Stanford University's distributed computing project Folding@Home will no longer be supported as the Life with PlayStation application will no longer be offered with the latest update.
The PS3 supported protein folding simulations over the past five years as part of an effort to find cures for medical conditions such as Alzheimer's Disease, or Type II Diabetes. Back in 2007, when the program was introduced on PlayStation, the game console offered tremendous floating point processing power to drive Folding@Home simulations, but developments have given new GPUs the lead. Statistically, the PS3 is ranked well behind the performance capability of ATI and Nvidia graphics processors. At FAHcon 2012, scientists published some numbers showing just how far computing performance has come since the project's beginnings.
Given the long-standing partnership, the cutoff was rather quick and effective. Both Folding@Home and Sony restricted themselves to rather short statements with the usual thank you speech and a conclusion of achievements. Stanford's project leader Vijay Pande referred to "numerous successes in recent years" that could lead to drug development. Of course, the successes were not only due to Sony's participation and Pande was quick to remove references of Sony's support from the Folding@Home website.
The 4.30 system update also changes the way trophies are displayed in the XMB. The trophy level progress is now being displayed, along with trophies that have been earned when playing on the Vita.
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So specifically removing support for F@H accomplishes what?Reply
Not really surprised, this is just another casualty in scaling back the PS3 capabilities. For those keeping score, we lost:Reply
- PS2 backward compatibility (both hardware then software emulation)
- Linux support / OtherOS
- 2 USB ports
- Card reader
- and now Folding@Home
I'm sure I probably missed some, but it's certainly not the same machine it was when it released in 2006. Granted, we did gain other functionality over the years, but still unfortunate to see features cut.
A bit late on the draw there Tom's as i heard about it over 24 hours ago.Reply
As for why it was removed, there a few idea's floating around but to us folders, it's clear that in not just a Sony only move. If anything, it's looks more like it was at standfords end.
Hear's is what im guessing that's currently going on based on other resent events.
Well it probably has to do with something about the recent news about the gpu's quick return bonus.
In there it said some stuff about that before you had to make WU's that could only run on UNI, another with smp, and then the gpu. Now we already have WU's able to work on both UNI and SMP and here soon, GPU's will be able to run the same WU's as SMP/UNI and vice-versa.
If i had to guess why the PS3 is being let go, it's due too:
1. What was once the strong point of the PS3 of having (at the time) nearly the speed of the gpu and the flexibility of the cpu is now being eliminated by gpu's and multi cores/processor computers that can do the same work.
2. the PS3 been a static area in terms of performance over the years. (cpu not getting faster in them and amount of users been flat-lining lately)
3. PS3 probably need a special WU made for it so it cant take these "one WU for all clients" approach.
Basicly to simply put, for what there able to get out of it and the amount of work needed to keep the PS3 going is not worth the rewards anymore.
Also forgot to mention that there is a strong possibility (or hope) that the PS4 will support F@H.Reply
Re: Sony announces PS3 folding to end in November 2012
by VijayPande » Mon Oct 22, 2012 4:03 pm
We've made an announcement as well. We're working on new technologies as well with new collaborations, including hopefully the PS4. We generally don't talk about things until they're released though.
lostmyclanF@H is the best thing in the world Why the sony put down that ? I hope The CEO of Sony have cancer!Reply
Without having all the info, you cant point out that it sony that's pulling the support. As you see in my comments above, there been quite a bit going at Stanford that make me believe that it's a joint decision or stanford thats pulling the support.
"Back in 2007, when the program was introduced on PlayStation, the game console offered tremendous floating point processing power to drive Folding@Home simulations, but developments have given new GPUs the lead. "Reply
What are the numbers? in terms of PS3 contribution vs. GPU total. and speed? anybody?
raytseng"What are the numbers? in terms of PS3 contribution vs. GPU total. and speed? anybody?Reply
Sadly, im sure the exact info your looking for only Stanford would have. I can lead you these to sites and allow you to piece the info together your self but even then, you wont have everything
- PS2 backward compatibility (both hardware then software emulation)Reply
- Linux support / OtherOS
- 2 USB ports
- Card reader
- and now Folding@Home
I'm not sure I agree with the list. For example, my PS3 is a 20GB model. It never had more than two USB ports. It never had a card reader. So the feature wasn't really removed, it was a premium feature.
PS3 backwards compatibility wasn't removed. It just wasn't kept around in newer models. My PS3 is still 100% backwards compatible. I only used it for the first 2 years anyway. Now there is no way I would play PS2 games, with all the PS3 titles available.
Linux support and Folding@home are legitimate examples. But of the two, only Linux really matters to end users (and that only affects a tiny portion of users).
While I would love to see backwards compatibility come back to the PS3 in a future model (or PS4), in reality it doesn't make sense. When the PS3 came out, it was necessary, but that time has passed. Now it's a luxury those of us who bought FAT PS3s have, but rarely take advantage of.
If people are still on the fence over whether to buy a PS3 at this late date, they aren't the customers Sony is interested in. Those customers won't be happy until they have a PS3 with all the original features for $100. But it was the drive to create a cheaper device for the cheaper gamers out there, that led to the removal of the cool features like backwards compatibility and memory card readers.
As for Linux and Folding...meh.
I hope they hurry up and remove themselves from the gaming industry, small number of users or not $ony should not have removed linux. I used to have 5 of these running f@h before I port blocked them to local only. I ran them in the winter mostly...free heat LOL.Reply
zakaronNot really surprised, this is just another casualty in scaling back the PS3 capabilities. For those keeping score, we lost:- PS2 backward compatibility (both hardware then software emulation)- Linux support / OtherOS- 2 USB ports- Card reader- and now Folding@HomeI'm sure I probably missed some, but it's certainly not the same machine it was when it released in 2006. Granted, we did gain other functionality over the years, but still unfortunate to see features cut.Reply
You sir are almost right in evri thing you said, except one piece, What functionality did the PS3 gain over the years becoz really i didnt notice any improvements, just hearing more news of less features resulting from updates...
...Meanwhile at least the 360 had built in hardware for the long run, the updates keep making the platfrom stronger (and yes, i have owned 2 ps3s, that are now dead)