AMD's FSR 4 gets a big boost in compatibility as OptiScaler now supports upconverting any modern upscaler to FSR 4 with frame-gen, as long as the game isn't Vulkan-based or has anti-cheat
FSR 4 the masses.

AMD has finally caught up to Nvidia's latest DLSS technologies with its recent FSR 4 update. For years, the Green Team have dominated upscaling, delivering near-native quality while boosting frame rates. Nvidia took the AI route from the start, training its neural networks on massive datasets, so each iteration improved automatically, even without manual intervention. FSR, by contrast, relied on traditional techniques — until this year, when FSR 4 finally made the jump to an AI-driven approach as well. Now, FSR 4 sits between the Transformer-based DLSS 4 and the older DLSS 3, which is to say, it’s very good. Unfortunately, the strength of any upscaler depends on adoption, and the Red Team still lags behind.
Fortunately, third-party (and often open-source) solutions are abound, if you know your way around a few files and repositories. One such app is OptiScaler — previously known as CyberXeSS — and it works to replace upscalers in a game with a different one that might be better in certain scenarios. For instance, if the game supports FSR 2 and was never updated beyond that, OptiScaler can take that FSR 2 input and convert it to DLSS, XeSS, or upconvert it to a newer version of FSR. And now, it supports FSR 4... as long as the game isn't running on Vulkan API or needs an anti-cheat. Apart from replacing upscalers, OptiScaler can also, by extension, replace frame-gen tech and even handle anti-lag features like Nvidia Reflex.
This means that any game with older FSR or DLSS tech is now technically FSR 4-compatible. We use the word "compatible" here on purpose because "FSR 4-ready" is a bit of a stretch as there is no guarantee you'll have a stable experience. Firstly, it's not a simple toggle that you can enable in some GUI. You have to manually tweak files for every single game, and then further mess around with some settings in order to get the best experience possible. This is before installing FSR 4 in the game's directory, individually, which will be different for every game. It's certainly not convenient, but for a free solution that modernizes upscalers in a wide variety of games, it can be a worthwhile tradeoff for many.
There are only about 65 games that support FSR 4 natively, and most of them are obscure titles. In contrast, over 125 games have DLSS 4 (with frame gen) as of May 2025, alone. With OptiScaler, you can now take that number way higher on the AMD side. All you need is a game with FSR 2 and above, or DLSS 2 and above, and OptiScaler will do the magic to replace that with FSR 4. Of course, you need an RX 9000-series card in order to even get FSR 4 as only those GPUs have the necessary hardware (AI accelerators) for it. On top of that, the game must not need anti-cheat software to run in the background or use the Vulkan API, as FSR 4 does not support Vulkan yet.
As long as you meet those prerequisites, and you're comfortable configuring a few options yourself — moving around DLLs and such — FSR 4 can be all yours, ever before AMD seems to start caring about it on a serious level. It's funny because all the hard work is already behind them, they've made the upscaler we always wanted but stopped at the final step where you actually make the tech prevalent. If the community with barely any resources can do it, a billion-dollar corporation should certainly be able to as well. For now, though, this is our best bet, without spending money on alternatives like Lossless Scaling.
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Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.
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SyCoREAPER
Excitement instantly crushed.Admin said:Also, you need an RX 9000-series GPU and a decent amount of patience to make it all work. -
thisisaname
Something the learnt from Nvidia, you only get the new toys on the newest cards.SyCoREAPER said:Excitement instantly crushed. -
Roland Of Gilead
Well, that's not entirely true. RTX40 cards got DLSS 4 enhancements (So did the 20 and 30 series, just not FG). The only difference between 40 and 50 models, is that the 50 models have MFG instead of FG. Otherwise RTX40 owners got the benefit.thisisaname said:Something the learnt from Nvidia, you only get the new toys on the newest cards. -
SyCoREAPER
Supposedly the 40-Series is getting limited MFG but generally you are correct. It's been as of late about software features over pure performance unless you go to the very top.thisisaname said:Something the learnt from Nvidia, you only get the new toys on the newest cards.
As above supposedly 40 is getting MFG. Im glad I don't have a 50-firefest though the 4090s are a bit iffy with their power regulation vs 3090's.Roland Of Gilead said:Well, that's not entirely true. RTX40 cards got DLSS 4 enhancements (So did the 20 and 30 series, just not FG). The only difference between 40 and 50 models, is that the 50 models have MFG instead of FG. Otherwise RTX40 owners got the benefit.
