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Gears of War 2 Designer: Savvy Gamers Know How to Pirate

By - Source: Tom's Hardware | B 50 comments

Gears of War was a monster hit on the Xbox 360, which eventually made it to the PC after a considerable wait. The game’s sequel, however, will be a console-only title.

Speaking to IGN in an interview from late August, Gears of War designer Cliff Bleszinski said, “Gears of War is a great franchise first and foremost for Xbox 360, and therefore we’re focusing on that platform for Gears of War 2. We’ve decided we’re not going to do a PC version this time around.”

The decision not to make a PC version of Gear of War 2 is particularly significant for Epic Games’ who has deep roots and history on the PC platform. Due to changing environmental conditions, however, the developer felt it best to divert resources to the more profitable avenue.

Namely, Bleszinski points to how easy it is for “savvy” gamers to acquire illegal versions of games.

“The PC right now is a fair amount different to what it was back in the day, with all the badly integrated video chips,” said Bleszinski to TVG. “Here’s the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software.”

Essentially, Bleszinski is saying that Epic Games’ target market isn’t exactly the ones who tend to purchase their software. “Therefore, high-end videogames are suffering very much on the PC,” he added.

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  • 1 Hide
    one-shot , September 30, 2008 9:16 PM
    I believe pirating is hurting the pc gaming market, but low end IGP's on most entry level pc's can't be helping either. I don't think we can blame either as being more significant. I think IGP's need to be faster to allow more people to play games. I don't pirate games, I buy all of them with my own money. I could have bought a new gpu and cpu, or a pc for the amount I've spent on games.
  • 1 Hide
    Anonymous , September 30, 2008 9:16 PM
    I must have been scammed when I bought gow for pc...
  • 6 Hide
    crockdaddy , September 30, 2008 9:24 PM
    PC games to succeed need for the most part to have an online component that sucks the user in and keeps them coming. How else can Valve be so freaking successful? The problem with EPIC in my view is I think they became lazy. Make pretty graphical game. Assume everyone will buy it even though the game is not drastically different from all the other games EPIC has made. I owned UT, UT Tournament, UT 2003, '04 ....and I stopped. I was/am interested in UT III but is it all that much different than the TF2 and CoD IV, or BF2 I still play now? It is a crowded field and EPIC has just stated they cannot handle the competition. I wonder how well UT III sales have held up in the console market?
  • 6 Hide
    crockdaddy , September 30, 2008 9:26 PM
    I should add to EPIC's commments many of the same savy high end GPU gamers also know and do mod their consoles as well. I see as many if not more download areas for 360,Wii, PSP downloads. Anyway ..... I am just irritated at Epic.
  • 0 Hide
    makotech222 , September 30, 2008 9:30 PM
    well he does make a point most people that have technical skills know how easy it is to pirate a game. online games are less likely to be pirated though.
  • 4 Hide
    noobe1981 , September 30, 2008 9:35 PM
    LOL what an idiot.. Sorry but he is. Most people that are "savvy" enough to replace a video card.. Guess what still know how to pirate consoles. Only difference is some consoles take mod chips. Whippy do dah.

  • 8 Hide
    aznguy0028 , September 30, 2008 9:36 PM
    yea i agree with you crock, modding consoles is not a super hard thing to do. i also noticed the pattern too that games that have a fun online component sell A LOT more and are not pirated very often compared to the rest. no one ever pirate TF2 because it doesnt even have a single player, and who is going to pirate BF2 unless they want to play with bots all day. make a game great and fun, and people will pirate it, and buy it as well...such as in the case of the first crysis, it sold 1mill+ and the developers were still whining.

    but make a great online game, and you'll reap the rewards such as Valve, Blizzard...
  • -4 Hide
    mad_murdock , September 30, 2008 9:37 PM
    While it might be true that many people mod their Consoles, I believe the sales numbers do speak for themselves. You sell 10 million on the console and 300,000 on the PC and it's pretty easy to see where the market is. And if it was my money to invest, I'm putting it where I'm mostly likely going to make the most money, with the least amount of risk.
    PC pirating is going to kill the PC gaming market, except for games like WoW, WAR and other Subscription based games. Or force such radical DRM that no one will want the game on their system.
  • 5 Hide
    aznguy0028 , September 30, 2008 9:52 PM
    i agree that i would put in the area that makes the most money w/least risk, but 10 million to 300,000 is not a very fair comparison.

    to my knowledge, correct me if i'm wrong, but i never seen a console game sell 10 million copies. cross platforms for a combined sale, maybe...but one console by itself, i never heard/seen it.

    besides if they do cross platforms, they have to port it to the other consoles and often times PC's is in also, but i guess EPIC is changing their ways for GOW2. when UT first came out, it was a great game but i agree with crock on his views as well, UT03,04...etc. nothing really changed much. for the most part the guns were still the same and they added vehicles and such. it wasn't a revolutionary thing and EPIC has used the same formula for all their UT series, which grew stale over time as more great FPS series came out and took the crown away from UT.

    GOW was their most recent break and i think it did really well on consoles, b/c consoles lack FPS where the PC HAS TONS. COD IV and HALO was the last FPS on consoles that really made a mark. honestly though, shooting people while using one joystick to move and the other to aim isn't really my cup of tea for a FPS. i'll pass on console FPS. imo, if a console gamer has a choice of a FPS on a console or PC, they would undoubtedly pick the PC version (if they have a good PC at that).

    my suggestion i would give EPIC is, make a game that people WANT TO PAY to PLAY, not some recycled cr*p that uses the same formula year after year after year with a face lift. create something like team fortress 2 as a FPS, and they'll rank it millions.
  • 3 Hide
    Aerobernardo , September 30, 2008 9:58 PM
    More DRM = more piracy
    Why the hell does Crysis Warhead is half priced compared to other games? It is much better then 99,999% of the 360 shooters (some say halo, I say only gears). So a good product must be cheap and free of injuries (read DRM) for costumers.

