AMD Invests in Cloud Gaming Tech CiiNOW

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • anxiousinfusion
    OnLive finally starts to die and then we get this. :(
    Reply
  • A Bad Day
    *Looks at my ping records during the afternoon and evening*
    200-800 ms latency, with over 100 ms jitter and sometimes over 2% of packet loss.

    And I'm using a "20 Mb/s download, 8 Mb/s upload broadband" connection.
    Reply
  • esrever
    I can see this working if there will be better infrastructure. I can see people eventually paying for game subscription services like they do for netflix but I don't think it will be in the next 2-3 year.
    Reply
  • lpedraja2002
    Heck, until the ISP's provide a reliable service that deliver ultra low latencies and stable download and upload speeds I don't see this kind of stuff having any real success. The limits come from the ISP not the actual product described on this article.

    Maybe in 5 to 10 years we'll reach that perfect state.
    Reply
  • 17seconds
    Note to self: sell all CiiNOW stock immediately.
    Reply
  • DroKing
    Why waste your funding on this crap when its clear our ISPs are worthless in USA right now. Focus on making your CPUs better so I can start buying newer AMDs instead of phenoms ^_^
    Reply
  • A Bad Day
    DroKingWhy waste your funding on this crap when its clear our ISPs are worthless in USA right now. Focus on making your CPUs better so I can start buying newer AMDs instead of phenoms ^_^
    The only countries that it would work in is Japan and South Korea.
    Reply
  • alidan
    cross country, at least 2000 miles, 80ms ping, 2 jitter and 0% packet loss

    but if anything streams wireless, cant get a ping time, cant get a jitter, and 80%+ packet loss.
    Reply
  • falchard
    Thats going to be an expensive service. In order to make it break even they would have to charge about $500 a year per user.
    Reply
  • john_4
    anxiousinfusionOnLive finally starts to die and then we get this.The powers in charge do not care how messed up cloud gaming is, they are determined to force it on us no matter what. See other story of MS and cloud gaming on 8 coming down the pipe too. It's all about control and $$.
    Reply