Taking SimCity Offline Took Over Six Months

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • skit75
    Hopefully, other developers and publishers are watching.
    Reply
  • Jerky_san
    Wouldn't of took 6 months after the original release day if they'd of simply listened to the community and did it in the first place.. CitiesXL failed online as well.. Course its engine sucked as well which made it where you couldn't get past a certain pop cap but thats a different story..
    Reply
  • Murissokah
    I like how developers talk about their "vision" for online gaming as if it had nothing to do with trying to force everyone to depend on their online services.
    Reply
  • Stimpack
    Wow, they must be REALLY good to do the impossible!
    Reply
  • ddpruitt
    the team had to rewrite the entire system -- which was written in Java
    Be afraid, be very afraid....
    Reply
  • Grzegorz Wereszko
    It is funny, for one part, some hacker was able to activate a switch and make the game fully offline. Only issue was that the game didn't save or something like that.To me this is just a bit of, "yeah we messed up, so lets make up some excuse why it took long to activate an option so people can play offline"
    Reply
  • bemused_fred
    Wow, they must be REALLY good to do the impossible!
    You. I like you. :D
    Reply
  • dusty13
    the team had to rewrite the entire system -- which was written in Java
    Be afraid, be very afraid....
    my thought exactly
    Reply
  • fleeb
    It is funny, for one part, some hacker was able to activate a switch and make the game fully offline. Only issue was that the game didn't save or something like that.To me this is just a bit of, "yeah we messed up, so lets make up some excuse why it took long to activate an option so people can play offline"
    Yes, because it should only take a day or two to do this:
    "Our game routes pieces of data from one city to another as data flows through the regions," he writes. "All of that code exists on the server, and now we've brought all of that down into the client. The client processes the region box, which is what all of the cities pushes their data into. We've brought that down into the client as well."
    Reply
  • razor512
    If it really took that much work, then how did the cracking groups make a cracked version of the game with offline play after just a few days of the games release?
    Reply