GFXBench 3.0 Now Available on Android

On Friday, Kishonti Ltd. launched GFXBench 3.0, a cross-platform OpenGL ES 3 benchmark designed for measuring graphics performance, render quality and power consumption in a single, easy-to-use application. The Android version for consumers is available now, with further versions for iOS, Mac OS, Windows 8, Windows Phone 8 and Windows RT coming soon.

The popular benchmark now includes a Manhattan scene, which is a true GPU-intensive test for the latest devices. This test takes advantage of OpenGL ES 3's capabilities including multiple render targets for deferred rendering, geometry instancing, transform feedback and more.

"The convergence of handheld and desktop GPU performance and the intense competition in the semiconductor and consumer electronics market have made it necessary to go beyond simple graphics performance measurement and develop additional tests for power consumption, performance stability and render quality," reads the press release.

The software now also includes a new Battery and Stability test that measures the device's battery life and performance stability. This is done by logging frames-per-second performance while running sustained game-like animations. There's also a Render Quality test too that measures the visual fidelity in the same complex scene.

"The consumer version available on the popular applications stores contains all the test features included in the corporate edition," reads the press release. "GFXBench 3.0 also features multi-language support, with a number of localized versions (such as Chinese and Japanese)."

We're now updating our mobile benchmarks with GFXBench 3.0. Stay tuned for a feature coming soon!

This thread is closed for comments
    Your comment
  • dragonsqrrl
    Just tried it on my Moto X earlier today. For some reason when I select to run all tests, the high-level tests (Manhattan, T-Rex) don't run. I have to manually select the high-level tests and only the high-level test under "test select" in order to run them properly.

    Otherwise a nice update to a great benchmark. It's the only OpenGL ES 3.0 bench I'm currently aware of.
  • mikeangs2004
    x86 should still be more efficient than other architectures, which is not really expected.
  • Blazer1985
    Well, from a watt/performance ratio these architectures are way more efficient but I can't really see this convergence in performance. To reach a 700w system performance with only few watts doesn't seem very likely.