1 in 5 Steam games released in 2025 use generative AI, up nearly 700% year-on-year — 7,818 titles disclose genAI asset usage, 7% of the entire Steam library

Steam Library shot
(Image credit: Future)

New research into the proliferation of generative AI being used to develop games on Steam has revealed a staggering 681% increase in the number of titles that disclose the use of the technology. In fact, there are now over 7,500 titles that disclose GenAI usages, up from barely 1,000 in 2024, according to Totally Human Media.

Ichiro Lambe, a veteran game developer who authored the study, noted that around 1,000 Steam titles disclosed the use of generative AI just over a year ago. Spurred to follow up as the rising tide of AI continues to flood all before it, Lambe says that his latest figures indicate the propagation of games using generative AI in any capacity has vastly increased in the last 12 months.

Lambe says there are now 7,818 titles on Steam that disclose GenAI usage. Starting in January 2024, Steam added new fields to the content survey that developers are required to fill in when they submit a game to the platform, requiring developers to declare how they're using AI in the development of their games. Use cases are broadly divided into two categories: live generated — content created with AI while the game is running — and pre-generated, which could be anything from art, code, sound, and beyond.

That surge marks an increase of 681% of total titles using GenAI compared with April last year. However, the number only represents 7% of the entire Steam library, some 114,000 titles. Perhaps more interestingly, 2025 has seen an exponential influx, with one in five (20%) of all titles released in 2025 featuring GenAI in some form.

Helpfully, Lambe provides a breakdown of what exactly GenAI usage could entail in any given game's production. As you can imagine, visual asset generation is a massive one, and about 60% of disclosures mention it for use in creating characters, backgrounds, models, textures, and more.

As noted, there's also the generation of audio, which could mean anything from background music to voice-overs, narration, and even character voices using text-to-speech tools.

Text and narrative generation also indicates developers are leaning on LLMs to create copy, covering anything from item descriptions to entire story arcs.

Perhaps more obscure, developers may be using AI in marketing and promotional materials on Steam's storefront for game descriptions, the about section, and promotional imagery.

Finally, Lambe says there is "a ton" of code generation assistance going on.

However, Lambe's insight also notes that games are using more and more AI during runtime, the aforementioned live-generated category, which developers must declare. Examples he notes include using GenAI to flag offensive material created by players, utilizing LLMs to generate entire 3D worlds based on player-created prompts, making real-time game mechanics decisions, and more.

Attitudes towards AI tend to be divisive, but according to Lambe's report, the response is not wholly negative, highlighting games that lead with AI in their advertising and have positive reviews.

In case you were wondering, the biggest games that feature GenAI from the last 12 months are My Summer Car, Liar's Bar, The Quinfall, and Inzoi. The biggest title is the former, which has sold 2.5 million copies and features AI-generated paintings inside the main house, again highlighting how disparate reliance on AI is across titles.

Perhaps noteworthy of developers' caution and a sense that GenAI might perturb users, Lambe also says he is seeing more frequent instances of carefully created language, where developers disclose the use of AI in a defensive manner while trying to reassure potential customers about its inclusion.

Questions remain about consumer adoption of AI-assisted Steam titles, and, of course, there is a huge blind spot in the data, namely, whether some games might not be disclosing their use of AI.

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Stephen Warwick
News Editor

Stephen is Tom's Hardware's News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents, and litigation, and more. When he's not at work, he loves reading about history and playing video games.

  • Johnpombrio
    Rick Beato on his YouTube channel generated an AI song with just a couple lines of instructions. I found the song to have clever lyrics and good instrumentation. I LIKED it. I expect to see more and more AI generated songs as the LLM stolen from artists gets stronger very quickly.
    The same goes here with games. My dream is to have AI generate game mechanics and opponents that play just a tad worse than I do, giving me a challenge with have to manually tweak the settings. As for the rest, it is inevitable that AI will innovate rapidly, esp considering it is being used to now fight a drone war. War hyper accelerates technology like nothing else.
    Reply
  • Alvar "Miles" Udell
    There's a ton of places LLMs can be used to great effect on games, such as background NPCs, wildlife, weather, environment, randomized dungeons or building layouts, more intelligent enemy NPCs who react to your strategies, and loads more, all of which not even the most well funded of studios would and have spent much developer time on, leaving humans to work on the important things. LLMs are just a tool like any other, except they have the potential to make every game, from a single developer phone game to a multi million dollar AAA game, better.
    Reply
  • USAFRet
    Alvar Miles Udell said:
    except they have the potential to make every game, from a single developer phone game to a multi million dollar AAA game, better.
    And, as time goes on, they have the potential to make every game the same ol same ol.....

    Originality is the key.
    Angry Birds was unique
    Quake was unique
    GTA was unique

    A good storyline trumps flashy graphics.
    Reply
  • thestryker
    AI is just another shortcut and in the end this comes at the expense of creativity. In an industry where copying is the name of the game there's no chance this doesn't just make that aspect much worse.
    Reply
  • Phaaze88
    A handful of gems are buried under all that slop, and most people are only going to skim the top...

    _Aqr_tuQa24View: https://www.youtube.com/watch?v=_Aqr_tuQa24

    thestryker said:
    AI is just another shortcut and in the end this comes at the expense of creativity. In an industry where copying is the name of the game there's no chance this doesn't just make that aspect much worse.
    All just to save the companies money - savings don't get passed on to the customer, of course.
    Reply
  • salgado18
    AI is not the problem, bad games and cheap clones are. AI is an amazing tool to speed up development and lower production costs, and/or offer unique experiences.

    But I think Steam needs to segment at least marketing material from the rest.
    Reply
  • TheSecondPower
    All games copy and paste some resources. Surely not every tree in Breath of the Wild is unique. In the old Flight Simulator X game, you can fly anywhere in the world, but if you fly over farmland it looks like a giant grid of identical squares; Microsoft copied and pasted the same terrain many times to make most of the planet's surface. I'm sure newer Flight Simulator games (or Flight) try to be more clever, but I don't see why generative AI would be passed up in these cases.
    Reply
  • S58_is_the_goat
    Ah yes, steam and it's plethora of "fill in the blank" simulators...
    Reply
  • ThatMouse
    Generative AI also means code, like "make this procedure better" or "what's the correct syntax" or help me debug this error. Everyone sees AI as a bad thing for some reason, but it helps you develop faster and be more creative.
    Reply
  • Jabberwocky79
    I would like to think that the majority of the games using AI (currently) are the grassroots indie titles that are being developed by one or two people in their bedrooms. As an entrepreneur, I appreciate that starting small means you have to wear a lot of hats to grow your business, and that means there's a lot of stuff you need to do that you aren't particularly good at. So, for them, using AI to pick up the slack makes a lot of sense, and I don't fault them for it.

    My beef about this comes with the idea of AAA studios using it to cull their personnel. And the fact that AI learned how to do all of this stuff from copying real creators. But, Pandora's box is already open, and it's not getting shut... it makes sense that if there's a superior tool available that will make you more efficient, you use it, plain and simple. I hate AI, and yet I use it every single day for my workflow.
    Reply