Are These Really Doom 4 Screenshots?
Along with a slight scare that Doom 4 was canceled (it's not), a batch of screenshots appeared depicting a possible "hell on earth" scenario.
Earlier Tuesday morning, AGB claimed that Doom 4 was canceled while also sporting eighteen screenshots from the supposed nuked game. Since then, Bethesda has squashed the rumor, assuring fans that the fourth Doom installment is still in progress. But what Bethesda didn't do was confirm or deny the Doom 4 screenshots.
The last really big news we've heard about Doom 4 was during QuakeCon 2011. John Carmack said the game will be using a new scripting language called "super-script" that's based on C++, otherwise, he had nothing else to report given that the team was focused on getting Rage, id Software's first original IP since it introduced Quake back in 1996, out the door. Following the event, the new FPS finally shipped in October 2011 using the studio's new engine, id Tech 5.
Now rewind back to E3 2011 last June. During the show, Carmack said the Rage team consisted of around eighteen programmers, and that the core tech team would be moved over to help the Doom 4 team -- which at the time consisted of a dozen programmers -- get the game quickly out on the market. Given that the engine is now solid and the team isn't working on both a new engine and a new game simultaneously, Doom 4 wouldn't take quite as long to develop as Rage.
But given that Doom 4 also runs on the id Tech 5 engine, the supposed "leaked" screenshots look more like a Rage expansion pack depicting a different perspective of the events surrounding the Apophis asteroid impact and thereafter. But several shots also seemingly depict a portal opening in earth's atmosphere, releasing what looks to be hell on earth, destroying a local metropolitan area.
That said, previous rumors have indicated that Doom 4 would be a remake of an earlier installment (Doom 2?), or possibly a prequel to Doom 3. However, Todd Hollenshead suggested that it will take place on Earth, thus backing up what we're seeing in the screenshots. The new Doom installment will also reportedly feature gameplay more in tune with the original DOS-based versions instead of the slow-paced Doom 3.
So are these screens legit? As we said, they seemingly match the hell on earth scenario. You decide. The entire batch can be seen here.


You do understand that the GPU is capable and so is the openGL API?
Features aren't exclusive to directx11.1. You can still do pretty much everything with openGL, heck, even some older cards can pull off stuff that isn't "directX version y ready" because the GPU happens to support that tech. DirectX is still just an API and when it comes to tech, it's just an good buzzword to promote certain feature sets but it doesn't necessarily mean that it isn't supported.
You do understand that the GPU is capable and so is the openGL API?
Features aren't exclusive to directx11.1. You can still do pretty much everything with openGL, heck, even some older cards can pull off stuff that isn't "directX version y ready" because the GPU happens to support that tech. DirectX is still just an API and when it comes to tech, it's just an good buzzword to promote certain feature sets but it doesn't necessarily mean that it isn't supported.
Right? That was the worst part in Doom 3. Future tech, on Mars, Portal to Hell...No Duct Tape.
Infact my heavily modded crysis 1 still look better than battlfield 3. Yes it look soo beautiful that my single GTX570 @ 45 fps @ 1680x1050px0xAA only. A 5yrs old game that is still a champion on photo realistic graphic? Come on....this is riduculous.
opengl > dx11
when doom 3 was eairly development, the lighting tech for the flashlight was already hard on the gpus, thats why it was one at a time... but by the time doom 3 came out, gpus could easily handle it... no idea why they didnt modify their games a bit before it came out though...
and it has such a horrible engine that it artificially makes the game run worse than it should.
games like crysis should not exist... building for future tech and makeing the gpu brute force things just isnt the way it should ever be dont.
ooo eye candy... yay, game must be great... sadly good graphics =/= good game.
i would rather have ps2 level poly counts, and high res textures than be forced to spend 700$ on upgrading my computer so i can see a pretty game.
i love that consoles "hold graphics back" for two reason, 1, it makes people who have to have the best looking games possible squirm, and two, it already costs to much to make a game, and most of that cost is in the graphics side, id rather games be cheaper than higher than 60$
Speak for yourself. I loved to bash zombies over the head with it. Loved it.
You do realize that you're in a terribly small minority, right? At that resolution you don't even need AA. Congratulations on not having anything better to do with your money.
this is concept art on top of real renders of poly captures. I am certain that carmack will come out with another great title. small team making great work in my book.