Death, rebirth, and monsters. The cycle renews once again in From Software’s Dark Souls III, and fans were able to try out the game in recent trade shows. However, the latest update from the game reveals that it’s coming to North America next year on April 12.
The date gives Japanese players more than a two-week head start, as they get the game on March 26. At the moment, console players have two choices when purchasing the game: the Day One Edition or the Collector’s Edition. You can grab the Day One Edition, which includes the game, the Day One packaging, soundtrack and a Starter Guide from Prima Games, all for $59.99. If you’re willing to spend $129.99, the Collector’s Edition includes everything in the Day One Edition, plus extra goodies such as a collector’s box, art book, a map of the game made from cloth and a 10-inch Red Knight statue.
For those who will play the game on PC, it seems that you only get a copy of the game, as the Day One and Collector’s editions are unavailable on Windows. We reached out Namco Bandai for comment on the issue.
In addition to the announcement date, From Software also released some new gameplay footage, featuring the usual horde of enemies, plus a surprise encounter with a new boss. The video came out today as part of the development team’s participation in this week’s PlayStation Experience.
Rexly Peñaflorida II is a Contributor at Tom’s Hardware. He writes news on tech and hardware, but mostly focuses on gaming news. As a Chicagoan, he believes that deep dish pizza is real pizza and ketchup should never be on hot dogs. Ever. Also, Portillo’s is amazing.
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This appears to be taken directly from the network test. For the tester's, they removed weight restrictions, encumbrance, for their sakes so they could easily transition between builds. It will be slightly faster, but not stupid fast like Bloodbourne.
Many people, like myself, like Bloodborne better. So making it play more like that seems better to me. Just shielding entire game and stab once roll like it is on Darksouls is way easier than having to act fast like Bloodborne
It doesn't have anything to do with easier or harder. It's all about roleplaying when it comes to different weapons and shields. Now as far as speed goes, it breaks immersion for me when a game breaks its own rules. It'll tell me a particular weapon takes a lot of strength to swing. The animation shows its a strain to get it moving. The sound tells me it lands with a big thud. A second later, it loses all weight as the character rolls, sidesteps, backsteps with far less stamina bar penalty. This was intentional for Bloodbourne, but really has no place in Dark Souls III. I'm hoping weapon arts don't screw it up and they go back online play more like Dark Souls I/II. If they keep that stupid crap of only being invaded while doing co-op, PVP's going to be terrible imho.
But honestly, 35 awards for a game that is not out yet and only had a vertical slice of the game to test?
Id rather wait...
If people want to pay for the privilege to beta-test a game, Im fine with that.