On the eve of the launch of the two next-generation consoles comes fodder for technical comparisons between the PlayStation 4 and the Xbox One. Infinity Ward executive producer Mark Rubin confirmed that Call of Duty: Ghosts will be running at a higher resolution on the Sony platform.
Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week's launch.
Despite the PS4 and the Xbox One sharing a more similar technology platform than ever before, early analysis concluded that Sony's design has a little more graphical power. Before one jumps to the conclusion that Infinity Ward simply isn't putting in the requisite effort into the Xbox One version, it's worth mentioning that DICE encountered technically challenges between the platforms for Battlefield 4 as well.
According to a Digital Foundry comparison, the Xbox One version of Battlefield 4 runs at 1280x720, while the PS4 version is at 1600x900. Although the Sony hardware has the technical lead, a less than perfect software scaling up to 1080p has handicapped its expected lead over the Xbox One version, which in some cases has it looking slightly crisper, if more aliased.
The PS4 may have a technical lead out the gate, but it's too early to hand it the decisive victory. The PS3 at launch faced a similar deficit against the Xbox 360, but the differences eroded with time.
Besides, those who are truly after the best technical experience out of these games should be playing them on a PC.
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