Open GL ES 2.0 advances 3D graphics acceleration for cellphones, handhelds, PS3

Los Angeles (CA) - A consortium of the world's leading embedded systems manufacturers and developers, meeting at SIGGRAPH 2005, today announced OpenGL ES 2.0, an improved derivative of OpenGL for use in cellphones, embedded systems, including Sony's Playstation 3.

The Khronos Group, chaired by nVidia vice president for embedded content Neil Trevett, announced the ratification of the new standard API for programmable embedded devices this morning. The new version promises to be leaner and more versatile than its predecessors, by reducing or eliminating some of the older, so-called "fixed function" libraries that characterized the original OpenGL. As Trevett told Tom's Hardware Guide, this will also reduce the API's footprint while concentrating on more modern, adaptable techniques such as programmable vertex shading libraries.

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