During E3 2013, I managed to take a brief peek at the upcoming Android micro-console from Mad Catz, the M.O.J.O. Despite its name, the device isn't exactly "micro", reminding me of OnLive's own palm-sized game-streaming console, only with a few more components. It’s slated to launch later this year, and unlike another Android console hitting store shelves later this month, it won't be a closed network, allowing gamers to play their favorite games purchased from Google Play on the device. Nope, no walled garden here kids.
"People are already comfortable buying games from Google Play, Amazon, TegraZone or any other retailer of their choice. They play those games on their phones and tablets already, and with M.O.J.O., they will be able to play them in the living room at no additional cost," the company said. "The same approach applies to movies, music and any other digital media. Our focus is on providing the best hardware configured for performance, not forcing people to buy content from us."
The on-site rep refrained from disclosing the innards given the amount of time M.O.J.O. still has until it lands on store shelves. That's because the company wants the best possible configuration on the market at launch, meaning Mad Catz plans to surpass even what Nvidia has crammed into its tasty SHIELD handheld. Tegra 4 in the M.O.J.O.? Probably not.
The pitch with this device is that it's more than just a game console. A USB hub was plugged into the back, allowing the company to show that users can connect a keyboard and mouse, open up a document editor, and use M.O.J.O. like a small Android based computer. The I/O panel on the back actually plays host to two or three USB ports, HDMI output, a headphone jack and a microUSB port.
The console will ship with the C.T.R.L. wireless gamepad, an Xbox-like controller with two Bluetooth radios, one for legacy Bluetooth devices and one that supports v4.0. I played a quick round of Riptide using the peripheral, but the rep also demonstrated that owners can also use the mouse to sling birds in Rovio's Angry Birds.
Still, Mad Catz is quite proud of its controller, calling it "revolutionary" and using a patent-pending design. The Bluetooth 4.0 aspect promises up to forty hours on a single charge and a low latency of 6ms (a standard Bluetooth controller has 100ms). And like the MOGA controllers, it features a clip that cradles your Android smartphone, allowing users to game on the go.
The upcoming C.T.R.L. wireless gamepad also features media buttons, and a three-position switch allowing users to move from Game Smart mode, Mouse mode and PC mode. In Game Smart mode, the controller acts like your standard gaming peripheral. In Mouse Mode, the left thumbstick replicates a finger of sorts so that gamers can play "touch" titles like Angry Birds. In PC mode, the devices replicates a PC gaming controller.
Mad Catz plans to sell the C.T.R.L. wireless gamepad separately as well later this year.
Also on hand was the company's massively huge Arcade FightStick Tournament Edition 2 peripheral connected to the Xbox One (Mad Catz was the only third-party company to have the console on-site). Killer Instinct was the game of choice, and proved to be quite popular in the "press" section of the Mad Catz booth. This controller is slated to launch alongside the Xbox One this holiday season.
This is poor logic. We play Android games on our phones and tablets because we're not home within reach of our major gaming platforms. We simply put up with them.
What does toms expect to be in this? Apple will surely have a better gpu, but I'm talking android and Apple doesn't give their socs out. If this is going to make xmas whatever they are using in it needs to be shipping next month at least since it takes a good 5 months to get a product out after receiving the soc. I'd suggest they seek a tegra contract especially with their strong gaming dev ties (like Epic etc) :) Not joining all the other T4 devices coming (in console variety I mean, not phones, though tablets have quite a few coming now too) that will be playing better looking games vs. competition seems dumb. Maybe they could put a T4+ in or something (which like T3+ will probably be a drop in upgrade with faster clocks again) but I doubt anything else will be better. T5 brings kepler also, so you might as well get used to the soc dev that is bringing desktop gpu's to mobile next year NOW right? With kepler+NV's already done drivers being in a soc next year, I'm guessing porting stuff to android on already optimized driver sets should be easier to eke out max perf. Game devs are VERY familiar with kepler tech and NV's driver teams. This seems like a no brainer to gravitate to them or even AMD eventually when their soc hits (just because both have tons of gaming/driver experience with game devs).
If AMD can make it to their soc debut, they have a chance but consoles won't save them. They need their soc out ASAP so they can start tapping the same thing NV will have next year. ALL that gpu/gaming/dev/driver experience crammed in a soc. Joining that market might get AMD back to black. Consoles will barely mitigate the hemorrhaging of money.
Not missing that at all. I think EVERY product coming that is based on T4 (minus phones/tablets) is aimed at consoles. Handhelds or consoles directly, but the whole point of these is aimed at both. The games this year or next will be as good as all current gen and wiiu (which isn't even as good as xbox360, so easy to catch them and they have no games...LOL).
Also to my earlier point (that it has tegra):
"Unlike Ouya and GameStick, which have their own interfaces and app stores, M.O.J.O. runs a stock version of Android with Google Play, Amazon Appstore and Nvidia TegraZone pre-loaded. If you already have a big library of games on an Android phone or tablet, you won’t have to re-purchase those games on M.O.J.O."
Not quite sure how ANY other consoles can run tegrazone (preloaded supposedly) without having a TEGRA in the box.
"For processing, Mad Catz hasn't committed to any specific silicon yet, but it's currently investigating Nvidia's Tegra 4 processor, which was also unveiled at CES earlier this year. If the company lands on Nvidia's new mobile chip, however, it could prove to be a competitive edge and an alluring prospect to consumers. Not only would it be a generation ahead of the Ouya, it'd also come equipped with Nvidia's Shield technology, which allows players to stream full HD games from their PC over a local Wi-Fi network."
I don't see anyone saying anything but NV at the moment and it's supposedly a xmas device. Which again, you need to be shipping product in July for that. This isn't competition directly aimed at shield as it isn't handheld for on the go gaming. It stays hooked up in your house and will probably be under $200 and have games that most likely look as good or better then wiiu and a WHOLE lot more out of the gate on android.
asphalt 8 looks pretty nice...
brothers in arms 2 vid looks good also above, and I could throw in a huge list of links from previous posts that show android is a serious game platform (here they are again):
Demon Score (square enix)
Note the unreal engine 3 is just kicking off on mobile, a lot more in the pipe. Also Real Boxing and Hawken (hawken is coming, NV showed it running on T4 already).
Modern Combat 1-4:
Make sure you up the video to 1080p... It rocks. This is PRE-T4. These are made for current crap T3 etc...OLD, some even T2 games below.
Eternity Warriors 2 (1-5mil installs in the last 30 days...wow):
WOW, no, there will be no good games on tablets/phones etc. :)
Iron Man 3 (impressive to say the least)
Nova 3 (nova 1 & 2 aren't bad either)
Dark Knight Rises:
Shadowgun (still think tablets are crap?)
Bard's Tale (hey, isn't this a CONSOLE game...LOL)
ArmA2: Firing Range (not impressive, but this was 2011...LOL)
Again for Tegra2...
Zombie Driver THD
Chaos Rings 1 & 2:
Please realize it's in english when you buy it...LOL
Blazing Souls Accelate:
Final Fantasy 3 in 3d (2006 game but on current handhelds)
Need for Speed Most Wanted:
COD Black Ops Zombie game...Who knew?