of the other companions available for these specific assignments (to avoid spoilers, we won't list the options).

Konami said in the announcement to keep an eye out for future updates. We reached out to the company's media contacts, who told us that the developers are aware of the issue and will work on it "as soon as possible."

At the moment, the development team is still working on the game's multiplayer content, Metal Gear Online, slated for October 6 on consoles and January 16 for PC. It's unclear if this issue will have an impact on the Metal Gear Online's ongoing progress.
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  • Christopher1
    So, no one apparently thought that Quiet would be chosen for these missions? Or is it a case of 'code oversight' or 'too much code' at the end of the missions.
    Reply
  • cats_Paw
    Who would pick the half naked speachless, big boob girl, right?
    Reply
  • yronnen
    That's why, as tempting as it is, I never buy PC games on release day or pre-release. Wait a couple of months to clean out all the bugs (unless it's Batman Arkham Knight, when apparently you need to wait half a year), and get the game then at a lower price...
    Reply
  • AGx-07_162
    That's why, as tempting as it is, I never buy PC games on release day or pre-release. Wait a couple of months to clean out all the bugs (unless it's Batman Arkham Knight, when apparently you need to wait half a year), and get the game then at a lower price...

    This isn't just a PC issue.
    Reply
  • firefoxx04
    This is why I play dayz. Cheep and they told me it would be broken going into it.

    People continue to pay big bucks for games, expecting that they will be bug free and BAM issues all over. Back in my day, new games worked how they were supposed to. Seriously, now its like they rely on the fact that we have internet and just figure they will issue a patch. Couldnt do that back in the day.
    Reply
  • none12345
    This is why i dont buy games on day 1. The culture of release a game you know is buggy and expect people to pay $60-70 for it is a joke, and i will not support it.

    Start releasing finished games, and ill start buying them on day 1 again.
    Reply
  • alidan
    This is why I play dayz. Cheep and they told me it would be broken going into it.

    People continue to pay big bucks for games, expecting that they will be bug free and BAM issues all over. Back in my day, new games worked how they were supposed to. Seriously, now its like they rely on the fact that we have internet and just figure they will issue a patch. Couldnt do that back in the day.

    back in my day, and the code for a game and all the art could fit in sub 4mb of space, 16mb for the really big games but that was mostly art.

    i would love to see how much code an old snes game required and a current AAA game, just so we can get a good grasp of how hard this is to debug, because apparently a lot of people dont understand this at all.
    Reply
  • mwryder55
    Even in the old days of DOS and Windows 3.1 there were games released with killer bugs. Ultima Underworld comes to mind. We had to use a BBS over a dial-up modem to get the patches. These weren't today's enornous files that replaced the existing files, but small files that replaced the faulty part of the file, not all of it.
    Reply
  • RazberyBandit
    A BBS? Showing your age, mwryder55. Sadly, knowing what a BBS is (or was) shows mine, too. LOL
    Reply
  • alidan
    16602373 said:
    Even in the old days of DOS and Windows 3.1 there were games released with killer bugs. Ultima Underworld comes to mind. We had to use a BBS over a dial-up modem to get the patches. These weren't today's enornous files that replaced the existing files, but small files that replaced the faulty part of the file, not all of it.

    that, i believe is an issue with the way some engines like unreal handle updates.
    also, with today's internet, you dont need to make a patch that replaces parts of a game's coding, you can make a patch that replaces all of certain files so there is no chance the patch will fail that way, granted, when a 1gb a day or several times a day, or even several gb every week comes along those are problematic to me.
    Reply