Nvidia PCSS Added To 'Dying Light: The Following'

Nvidia issued a new patch for Dying Light: The Following, enabling an Nvidia Gameworks technology known as percentage-closer soft shadows (PCSS).

Nvidia PCSS is an algorithm that mimics the behavior of shadows in nature, progressively softening shadows as the distance from the casting object increases and reducing aliasing on the edges of the rendered shadow.

You can see exactly how PCSS affects the appearance of shadows from the side-by-side picture above. The shadows cast on the car and the sidewalk below it blend into the scene naturally with PCSS enabled, whereas the shadows are jagged and stick out without the Nvidia Gameworks technology. (Check out Nvidia’s interactive demo of PCSS to see the difference yourself.)

Dying Light: The Following and the original release of the game both received the Nvidia PCSS update, joining the ranks of other games featuring the realistic shadow rendering technology including Grand Theft Auto V, Assassin’s Creed: Syndicate and Far Cry 4. In addition, the beta of Tom Clancy’s The Division featured Nvidia PCSS, and the full release is expected to sport the Gameworks graphics option.

When we benchmarked the original release of Dying Light, we concluded that the game was rather graphically demanding, with many mid-range GPUs falling below 30 fps at 1080p with max settings. However, enthusiast-level hardware hung tough, with an Nvidia GTX 960 and an AMD R9 290X keeping the average framerate above a quite-playable 45 fps. A GTX 980 provided well above 60 fps.

At the time, Dying Light featured only Nvidia HBAO+ and Nvidia Depth of Field, two other Gameworks technologies. Because the Gameworks features favor Nvidia GPUs and the game’s demanding graphics engine, the addition of PCSS to Dying Light may not be a plausible setting for some users. However, enthusiasts wielding enough graphics horsepower looking to get the most visual fidelity from a 1080p display (or higher, if you’re a real baller) can feel free to turn on PCSS in Dying Light: The Following.

Derek Forrest is an Associate Contributing Writer for Tom’s Hardware and Tom’s IT Pro. Follow Derek Forrest on Twitter. Follow us on Facebook, Google+, RSS, Twitter and YouTube.

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  • thor220
    Last time I checked, GameWorks runs like crap on Nvidia cards too, especially if it's not a maxwell card. 780 Ti is crushed just as bad by GameWorks as any AMD card.

    "However, enthusiasts wielding enough graphics horsepower looking to get the most visual fidelity from a 1080p display (or higher, if you’re a real baller) can feel free to turn on PCSS in Dying Light: The Following."

    Yeah, because people are buying 980 Ti to run 1080p 60 FPS. I've seen YouTubers like Joker with Sli 980 Ti struggle with performance using GameWorks features at 1080p. It's piss poor that two of the best cards out cannot handle a GameWorks features that only marginally improve visuals, especially at 1080p.

    Nvidia GameWorks is trash and Nvidia should be ashamed for such a sham of a developer relations program.
  • wh3resmycar
    Quote:
    Last time I checked, GameWorks runs like crap on Nvidia cards too, especially if it's not a maxwell card. 780 Ti is crushed just as bad by GameWorks as any AMD card.

    "However, enthusiasts wielding enough graphics horsepower looking to get the most visual fidelity from a 1080p display (or higher, if you’re a real baller) can feel free to turn on PCSS in Dying Light: The Following."

    Yeah, because people are buying 980 Ti to run 1080p 60 FPS. I've seen YouTubers like Joker with Sli 980 Ti struggle with performance using GameWorks features at 1080p. It's piss poor that two of the best cards out cannot handle a GameWorks features that only marginally improve visuals, especially at 1080p.

    Nvidia GameWorks is trash and Nvidia should be ashamed for such a sham of a developer relations program.



    or you can just shut your trap and switch the PCSS feature off. you don't like the feature? then don't use it. you believe PCSS will hamper game performance? dont use it. problem solved. now for those folks that will be able to utilize it good for them.
  • thor220
    Anonymous said:
    Quote:
    Last time I checked, GameWorks runs like crap on Nvidia cards too, especially if it's not a maxwell card. 780 Ti is crushed just as bad by GameWorks as any AMD card.

    "However, enthusiasts wielding enough graphics horsepower looking to get the most visual fidelity from a 1080p display (or higher, if you’re a real baller) can feel free to turn on PCSS in Dying Light: The Following."

    Yeah, because people are buying 980 Ti to run 1080p 60 FPS. I've seen YouTubers like Joker with Sli 980 Ti struggle with performance using GameWorks features at 1080p. It's piss poor that two of the best cards out cannot handle a GameWorks features that only marginally improve visuals, especially at 1080p.

    Nvidia GameWorks is trash and Nvidia should be ashamed for such a sham of a developer relations program.



    or you can just shut your trap and switch the PCSS feature off. you don't like the feature? then don't use it. you believe PCSS will hamper game performance? dont use it. problem solved. now for those folks that will be able to utilize it good for them.



    " shut your trap" isn't an argument for, it's a "I don't have anything so I'm going to tell him to shutup" comment. How about this, if you cannot actually ague for it, why don't you go somewhere else instead of coming in and trying to dictate to others what they should do?

    You do realize that the whole 4 people in the world who have quad Titan Xs wouldn't even enable Nvidia GameWorks features because there are much better ways to utilize their hardware. You do also realize that certain game integrate these features and they cannot be disabled, right?

    The fact this feature exists means means it's fair game to debate it's performance impact. Go somewhere else if you don't like that.