Game Dev Adds Ray Tracing Support to Actual Super Nintendo

SuperRT chip for Super Nintendo
(Image credit: Ben Carter)

Don’t have a next-generation console or fancy new RTX 3000 or RX 6000 graphics card, but do you have an old Super Nintendo lying around? Thanks to game developer Ben Carter, now you too can experience ray tracing. Assuming you also have a DE10 FPGA board and a whole lot of technical know-how, that is. 

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Michelle Ehrhardt is an editor at Tom's Hardware. She's been following tech since her family got a Gateway running Windows 95, and is now on her third custom-built system. Her work has been published in publications like Paste, The Atlantic, and Kill Screen, just to name a few. She also holds a master's degree in game design from NYU.

  • rallyimprezive
    The graphics are better than Cyberpunk 2077 on PS4. CD Projekt Red should hire Ben Carson to fix their product.
    Reply
  • hannibal
    Well this Nintendo has better hardware than PS4 has!
    ;)
    Reply
  • mihen
    The issue with real-time raytracing has never been is it possible. It's always been that you can do something better with the available resources. Most game developers don't want to create a game that looks dated by 10 years just to have more accurate lights. Right now you can have real-time path tracing with a few bounces, but the results will look very grainy.
    Reply
  • hotaru.hino
    mihen said:
    The issue with real-time raytracing has never been is it possible. It's always been that you can do something better with the available resources. Most game developers don't want to create a game that looks dated by 10 years just to have more accurate lights. Right now you can have real-time path tracing with a few bounces, but the results will look very grainy.
    The funny thing about the "grainy look" result is if you process the results correctly, then that issue goes away. The graininess comes from the random angles the rays shoot out at and an attempt to show the instantaneous (or near-instantaneous) result rather than a result over time. If you average out the results over time, you can achieve super-resolution imaging.
    Reply
  • bigdragon
    This video makes me wish for a ray traced version of Star Fox, SNES.

    I think Nintendo forgot how to make Star Fox games, unfortunately.
    Reply
  • cryoburner
    Curious what Star Fox would look like if it took place in Night City?
    I see they got the 20fps part down right. : 3

    bigdragon said:
    This video makes me wish for a ray traced version of Star Fox, SNES.
    That would be kind of cool. It could still retain the low-poly, untextured appearance of the Super FX chip, but with improved lighting and reflections. Or even better, they could make a new game in that style, perhaps released as a lower-budget, downloadable title. Star Fox 3?
    Reply
  • hotaru.hino
    cryoburner said:
    I see they got the 20fps part down right. : 3
    If they can keep 20 FPS in a Star Fox game on this ray tracer, they're doing better than the original :D
    Reply