BioShock 2 PC Has Widescreen Bug; Fix Coming
BioShock 2 needs to get its FOV and aspect ratio back on track.
2K Games is now working on a patch to correct a widescreen bug in the recently shipped PC version of BioShock 2.
When the first BioShock launched in 2007, high-def gamers took notice that those still playing in 4:3 were treated with extra image on the vertical axis. This meant that, instead of getting more image to the left and right (making it 'wide'screen), the image was cropped on the top and bottom. Now this same problem is affecting the current version of BioShock 2 for PC.
The reverting back to an original characteristic from the first game wasn't intentional, however, as 2K tells us that a last minute bug fix for a related issue caused this issue.
The good news is that the developers are already testing a patch that will rectify those seeking proper framing.
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What? Bioshock(2) has bugs? No way?!
the game also has a delayed Plasmid use bug where if you right click to fire, it takes a good 1 second to respond. it felt like Bioshock original was more responsive to firing than bioshock 2.
Hey now, I've been playing at 1920 / 1200 for two days now and I'm on the third or fourth part of the city at this point.. I haven't had any issue's like this so far or a mouse button latency bug for that matter. I have a Quad @ 4.2GHZ and that might be helping along with the 5870 but still, no issues here.
Wait there is one, when you go in to the gene swapping station where you can move the plasmids around, the screen graphics flicker all funky and screwed up once you go in to the second part of the screen where you select what Plasmid to equip in a given slot.. That's definitely a bug that I've noticed.
They had this same problem with the first game. You think they would have learned their lesson.
What the fuck?
From the picture, it looks like they cut down the 4:3 image and left the widescreen ones the same.
You're supposed to make widescreen bigger so the 4:3 people don't lose out!
Guess I'm not patching my copy.
shouldn't testing catch these problems. Especially the ones that were in the previous games. I hear people having issues with sound like the first one also
The folks doing the testing don't usually think of every single possibility or problem that can occur.
Holy shit, yes it does have bugs. I beat it, but half the game I had both graphic and Audio bugs left and right. Sometimes enemies wouldn't make a sound, or I wouldn't, or my gun wouldn't. That, and it had random blackouts. Ugh. I was quite disappointed by that.
Not to mention, the mouse still feels weird as hell, and the wide-screen doesn't make any sense (even after the patch). Technically, shouldn't the 16:9 resolution show more to the sides and 16:10 show more up?
off to see the wizard, and going to buy this game
Torrent before one buys always in case of this so one doesn't have to go out to get their money back. So a week or so they will have a fix out no worry.
Torrent = Piracy = Ban.
Just so you know, check the ToS for confirmation.
how about fixing the custom controls. so i don't have to re-map USE to E every goddamn time i launch the game?
and maybe if they are feeling really kind, they can change the in-game prompts to correspond with custom key layouts?
enjoying the game so far, but its got nothing on the original.
All games should be native Hort+ (instead of Vert-).
Vert- makes surround gaming horrible. =/
that's what happens when you have hot, blonde ladies working for your company...saucy!
The first time I fired the game up, it was on my Eyefinity rig (3x1 landscape, 5760x1200) and it was just awful. The amount of vertical cutoff/compression made it unplayable. The pics only show how the fix works with 16:9 and 16:10, but I hope that wider aspects are supported as well. The first game did.
that's what happens when you have hot, blonde ladies working for your company...saucy!
I thought you just ended up in front of judge charged with inappropriately handling company assets, or was that only me.
It's unbelievable that Bioshock 2 has the same problem which was in it's predecesor in 2007 and even than it was a BIG embarrassment since widescreen monitors and TVs were common by that time. Actually one of the main features of next-gen consoles is HD resolution. So WTF were they thinking?! Were they testing it on a 20-so years old monochorme 14" monitor?! Weren't there ANYBODY who had a freaking widescreen monitor?
Is Bioshock 2 using the same code (without the patches, or any changes) as Bioshock 1? Is it a sandbox game?
What about Xbox 360 controller support???
I KNOW: Kb+mouse is more accurate but I enjoy a lot playing with the gamepad because of the vibration feedback and the movement. Also, all buttons are accessible. On Bioshock you don't need a high level of accuracy like other shooters like Crysis and you can play with a gamepad just fine.
It's a shame that the first game had support for controllers and also the FOV lock.
I think the programmers are very lazy. The game engine IS THE SAME and the controller support, FOV lock and other fixes could be ported to this game.
Shame on you 2K!!!!
I didn't experience any of the problems you are talking about here and I've also beaten the game.
I didn't experience any of the problems you are talking about here and I've also beaten the game.
I had some texture issues back when I was still fiddling with the resolution, but those went away and have yet to resurface. No audio issues other than lack of EAX options available.
Sounds like PC gamers -you know, the gamers who built the whole FPS industry, get screwed yet again.
Be sure to pick it up for 59.99USD, i love when everyone pays almost 100 dollars for a console port. I can tell you I'm not this time around, and playing fps on consoles is just stupid
Playing PC games that you can beat in a a few hours and no incentives to replay is not worth 60 dollars...
Correct me if I am wrong but aint 16:9 supposed to be wider than 16:10. In the above picture, they show 4:3, 16:9, 16:10 in order while it should instead be 4:3, 16:10, 16:9? Right?
Correct me if I am wrong but aint 16:9 supposed to be wider than 16:10. In the above picture, they show 4:3, 16:9, 16:10 in order while it should instead be 4:3, 16:10, 16:9? Right?
16:10 is higher and slightly wider than 16:9.
What about the low-def textures and low-polygon objects ? Bio 2 don't look as good as the first one.
are you sure about this.
example of 16:10 res vs 16:9 res
16:10 = 1920x1200
16:9 = 1920x1080
vertical res is the only difference. meaning that 16:9 appears wider if you keep in mind the ratios.
are you sure about this.
example of 16:10 res vs 16:9 res
16:10 = 1920x1200
16:9 = 1920x1080
vertical res is the only difference. meaning that 16:9 appears wider if you keep in mind the ratios.
16:10 = 1680 x 1050 & 16:9 = 1600 x 900.
16:10 = 1680 x 1050 & 16:9 = 1600 x 900.
16:10 is taller (more vertical pixels) than 16:9 at the same width. At the same height, 16:9 is wider than 16:10. Essentially, 16:10 is more square and less wide.
try comparing the same resolutions together, its gonna be easier for you to understand.
http://en.wikipedia.org/wiki/List_ [...] esolutions
Anyways, i found a much detailed answer elsewhere and picture above has indeed ratios in wrong order.
edit: exactly as sakanagai said, thankyou!
Vertical sync always turns itself on when re-entering the game. I have to put it back to off, for D3D Overrider to work properly.
Mouse sensitivity becomes high (even when it's showing 1 on the setting). I set it to 2, then back to 1, and it's good.
I'm sure there're more bugs. But it's bearable so far.