BioShock 2 needs to get its FOV and aspect ratio back on track.
2K Games is now working on a patch to correct a widescreen bug in the recently shipped PC version of BioShock 2.
When the first BioShock launched in 2007, high-def gamers took notice that those still playing in 4:3 were treated with extra image on the vertical axis. This meant that, instead of getting more image to the left and right (making it 'wide'screen), the image was cropped on the top and bottom. Now this same problem is affecting the current version of BioShock 2 for PC.
The reverting back to an original characteristic from the first game wasn't intentional, however, as 2K tells us that a last minute bug fix for a related issue caused this issue.
The good news is that the developers are already testing a patch that will rectify those seeking proper framing.