Friday Blizzard cleared the air in regards to using the official cheat codes in StarCraft 2's single-player campaign. Previously gamers received conflicting messages from Blizzard, with Customer Services admitting that it's banning players using cheat codes in the single-player mode while another representative claimed that players can use them safely.
The problem with using cheats-- whether they're programmed by Blizzard or offered by a 3rd-party application-- is that they affect the user's achievements and overall score. Blizzard wants gamers to earn their scores and achievements honestly, however there seems to be some understanding that sometimes players need God Mode or Instant Victory. With that said, Blizzard has released a list of official cheat codes sanctioned for use in StarCraft 2.
But there's a catch.
"Before using cheat codes it’s important to understand that using them will prevent additional achievement gains you might have earned through normal play until either a new campaign is started or a prior save is loaded (one from before the use of the first cheat)," the company said Friday. "All of these cheat codes have been added deliberately to the game and unlike third-party hacks or cheats won’t flag an account for suspension."
So there you have it: official Blizzard cheat codes can be used "safely," but they can't be used to officially move the campaign forward. According to Blizzard, cheat codes can only be used in single-player mode by pressing the enter key within the game and typing in the codes within the console. To access the entire list, head here.
As you'll see, the list contains 16 major cheat codes, 5 story mode cheat codes, a custom maps cheat code, and an Easter egg cheat code. The actual codes bounce everywhere in the entertainment industry, referring to Star Wars, Iron Man, The Dark Knight, Lord of the Rings and even Star Trek. Fun stuff.
Anybody recall Half-Life 2 godmode; noclip, etc; they don't give you achievements, but it can be a lot of fun to browse the scenery in ways you otherwise couldn't.
As for how everyone else has been doing it, it's been MORE than a decade; I recall the first Descent Freespace game, which has been out for near 13 years, (March 1998) doing a similar thing: using any cheat code on a mission would let you get to the end of it, but the mission debriefing would decry you as a cheater, and refuse to let you advance; you had to re-do the mission. And even earlier, the original Descent game, (Feb 1995, ~16 years ago) would let you play through with cheats... But your score would be automatically locked at zero as soon as you used one.
Perhaps 6 years of nothing but WoW HAS drained their ability to think of anything but. Or, more likely, it's that not only does Bobby Kotick (CEO of Activision-Blizzard) doesn't play THEIR OWN games, perhaps he doesn't play any games at all, and hence has absolutely zero understanding of the subject whatsoever.
What they don't want is third party hacks, cheats, etc. being used because, in theory (if not in practice), that allows a player to earn achievements with an unfair advantage over other players. Since the game is tied to online play and, therefore, global rankings, if those kinds of cheats were allowed, there would be no possible way to accurately determine player rankings.
What Blizzard has done, makes sense. What's unfortunate, is that people jump to conclusions and then promote hype and hysteria rather then evaluating what actually has been said. Read, think, then speak.