BioShock 2 PC Has Widescreen Bug; Fix Coming
BioShock 2 needs to get its FOV and aspect ratio back on track.
2K Games is now working on a patch to correct a widescreen bug in the recently shipped PC version of BioShock 2.
When the first BioShock launched in 2007, high-def gamers took notice that those still playing in 4:3 were treated with extra image on the vertical axis. This meant that, instead of getting more image to the left and right (making it 'wide'screen), the image was cropped on the top and bottom. Now this same problem is affecting the current version of BioShock 2 for PC.
The reverting back to an original characteristic from the first game wasn't intentional, however, as 2K tells us that a last minute bug fix for a related issue caused this issue.
The good news is that the developers are already testing a patch that will rectify those seeking proper framing.


Wait there is one, when you go in to the gene swapping station where you can move the plasmids around, the screen graphics flicker all funky and screwed up once you go in to the second part of the screen where you select what Plasmid to equip in a given slot.. That's definitely a bug that I've noticed.
From the picture, it looks like they cut down the 4:3 image and left the widescreen ones the same.
You're supposed to make widescreen bigger so the 4:3 people don't lose out!
Guess I'm not patching my copy.
Not to mention, the mouse still feels weird as hell, and the wide-screen doesn't make any sense (even after the patch). Technically, shouldn't the 16:9 resolution show more to the sides and 16:10 show more up?
Just so you know, check the ToS for confirmation.
and maybe if they are feeling really kind, they can change the in-game prompts to correspond with custom key layouts?
enjoying the game so far, but its got nothing on the original.
Vert- makes surround gaming horrible. =/
I thought you just ended up in front of judge charged with inappropriately handling company assets, or was that only me.
Is Bioshock 2 using the same code (without the patches, or any changes) as Bioshock 1? Is it a sandbox game?
I KNOW: Kb+mouse is more accurate but I enjoy a lot playing with the gamepad because of the vibration feedback and the movement. Also, all buttons are accessible. On Bioshock you don't need a high level of accuracy like other shooters like Crysis and you can play with a gamepad just fine.
It's a shame that the first game had support for controllers and also the FOV lock.
I think the programmers are very lazy. The game engine IS THE SAME and the controller support, FOV lock and other fixes could be ported to this game.
Shame on you 2K!!!!
I didn't experience any of the problems you are talking about here and I've also beaten the game.
I had some texture issues back when I was still fiddling with the resolution, but those went away and have yet to resurface. No audio issues other than lack of EAX options available.