    With the current economy don´t expect us to buy U$60 games, pay for live and be happy with it. Good games don´t cost as much, and please do learn something with NFS Pro Street: crappy sales since you have to pay for every single car worth playing.
  • 3 Hide
    nekatreven , September 30, 2008 10:01 PM
    This won't kill pc gaming in the end...I don't think.

    Only the game companies that make good, new games will make money off of us. People will pirate everyone else's crap games, and they'll go away.

    Eventually those that left will see the entire pc gaming market paying huge dough to a small few good game companies, and they'll want their slice.

    ...and so the cycle shall be. It may hurt pc gaming significantly, and that is unfortunate, but I doubt it will kill it.
  • 5 Hide
    PraxGTI , September 30, 2008 10:23 PM
    I happen to know that 90% of the people I know that own X-Box 360 or any similar console has that console "chipped" or "modded" and has stacks of illegally pirated games.

    Piracy is a reality for console just as much as it is for PC. Design a good game and people will buy it.

    If your game only has enough content for users to burn through in 2-3 days of hardcore playing, no one is going to buy it and everyone is going to pirate it.

    Quit blaming piracy for bad games getting pirated. People will always pirate games, only the good gaming developers will get the support (EA Spore just SOLD 1 million copies for being a highly imaginitive and anticipated game).

    Bad game development companies that just hype up a bad game and release it with barely enough content to keep the gamer happy for a week will in the end fail as development companies.

    The desire for games and game content has changed too, but remmeber even successful games in the past (Space Quest, Police Quest) had enough challenges and content for its time to keep people busy for weeks on end.

    Its time that gaming companies stepped up to the reality of the requirements of a modern day gamer.
  • 3 Hide
    Anonymous , September 30, 2008 10:51 PM
    If you think piracy is not just as rampant on consoles as PCs, you're kidding yourself.

    I'd be more inclined to believe poor sales of GOW1 on PC were because of the really bad console port, and the game was rather boring for PC gamers. There are a million better shooter games available on PC than GOW.
  • 2 Hide
    San Pedro , September 30, 2008 11:08 PM
    I'm tending to agree with most posters here. PC games sales are hurting because of lack luster sales. Good games sell pretty well. I'm sure Valve absolutely no plans to leave the PC market any time soon. Even Crytek was whining, but I bet know that their games are on sale and Warhead seems to be a hit they will keep making games for us PC gamers. Plus, if you can add another 300,000 - 1,000,000 units in sales I think it would be worth it to make a PC version.

    Oh yeah, it also seems like hardcore PC gamers are much more selective in the games they buy than the large market of console gamers. Maybe I'm wrong though (I did buy Alone in the Dark and Timeshift :-( )
  • 4 Hide
    LkS , September 30, 2008 11:22 PM
    Valve has shown how PC gaming can be profitable, convenient and piracy-free with it's Steam system. When will all these developers wake up and get with the times. Please, please, please Mr. Bleszinski before you dismiss PC gaming release your games on Steam or develop a similar system of your own. Making some games that PC gamers actually want play wouldn't harm you either.

    I am sick of these morons repeatedly releasing their games on a format that they know is not secure and will be pirated and then getting upset. Requiring an internet connection to play is not an issue any more. Who does not have one these days? Protect your executables, only give them to people who hold an online account with you like on Steam and let's move on to the future of PC games.
  • -6 Hide
    nickchalk , September 30, 2008 11:28 PM
    i'll buy an xbox 360 and download the game.
    i bought many of their games. i'm not planning on giving them my money. if they say i don't deserve to play a f***ing game, they don't deserve to take my money too.
    i'm going to give more to microsoft for a console, and keep my pc for downloading games.
    why upgrade and give $499 for a 4870x2? buy a console, download and play.
    easy......
  • 3 Hide
    EYE , September 30, 2008 11:32 PM
    HAHAH what a joke, only "savvy" pc gamers know about torrents, hahah Epic should talk to the music industry and ask them where the pirated music comes from!!!
    The main reason (i think) games are pirated is because the price!!! i think that if they want to effectively fight piracy they should reduce the price of the games, and not use piracy as an excuse to control the user and the market (SecuRom)
  • 1 Hide
    terror112 , September 30, 2008 11:47 PM
    console hardware = almost 4 gens old... I remember the first games I pirated where for the PS1. I believe that's where a lot of it started, on consoles, where you could rent a game from blockbuster and just copy the disc.
  • 6 Hide
    aznguy0028 , October 1, 2008 12:42 AM
    not to sound like a snob, but every console FPS i've played is BORING. when my friends got the 360 and were raving about how great Halo was, and how GOW is so fun, i tried it just to play with them, and to be honest, i was bored. honestly, my own opinion, but i think hardcore PC gamers have a WAY different HIGHER expectation of their games. if you're a casual gamer then console is fine, knock yourself out, but for me, i expect more for my money and that's why i went from console to PC.
  • 5 Hide
    squiZZ , October 1, 2008 12:46 AM
    well it's good to see developers leaving the pc scene. In my opinion weed out the lazy developers and let them all flock to consoles. The fans that were ditched (UT,Quake) will move to the companies who are left making pc games and sales will jump showing major profits.

    Meanwhile in the console scene, with the influx of game developers and truckloads of games being released every other week. It's gonna be interesting to see how they'll play that one out. Perhaps blame console piracy for low sales?
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