Nintendo released an update for Mario Kart 8 Deluxe that rebalances multiplayer races and fixes several bugs in the game's online component.
Mario Kart 8 Deluxe is an updated version of the Wii U's Mario Kart 8 for the new Switch console. It quickly became one of the series' most popular entries after its April 28 debut, but many players also encountered bugs in the game's online mode. The game lagged, repeatedly gave players the same items, and appeared to suffer from hitbox problems. Now at least some of those issues have been fixed with Mario Kart 8 Deluxe version 1.2.
Here are some of the bugs Nintendo addressed with this update, according to the release notes:
Item wheel no longer spins continuously in online matches.Online matches now end as intended 30 seconds after the first place racer finishes.The Boomerang now returns to the first slot, if possible, after a player catches it.Items shown in a player’s item slots now display correctly when holding an item behind them. No longer possible to use an item after it has been used to block an attack.Communication errors no longer occur frequently while spectating or after spectating online matches.
Nintendo also used the update as an opportunity to rebalance Mario Kart 8 Deluxe's races. Like other entries in the series, Mario Kart 8 Deluxe offers players who fall behind certain advantages over those winning the race. Some items are distributed only to slower racers--like the infamous blue shell--and racers towards the front of the pack typically receive more defensive items, like that blasted banana peel.
Mario Kart 8 Deluxe version 1.2 also includes some other balance tweaks. Nintendo said in its release notes that no more than two piranha plants will be distributed at any time and that "players who are behind in online matches will receive items geared toward catching up more frequently." We hope this doesn't mean blue shells are going to be handed out like pamphlets in Times Square, but we also welcome the additional challenge.
This update, much like the updated released for Arms earlier this week, highlights Nintendo's commitment to supporting its games after their release. That might not seem like a big deal--what developer isn't regularly updating its games these days?--but it's a marked departure from the "ship it and forget it" mentality from the company's heyday. Now we just need some more games (ahem) to make their way to the Switch.
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Nathaniel Mott is a freelance news and features writer for Tom's Hardware US, covering breaking news, security, and the silliest aspects of the tech industry.
To be fair, in the companies heyday 1990s, you couldn't just download a patch from the Internet to fix a problem with your game on your gameboy, SNES or N64.Reply
I'm not defending the "ship it and forget it" mentality.
Technology hadn't developed to the point where you could avoid the mentality.
None of the devices had enough storage space to store a patch, only enough for a few save game files.
The 4 megabyte memory extension RDRAM for the n64 was for graphics, not persistent storage.
Looks really cool to meReply
19880257 said:To be fair, in the companies heyday 1990s, you couldn't just download a patch from the Internet to fix a problem with your game on your gameboy, SNES or N64.
I still have my N64 and Sega Genesis. Not one game was ever broke that I can remember. Of course back then the code was a lot simpler. Even most of the late 90s-early-mid '00s PC games mostly were released unbroken. Something happened in the mid-late '00s and developers started releasing games before they should have been. Same with console games starting with the PS3/Xbox 360. And of course it's still going on today with the PS4/XB1 as well as PC.
I stopped buying a newly released games several years ago. Now I wait for reviews both pro and consumer. Let someone else be the test pilot.
Nintendo is lame for not allowing Wii U and Switch cross-platform play. Very bad move. FAIL FAIL FAILReply