That said it's not that they can't, they simply won't. FSR was modded to support Nvidia before it was official and DLSS has been modded to work with AMD and usually works better than FSR. I'm running DLSS on my Legion Go S (Z1E) and it smokes FSR most of the time even for being modded. -
LuxZg I wonder if they'll ever turn to something more.... uniform. We're now getting AI accelerators in CPUs as well.. Would be great if eventually it wouldn't matter WHICH exact hardware you have, as long as it's GPU + NPU of some kind. Eg, RTX 1070 + AMD Ryzen "AI" CPU, and voilà - neural processing is there (on CPU) to help them older (but still OK) GPUs along. Meh, wishful thinking... Instead we will be suffering years and years of fragmentation...Reply -
SyCoREAPER LuxZg said:I wonder if they'll ever turn to something more.... uniform. We're now getting AI accelerators in CPUs as well.. Would be great if eventually it wouldn't matter WHICH exact hardware you have, as long as it's GPU + NPU of some kind. Eg, RTX 1070 + AMD Ryzen "AI" CPU, and voilà - neural processing is there (on CPU) to help them older (but still OK) GPUs along. Meh, wishful thinking... Instead we will be suffering years and years of fragmentation...
FSR is the "uniform" option being hardware agnostic. Next closest thing is Lossless Scaling which is fairly priced for the amazing amount of work put in.
Nvidia will never play ball. Intel will never catch up. Microsoft is interested in games as a service only (and actually getting Windows to work again, see 24H2 Dumpstergate)
The only company I could see adding something would be Valve/Steam. They made Steam Input, Proton what is today, an entire Gaming Handheld and expanding OS. -
LuxZg
Is it though? FSR4 can run all functionality on any hardware? It can't even run on 7xxx series. When I say uniform and agnostic, it should work with Copilot+ compatible NPUs. Then you could have 7xxx GPU and PC with NPU, and it would "just work". And it wouldn't matter if it is Nvidia + Intel or AMD + AMD. As long as it is compatible with Copilot+ and DirectX (for example). And it would work like eg FSR4. PC doesn't have NPU? Fall back.to FSR3 type.SyCoREAPER said:FSR is the "uniform" option being hardware agnostic. Next closest thing is Lossless Scaling which is fairly priced for the amazing amount of work put in.
Nvidia will never play ball. Intel will never catch up. Microsoft is interested in games as a service only (and actually getting Windows to work again, see 24H2 Dumpstergate)
The only company I could see adding something would be Valve/Steam. They made Steam Input, Proton what is today, an entire Gaming Handheld and expanding OS.
And as for Nvidia would never play along... Don't underestimate the power of standardization. There were many MANY features that were Nvidia-only. Yet they became standardized. Raytracing probably being one of the latest ones. Now we have it both as Vulkan and DirectX features. Just needs someone stronger than Nvidia pulling the strings, eg - Microsoft. Likewise, Khronos Group (OpenGL/Vulkan) could do it, I could see AMD working with Khronos to use FSR as a base of future standard, Nvidia would need to comply not to look like outright bad guys, Intel and Qualcomm and others would follow along. Then Microsoft would need to offer feature parity in DX. And there you are.
Just... How long? It had been 5 years. Or there about. Raytracing needed like 3-4 years to get Vulkan/DX support. Ok, NPU PCs only got started recently, so maybe another 3 years? IDK, but it will never be true graphics feature to me until it is standard. -
SyCoREAPER
4 has become the exception as was frame-generation.LuxZg said:Is it though? FSR4 can run all functionality on any hardware? It can't even run on 7xxx series. When I say uniform and agnostic, it should work with Copilot+ compatible NPUs. Then you could have 7xxx GPU and PC with NPU, and it would "just work". And it wouldn't matter if it is Nvidia + Intel or AMD + AMD. As long as it is compatible with Copilot+ and DirectX (for example). And it would work like eg FSR4. PC doesn't have NPU? Fall back.to FSR3 type.
And as for Nvidia would never play along... Don't underestimate the power of standardization. There were many MANY features that were Nvidia-only. Yet they became standardized. Raytracing probably being one of the latest ones. Now we have it both as Vulkan and DirectX features. Just needs someone stronger than Nvidia pulling the strings, eg - Microsoft. Likewise, Khronos Group (OpenGL/Vulkan) could do it, I could see AMD working with Khronos to use FSR as a base of future standard, Nvidia would need to comply not to look like outright bad guys, Intel and Qualcomm and others would follow along. Then Microsoft would need to offer feature parity in DX. And there you are.
Just... How long? It had been 5 years. Or there about. Raytracing needed like 3-4 years to get Vulkan/DX support. Ok, NPU PCs only got started recently, so maybe another 3 years? IDK, but it will never be true graphics feature to me until it is standard.
That said GPUs as we've seen are no longer about raw muscle but the artificial things they can do circling back to the original question. I don't think we will see unification further outside perhaps if Valve bought say LS in my above post theoretical