Report: Epic Games Considering Always-Online for Fortnite

Online-always single player games haven't really ever worked out. In the case of Ubisoft, online-always has been imposed on some of its game in the past as a form of DRM, a nightmare for gamers who don't necessarily have access to good internet connection. Diablo III is another recent reminder of the problems associated with online-always games. Besides the tumultuous launch that made Error 37 a meme, some players still have issues with lag that make even the single player experience unplayable.

PC gamers, you might be in for some more bad news.

Epic Games's PC-exclusive Fortnite may end up an online-always experience. In an interview with Rock Paper Shotgun, Fortnite producer Tanya Jessen explained that the game may end up being online-always, not as DRM mind you, but to improve the game:

"That’s something we don’t know yet," Jessen said. "It’s gonna be really dependent on gameplay, and it’s also dependent on platform – the method of getting updates and stuff like that. So I can’t say for sure today one way or another [whether or not we're going to use it]."

Jessen goes on to say that Fortnite is a game that's being developed as a co-op experience and that that's their number one focus.

"This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with your friends [than it is to piracy]. But I can’t nail that down today."

Though online-always for Fortnite is merely a consideration, the fact that Epic wants to shape it into a co-op experience (a phrase that's been thrown around quite a few times when describing Diablo III) makes it seem a likely course of action. Hopefully, Epic takes Diablo III's example into mind when tying up loose ends with Fortnite.

Update: Epic has said it hasn't entered serious talks about the implementation of online play and that nothing has been decided just yet.

"We’re not talking about our plans at this time, mainly because that plan doesn’t exist yet," the company told Rock Paper Shotgun. "Fortnite is an iterative, living project and many things are still being decided prior to its release in 2013."

 

Contact Us for News Tips, Corrections and Feedback

Create a new thread in the US News comments forum about this subject
This thread is closed for comments
45 comments
Comment from the forums
    Your comment
    Top Comments
  • thecolorblue
    FAIL - terrible idea
    26
  • tomfreak
    cut the mega million marketing budget, stop selling game @ $50-$60. Sell @ $5-$20.

    Low Price is the only way to stop pirate, no other way. Always online game is gonna make people play casual free game. Free games are good enough these days, no reason to pay an always online game only to get Error 37.
    25
  • rmpumper
    "Report: Epic Games Considering not getting any sales for Fortnite"
    25
  • Other Comments
  • aggroboy
    For a PC exclusive, it has to be online-only, or everybody will pirate the heck out of it.
    -30
  • thecolorblue
    FAIL - terrible idea
    26
  • dheadley
    PC gamers have as a whole done this to themselves.

    I know there are a lot of people that actually buy games and never pirate them. I myself have a steam account with over 300 games on it and my son has an account with over 100 of the same games even though he could use mine, but he is getting ready to graduate hs and move on to college.

    But I also know we are the exception and not the rule. I have had friends that have pirated games since the days of DOS and BBS's and my sons friends constantly tell him to torrent one game or another.

    In the near future I would expect that all media, be it games, music, movies etc. will be streamed in at time of use or require a connection to run. It really is the only way that any of these industries can recover even a fraction of their earned compensation. You wouldn't expect a plumber or electrician to go to travel around to a million homes doing work and only get paid at 25% of them or even 50% of them. Yet all you have to do is read any message board for gamers and you will see that they truely believe that game publishers and developers should be happy with that same 25% and they made their money on the game etc. The truth is they are thieves same as the punk addict that robs the corner gas station.
    -18