For consoles, it's officially next gen. We have reviewed both the Xbox Series X and the PlayStation 5. Both have made similar upgrades, jumping to Zen 2 CPUs, RDNA 2-based GPUs and SSD storage. Both support ray tracing and 4K 120 Hz gaming (though not necessarily simultaneously), but there are some major differences when it comes to the game library, design, controllers and more.
There's an argument that you don't need either new console right now, as many games are still coming to current gen systems. But if you can't wait, here's how the two new systems stack up fresh off of our reviews.
Of the two consoles, the Xbox Series X is the more understated of the two. It's a 5.9 x 5.9 x 11.8 inch (151 x 151 x 301 mm) black rectangle, similar to something like the Corsair One. The obelisk has a USB Type-A port and a disk drive on the front, but is otherwise spartan. It has a 12 x 12 grid of exhaust holes on top with green painted accents that make it look like there's a green circle similar to the original Xbox, which is a subtle design element. But that's as flashy as it gets.
In contrast, the PlayStation 5 has a, to put it politely, divisive design. It's the biggest modern game console at 15.4 x 4.1 x 10.2 inches (390 x 104 x 260 mm), towering over the Series X. The white side panels draw attention to the system in your living room. The center of the console is a shiny black plastic that easily attracts fingerprints.
The Xbox Series X can be stood vertically on an attached stand, or horizontally… with the same attached stand. There are four small feet on its right side, but the bottom stand doesn't come off. It's permanently attached. Iti's fairly small, though, and not distracting.
The PS5's stand is more complex. To attach it vertically requires screwing it into the system. The stand rotates to reveal a compartment hiding the screw (and where you can store a protective cap covering the screw hole). You can also attach it horizontally to the rear of the system, but with no screw, it doesn't feel as secure and could move slightly if you reach around it to jostle cables.
From a purely aesthetic perspective, the Xbox Series X is the clear winner here, though you'll see below that the PS5's design does enable some other advantages.
Winner: Xbox Series X
PlayStation 5 vs Xbox Series X Specs
Both the Xbox Series X and the PlayStation 5 use tech from AMD, with CPUs based on Zen 2 and GPUs based on RDNA 2. That lets both consoles use hardware ray tracing and a number of other effects.
|Header Cell - Column 0||Sony PlayStation 5||Xbox Series X|
|CPU||Custom Zen 2, 8 core/16 thread, up to 3.5 GHz||Custom Zen 2, 8 core/16 thread, up to 3.8 GHz|
|GPU||Custom RDNA 2, 36 CUs up to 2.23 GHz, 10.3 teraflops||Custom RDNA 2, 52 CUs, 1.825GHz, 12 teraflops|
|RAM||16GB GDDR6||16GB GDDR6|
|Storage||825GB NVMe SSD||1TB NVMe SSD|
|PSU||350W (340W on Digital Edition)||315W|
|Optical Drive||4K Blu-ray (none on Digital Edition)||4K Blu-ray|
|Wireless||802.11ax (Wi-Fi 6)||802.11ac (Wi-Fi 5)|
|Price||$499.99 with disc drive, $399.99 all digital||$499.99 or $34.99 for 24 months on Xbox All Access|
The PS5 has an 8-core/16-thread CPU that clocks up to 3.5 GHz, while the Xbox Series X has the same core and thread counts but goes up to 3.8 GHz.
As for the GPU, the PS5 has 36 compute units and goes up to 2.23 GHz, or 10.3 teraflops. The Xbox Series X has 52 compute units at a slower clock speed of 1.825 GHz, or 12 teraflops.
As of right now, it's hard to say how much of an advantage the Xbox Series X will have with a faster CPU and more compute units, or if the faster GPU clock speeds on the PS5 will give it an advantage in some games. But the games we have played on both systems have run the best they ever have.
Both systems also have SSDs. Sony's drive feels blazingly fast, but it's 825GB, with only 667.2GB free out of the box. The Xbox Series X has a 1TB SSD that ends up with 802GB usable. Microsoft has done more with the SSD functionality by instituting Quick Resume, which lets you suspend and resume games in place.
One place the Xbox Series X falls behind is with 802.11ac Wi-Fi, as compared to the newer Wi-Fi 6, which the PS5 uses.
Winner: Xbox Series X, but only barely. Much will have to do with optimization for the games.
Power and Noise: PlayStation 5 vs Xbox Series X
So the big question about the APUs in both of these consoles is how much power they draw. As of our reviews, we didn't have access to multiplatform games that run on both consoles, so we had to go with some flagship titles that take advantage of the system's features.
|Xbox Series X Games||Peak Power|
|Forza Horizon 4||169.2 watts|
|Gear 5||192 watts|
|PlayStation 5 Games||Peak Power|
|Spider-Man: Miles Morales||225.5 watts|
|Astro's Playroom||224.2 watts|
Both PlayStation games that we tried caused the system to draw more power than the Xbox Series X games we played (and Spider-Man: Miles Morales had the same peak wattage for both its performance and fidelity modes).
In that regard, the Series X may be the cheaper console to run.
|Header Cell - Column 0||Sony PlayStation 5||Xbox Series X|
|Sleep||4 watts||11.7 watts|
|Idle||49.6 watts||41.3 watts|
In their default power modes, which allow downloads and updates, the PlayStation 5 drew less power than the Series X, and they were close at idle, with the PS5 drawing slightly more.
From our sound meter, the Xbox Series X was quieter both at idle and running games than the PS5. The Series X was effectively silent. The PS5 wasn't terribly loud, though our unit's fan did make some high pitched noises intermittently at idle and when sleeping.
