After months of silence, Hello Games finally released new content for No Man’s Sky as the first step to “a longer journey.” The so-called “Foundation” update added new features such as new game modes, base-building, a farm system, and some visual tweaks.
There are now three tiers of difficulty to play the game. Normal Mode is the same balance of exploration and combat that was available from launch. If you prefer to have an even more relaxed approach to the game, you can choose Creative Mode, which involves building a base. (More on that later.) A new Survival Mode targets players seeking more of a challenge. Hello Games didn’t offer much in the way of specifics on how exactly Survival Mode ratchets the difficulty, but it did say that it has a “much more challenging endurance experience.”
Of course, this is just the tip of the iceberg that is the Foundation update. The main attraction is a new feature that allows you to construct your own base. As you travel from planet to planet, you will see abandoned bases on the surface. You can claim one of these structures and make it your new home. In addition to providing shelter, the base also works as a research center as you can hire specialists from space stations to discover new advancements in weapons, farming, and engineering. If you find that your base is better suited in another planet, you can take it apart to get a refund of the resources used and start anew.
Speaking of farms, it will be a crucial part of your base. You can use the plants grown in your Hydroponic Labs as resources. If you prefer to make money off of your flora, you can transport them to other parts of the galaxy with a massive freighter and sell them for money. Similar to your base, the freighter also has room for Hydroponic Labs, which means you have a mobile source of resources and money. However, the initial investment for a freighter seems to be expensive, so you’ll have to save up quite a bit of money before you’re able to fly it.
The new update also comes with new visual options such as motion blur and temporal anti-aliasing. There’s also the ability to construct more equipment as you explore unknown planets such as automated harvesters to gather resources, waypoints to mark interesting discoveries, and even save points, which is crucial for those playing on Survival mode.
Many players felt duped due to the lack of features that were initially promised by the studio, and more specifically its founder, Sean Murray. With this update, it seems that Hello Games wants to turn the page on its controversial launch.
In the nine weeks since then our small team has been hard at work on development, testing and certification for the Foundation Update. It won’t be our biggest update, but it is the start of something. Hello Games briefly addressed the controversy last Friday, when it teased the Foundation update.
"The discussion around No Man’s Sky since release has been intense and dramatic. We have been quiet, but we are listening and focusing on improving the game that our team loves and feels so passionately about.Positive or negative feedback, you have been heard and that will truly help to make this a better game for everyone.This update will be the first small step in a longer journey. We hope you can join us."
For a look at the update’s full features and patch notes, you can check out Hello Games’ website.
Stay on the Cutting Edge
Join the experts who read Tom's Hardware for the inside track on enthusiast PC tech news — and have for over 25 years. We'll send breaking news and in-depth reviews of CPUs, GPUs, AI, maker hardware and more straight to your inbox.
see to me this update doesn't hide the fact the initial release was pure non-sense, I'll wait even longer for more content and I know by that time it will be 5$ usedReply
I do not get why you would want base building in an exploration game. It should have the addition of a giant mothership where you can dock your regular ship and the mothership has tons of upgrades that let you have a version of base building without losing the exploration aspect. Either way, nothing addresses the fact that NMS is a very empty experience where nothing really matters and exploration is an illusion since all planets are the same thing with random skins applied. In-depth scripted quests are needed to keep the game interesting.Reply
At this point it doesn't matter. They should move on to something else, they already got just about as much money as they will from this title.Reply
this almost makes me curious enough to re-install the game. "Almost"Reply
why do they call it BLACK Friday???? how did it come to be named as suck???Reply
18930617 said:why do they call it BLACK Friday???? how did it come to be named as suck???
Not sure what you are commenting on, but here's your answer. In accounting "black" numbers are for positive numbers and "Red" numbers are for negative. So "Black Friday" is when stores sell a crap ton of stuff. showing a Black ledger means they made money. After Christmas there is "Red Monday" Where everyone returns bought items. The "Red" meaning their ledger was red and thus a negative amount of money flowing through the store.
Once they add all this plus maybe some real multiplayer action, I may consider the game... if it's not completely devoid of players by then.Reply
Too little too late. At this point they would be better off pulling a Uber Entertainment. Sunset No Man's Sky then release "Every man's sky" which would essential be a reskinned No Man's Sky but with all the missing features they promised and sell it for $49.99Reply
In a sick way I hope that would happen because it would make for a great case study into behaviors of gamers who put all their stat points into commerce and nothing into intelligence. :p