Khronos Brings Vulkan To macOS, iOS Because Apple Won't

Following Apple's refusal to support the cross-platform Vulkan graphics API in favor of its own Metal API, the Khronos group announced a set of tools for developers to port their Vulkan applications to macOS and iOS.

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Lucian Armasu is a Contributing Writer for Tom's Hardware US. He covers software news and the issues surrounding privacy and security.

  • TripleHeinz
    This is a major step in pushing the API but Khronos should be focusing on creating a precise software reference implementation and an optimized software device for x86, ARM and MIPS; fully validated; pretty much like the WARP device for D3D in Windows. This would be an incredible tool, it would allow to run simple Vulkan apps where hardware support is not present and would allow to create fully compliant VK software.
    I know there is a project in the Google summer of code but it should be Khronos the ones creating such an ambitious tool.
    My thoughts.
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