Sign in with
Sign up | Sign in

BioShock 2 PC Has Widescreen Bug; Fix Coming

By - Source: Tom's Hardware US | B 30 comments

BioShock 2 needs to get its FOV and aspect ratio back on track.

2K Games is now working on a patch to correct a widescreen bug in the recently shipped PC version of BioShock 2.

When the first BioShock launched in 2007, high-def gamers took notice that those still playing in 4:3 were treated with extra image on the vertical axis. This meant that, instead of getting more image to the left and right (making it 'wide'screen), the image was cropped on the top and bottom. Now this same problem is affecting the current version of BioShock 2 for PC.

The reverting back to an original characteristic from the first game wasn't intentional, however, as 2K tells us that a last minute bug fix for a related issue caused this issue.

The good news is that the developers are already testing a patch that will rectify those seeking proper framing.

Before patchBefore patchAfter patchAfter patch

Discuss
Display all 30 comments.
This thread is closed for comments
  • 6 Hide
    grillz9909 , February 12, 2010 12:37 AM
    What? Bioshock(2) has bugs? No way?!
  • 0 Hide
    jakthebomb , February 12, 2010 12:41 AM
    the game also has a delayed Plasmid use bug where if you right click to fire, it takes a good 1 second to respond. it felt like Bioshock original was more responsive to firing than bioshock 2.
  • -4 Hide
    truehighroller , February 12, 2010 1:40 AM
    Hey now, I've been playing at 1920 / 1200 for two days now and I'm on the third or fourth part of the city at this point.. I haven't had any issue's like this so far or a mouse button latency bug for that matter. I have a Quad @ 4.2GHZ and that might be helping along with the 5870 but still, no issues here.

    Wait there is one, when you go in to the gene swapping station where you can move the plasmids around, the screen graphics flicker all funky and screwed up once you go in to the second part of the screen where you select what Plasmid to equip in a given slot.. That's definitely a bug that I've noticed.
  • 0 Hide
    coonday , February 12, 2010 1:49 AM
    They had this same problem with the first game. You think they would have learned their lesson.
  • 2 Hide
    amabhy , February 12, 2010 2:04 AM
    What the fuck?

    From the picture, it looks like they cut down the 4:3 image and left the widescreen ones the same.

    You're supposed to make widescreen bigger so the 4:3 people don't lose out!

    Guess I'm not patching my copy.
  • 3 Hide
    TheDuke , February 12, 2010 2:07 AM
    shouldn't testing catch these problems. Especially the ones that were in the previous games. I hear people having issues with sound like the first one also
  • 0 Hide
    JohnnyLucky , February 12, 2010 2:13 AM
    The folks doing the testing don't usually think of every single possibility or problem that can occur.
  • 1 Hide
    pocketdrummer , February 12, 2010 3:22 AM
    Holy shit, yes it does have bugs. I beat it, but half the game I had both graphic and Audio bugs left and right. Sometimes enemies wouldn't make a sound, or I wouldn't, or my gun wouldn't. That, and it had random blackouts. Ugh. I was quite disappointed by that.

    Not to mention, the mouse still feels weird as hell, and the wide-screen doesn't make any sense (even after the patch). Technically, shouldn't the 16:9 resolution show more to the sides and 16:10 show more up?
  • 0 Hide
    liquidsnake718 , February 12, 2010 3:23 AM
    off to see the wizard, and going to buy this game
  • 1 Hide
    nforce4max , February 12, 2010 5:05 AM
    Torrent before one buys always in case of this so one doesn't have to go out to get their money back. So a week or so they will have a fix out no worry.
  • 3 Hide
    Mousemonkey , February 12, 2010 5:17 AM
    Torrent = Piracy = Ban.
    Just so you know, check the ToS for confirmation.
  • 0 Hide
    welshmousepk , February 12, 2010 5:19 AM
    how about fixing the custom controls. so i don't have to re-map USE to E every goddamn time i launch the game?

    and maybe if they are feeling really kind, they can change the in-game prompts to correspond with custom key layouts?

    enjoying the game so far, but its got nothing on the original.

  • 1 Hide
    anamaniac , February 12, 2010 6:54 AM
    All games should be native Hort+ (instead of Vert-).
    Vert- makes surround gaming horrible. =/
  • 1 Hide
    notsleep , February 12, 2010 7:13 AM
    that's what happens when you have hot, blonde ladies working for your company...saucy! :) 
  • 0 Hide
    sakanagai , February 12, 2010 10:08 AM
    The first time I fired the game up, it was on my Eyefinity rig (3x1 landscape, 5760x1200) and it was just awful. The amount of vertical cutoff/compression made it unplayable. The pics only show how the fix works with 16:9 and 16:10, but I hope that wider aspects are supported as well. The first game did.
  • 0 Hide
    Mousemonkey , February 12, 2010 10:12 AM
    Quote:
    that's what happens when you have hot, blonde ladies working for your company...saucy! :) 

    I thought you just ended up in front of judge charged with inappropriately handling company assets, or was that only me.
  • 1 Hide
    _scythe_ , February 12, 2010 10:24 AM
    It's unbelievable that Bioshock 2 has the same problem which was in it's predecesor in 2007 and even than it was a BIG embarrassment since widescreen monitors and TVs were common by that time. Actually one of the main features of next-gen consoles is HD resolution. So WTF were they thinking?! Were they testing it on a 20-so years old monochorme 14" monitor?! Weren't there ANYBODY who had a freaking widescreen monitor?
    Is Bioshock 2 using the same code (without the patches, or any changes) as Bioshock 1? Is it a sandbox game?
  • -2 Hide
    Anonymous , February 12, 2010 11:41 AM
    What about Xbox 360 controller support???

    I KNOW: Kb+mouse is more accurate but I enjoy a lot playing with the gamepad because of the vibration feedback and the movement. Also, all buttons are accessible. On Bioshock you don't need a high level of accuracy like other shooters like Crysis and you can play with a gamepad just fine.

    It's a shame that the first game had support for controllers and also the FOV lock.

    I think the programmers are very lazy. The game engine IS THE SAME and the controller support, FOV lock and other fixes could be ported to this game.

    Shame on you 2K!!!!
  • 0 Hide
    r4tb4st4rd , February 12, 2010 11:46 AM
    Quote:
    Holy shit, yes it does have bugs. I beat it, but half the game I had both graphic and Audio bugs left and right. Sometimes enemies wouldn't make a sound, or I wouldn't, or my gun wouldn't. That, and it had random blackouts. Ugh. I was quite disappointed by that.

    I didn't experience any of the problems you are talking about here and I've also beaten the game.
  • 0 Hide
    sakanagai , February 12, 2010 11:48 AM
    r4tb4st4rdI didn't experience any of the problems you are talking about here and I've also beaten the game.


    I had some texture issues back when I was still fiddling with the resolution, but those went away and have yet to resurface. No audio issues other than lack of EAX options available.
Display more comments