Unreal Engine iOS 'Infinity Blade' Game Released

UPDATE: Check out our full review on Tom's Guide.

Believe it or not, but smartphone and tablet chips today can pump out some pretty decent graphics. Rage HD from id Software proved that last month and today we have a new piece of software that shows off what that PowerVR SGX 535 chip inside the iPhone 3GS, iPhone 4 (and their iPod touch equivalents) and the iPad can do.

Chair Entertainment today released Infinity Blade, which is powered by Epic Games' Unreal Engine 3. Infinity Blade an action RPG sword-fighting game that is focused on sword battles and one-on-one boss fights set in the realm of a fully 3D castle.

“With ‘Infinity Blade,’ ChAIR has created a truly next-gen mobile gaming experience with stunning visuals and innovative gameplay designed specifically for the large, high-resolution display and Multi Touch interface on iPhone, iPad and iPod touch,” said Dr. Michael Capps, president of Epic Games. “ChAIR has a knack for making history with Unreal Engine 3, and they've done it again, this time bringing an experience on par with console games to handheld gaming devices. We’re excited to get ‘Infinity Blade’ into the hands of gamers everywhere and hope they have as much fun playing the game as we do.”

Download Infinity Blade from our Downloads section! Stay tuned for our full review.

Marcus Yam
Marcus Yam served as Tom's Hardware News Director during 2008-2014. He entered tech media in the late 90s and fondly remembers the days when an overclocked Celeron 300A and Voodoo2 SLI comprised a gaming rig with the ultimate street cred.
  • joytech22
    This will never replace full-scale console/PC gaming but it's a step in the right direction!

    I hope it's free roam..
  • TeKEffect
    Screen shots look nice
  • dan117
    Ok, now port it to Android.
  • Maziar
    It looks really great
  • tayb
    dan117Ok, now port it to Android.
    Too fragmented. Doubt it will happen.
  • micr0be
    taybToo fragmented. Doubt it will happen.
    your distortion field seems fully functional.
  • seboj
    taybToo fragmented. Doubt it will happen.
    Fail response is fail.
  • speedemon
    @ Joytech, console gaming isnt full-scale
  • husker
    Next up: Add ports/adapters to connect your phone to your display and a game controller and -BAM!- most portable and popular gaming system ever.
  • schmich
    taybToo fragmented. Doubt it will happen.John Carmack said he is making an Android version of the RAGE game shown on iOS.

    Also fragmentation doesn't change much. I mean do you think the problem with a