Winner: Xbox Series X
Upgradeability of PlayStation 5 vs Xbox Series X
While the Xbox Series X is the more compact system, that system is sealed shut. You can, however, add storage to the system with proprietary SSDs from Seagate, currently retailing for $219.99 for 1TB.
The PlayStation 5 has a slot for a standard PCIe 4.0 SSD. You have to take off both side panels and remove a Phillips-head screw, which makes upgrading more like a PC than the Series X. It also allows more choice for capacities and price points, though we do have to wait for the support from a future software update, which is a bit of a bummer.
With the ability to take the side panel off comes the option to remove dust from specially designed dust catchers on both sides of the system. Microsoft told Tom's Hardware that "There is not a user accessible way to open/clean the system, which was designed to be very open for air flow, and blowing compressed air through the intake vents will help loosen any dust that has accumulated."
Winner: PlayStation 5, though largely on potential.
Controllers on PlayStation 5 vs Xbox Series X
Microsoft's controller for the Xbox Series X and Series S is iterative. It's basically the Xbox One controller all over again, but that means any muscle memory you have won't need to be retrained. It's a bit smaller, but everything is where you expect it.
The Xbox wireless controller also has a new D-Pad, similar to what you see on the Elite Controller. It's a major improvement and is nice and clicky. Additionally, there's now a dedicated share button.
But Sony overhauled its controller completely. While there's less forward compatibility with old controllers, the new controller, the DualSense, feels more next-gen in some cases than the jumps in graphics and loading speeds. It's a bit heavier and bigger, but it's a multisensory experience with tons of potential.
The DualSense has haptic feedback, adaptive triggers (which I found to be the best part), a speaker, microphone, light bar and touchpad. In Astro's Playroom, it showed off with sound synced to the action and with detailed rumble that imitated rain, stepping in tar, diving into water, and getting hit from all sides. In Spider-Man: Miles Morales, the triggers felt great while swinging through Manhattan. I truly hope third party developers spend the time to utilize this.
Winner: PlayStation 5
Game Library of PlayStation 5 vs Xbox Series X
The winner of this category is a real toss-up, depending on where your priorities lie.
If you value exclusives, the PlayStation 5 is the easy winner right now. It's launching with Spider-Man: Miles Morales, Astro's Playroom, Demon's Souls and Sackboy: A Big Adventure. Bugsnax and Godfall are third party games exclusive to Sony's console (Godfall is also coming to the Epic Store on PC). It's backwards compatible with all but ten PlayStation 4 games, as well. Additionally, Sony has started the PlayStation Plus Collection with popular PS4 games like God of Wari, The Last of Us: Remastered, Fallout 4, Battlefield 1, Uncharted 4: A Thief's End, The Last Guardian, Resident Evil 7 Biohazard and more included in the subscription.
Microsoft doesn't have any exclusives at this launch, and the two majors ones it had planned — Halo Infinite and The Medium — have been delayed into 2021. However, the system is backwards compatible with almost every Xbox game ever, going back to the original console (with the exception of some Kinect games). And some popular Xbox One titles like Forza Horizon 4, Sea of Thieves and Gears 5 are being optimized for the Series X.
What Xbox does have is Game Pass, Microsoft's subscription service with over 100 games to play, some of which are among the 30 games that are ready for the Series X launch day. So if you're happy playing a back catalog in its best form, there's still plenty to do.
Both systems will ultimately have a substantial third-party library, including Assassin's Creed Valhalla, Watch Dogs: Legion, Call of Duty: Black Ops Cold War and Cyberpunk 2077.
Microsoft will eventually have exclusives like Halo and Senua's Saga: Hellblade II, but Sony has a reputation for incredible games you can only play on its systems. So this category is a tie, because it all really depends what you prioritize.
|Round||Sony PlayStation 5||Xbox Series X|
|Power and Noise||✗|
PlayStation 5 vs Xbox Series X: Bottom Line
It's the very beginning of the console generation, and both Xbox and PlayStation are coming out swinging.
The Xbox Series X has superior specs on paper, a more elegant design, is effectively silent and has a big back catalog for Game Pass subscribers.
Sony, with the PlayStation 5, has an innovative controller, a design that, while divisive, will appeal to enthusiasts who want to keep things clean and a game library with more immediate exclusive content to play.
While Microsoft wins the battle of PlayStation 5 vs Xbox Series X by a hair in this count, those who prefer PlayStation Studios titles would still be best off going with the PS5. And frankly, if you have either last-gen system, there's no reason you can't wait to see how the chips fall, as many of the most exciting games will come to the PS4 and Xbox One through at least some of next year.
But both new systems are exciting, and for those who either prefer to play on a console or to augment a PC, both systems have a ton of potential.
The author confounds his personal subjective likes in aestetics with objective journalism. That, or he's something worse...
So in my view XBox definitely better in that area.
I agree the aesthetics suck for both though I find the PS5 several fold worse in appearance. As for using them in my current entertainment center for me it is the opposite. The size of the PS5 means I would at the very least have to change the shelving in my home entertainment center and run the PS5 on its' side because standing upright which is my preferred positioning, the PS5 is too tall to fit. Where as I can put an XBSX in my current setup standing upright (to lay on it's side requires re-shelving as well do to the number of consoles I run on that shelf). So I think the ease of use is going to vary greatly between users depending on the setups.
With PSVR and VR games already available , AND PSVR2 rumored to come soon ... I am really puzzled that you did not include this in your comparison.
Xbox has no plans what so ever to add any VR hardware to their system , nor VR games.
AstroBot :Rescue Mission on PS4/5 is one of the best VR games ever made ...
AceCombat 7 PSVR as well ...
How on earth Tomshardsware ignored VR altogether I have no clue.
Spoiler alert : gameplay
There is a difference between amateur and professional journalism.