First 'Starfield' Patch Lands as Bethesda Confirms Incoming DLSS Support
According to Bethesda, DLSS integration was a highly requested feature
Starfield's first patch has been released, hot-fixing several critical bugs in the game as well as improving the general performance and stability of the game on PC and Xbox Series consoles. But that's not all — the Starfield dev team also released a blog post in conjunction with the new hotfix announcing several new features that will make their way into the game soon, including DLSS support.
Bethesda unveiled six new features that will be implemented into the game at a future date. The list includes a sorely needed FOV slider, HDR calibration, brightness, and contrast controllers, as well as 32:9 super ultrawide monitor support, key binding for food consumption, and the previously mentioned Nvidia DLSS support.
Having all these additional graphics options in Starfield without the use of mods is great to see and will be very useful for many Starfield players. Many of these features, particularly FOV adjustments, brightness, and contrast controls are mainstream features that all first-person shooter games usually come with from the beginning. HDR calibration is really nice to see as well, and will hopefully rectify the game's horrendous HDR capabilities right now.
Official DLSS integration is arguably the most anticipated feature of the bunch, particularly among PC gamers running Nvidia GPUs. Mods for the game offered DLSS support on day one, but like with all mods, they can be inconvenient for gamers to install and can prove to be unstable. Bethesda didn't specify which DLSS features it will be implementing, like frame generation, but current mods such as the PureDark DLSS 3 mod prove that frame generation can easily be implemented into Starfield, along with DLSS upscaling.
The Starfield patch itself isn't anything crazy and is primarily a hotfix addressing three critical bugs affecting Starfield quests. In the quest "All That Money Can Buy," a bug was fixed where player activity could result in the quest being blocked. Starfield quest "Into the Unknown" also rectified an issue that could prevent the quest from appearing after the game is completed. The final bug fix addresses gamers attempting to complete "Shadows in Neon" where player activity could (again) result in a quest blocker.
Additionally, the Starfield dev team is also working closely with Nvidia, AMD, and Intel on driver support, to provide further performance enhancements and stability improvements to the game. We hope this extra driver work will finally equalize the performance disparity present in Nvidia and Intel's latest GPUs, compared to AMD's latest and previous generation GPUs which run the game at noticeably better frame rates.
Nvidia ReBAR OTA Update, and Performance Benchmarks
Nvidia has released a new update for supported GeForce RTX hardware that enables Resizable Bar in Starfield. However, unlike your typical driver update, ReBar enablement comes in the form of an "Over The Air" (OTA) update that will automatically be applied on both Nvidia's latest Game Ready driver 537.34, and previous driver release 537.17.
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We tested the new Starfield patch as well as the new OTA update on an RTX 4060 Ti to see what performance gains there might be. We found that the gains are minuscule at best with our RTX 4060 Ti gaining a whopping 5% additional performance with both updates intact. We suspect all the performance gains are coming from the ReBar update since Nvidia specified a 5% performance improvement as well based on their testing data.
It's worth mentioning that we also saw worse 1% lows at 1080P medium-quality settings, with the new updates. So it's not a complete win. But hey, at least GeForce cards can render actual stars in Starfield.
Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.
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Order 66 Now all Bethesda has to do is fix the bug where despite having millions or billions of credits, the game still says I don't have enough credits to make the trade.Reply -
Alvar "Miles" Udell Now all Bethesda has to do is optimize the game so it doesn't take an RTX 4070 or RX 6800 to play it at 1920x1080 without using IQ fakery like FSR and DLSS to hit 60fps. DLSS/FSR/XESS should be treated as an aid for certain cases (4K60 with ray tracing, 1920x1080 120fps ray tracing, etc), not as a requirement to reach 1920x1080 60fps.Reply -
Hotrod2go Does anyone remember when Skyrim & FO4 first came out? how many bugs did those two have in their early days??Reply
This is par for the course from one of the biggest open world game developers on the market. Nothing new to see hear, time heals everything. -
_dawn_chorus_
You mean vs all the "real" tangible pixels? It's just a new and different tech and achieves excellent results. At least DLSS does, FSR doesn't tend to look at as good.Alvar Miles Udell said:without using IQ fakery like FSR and DLSS to hit 60fps. DLSS/FSR/XESS should be treated as an aid for certain cases (4K60 with ray tracing, 1920x1080 120fps ray tracing, etc), not as a requirement to reach 1920x1080 60fps. -
Amdlova My experience with fsr on that game is awesome. Every thing has a ghost effect. First game I see the chars have a soulReply -
Elusive Ruse
I got Skyrim on PS3 in the first week of its launch. The game was at a horrible state, I remember I had to start the game from thr beginning several times because of a bug that corrupted the autosaves. I'm pretty sure Skyrim is THE original broken launch.Hotrod2go said:Does anyone remember when Skyrim & FO4 first came out? how many bugs did those two have in their early days??
This is par for the course from one of the biggest open world game developers on the market. Nothing new to see hear, time heals everything. -
jsank95 I was playing last night with the new updates and notice New Atlantis wasn't stuttering as usual. did they fix the SSD usage issue too?Reply -
salgado18
Yes, but it's dangerous to normalize upscaling techniques. Games should be built around current/next gen gpus using native rendering, because every upscaling (even DLSS) has ups and downs, and the player should be able to decide whether to use it or not._dawn_chorus_ said:You mean vs all the "real" tangible pixels? It's just a new and different tech and achieves excellent results. At least DLSS does, FSR doesn't tend to look at as good. -
megamanxtreme Shame for no world auto-saving. You have to go to the Pause Menu from searching for info on it. Sure there is a mod, but this should be native by now.Reply -
JayGau I don't know how "easy" it is to implement frame generation but I tried the Luke mod on Nexus and I don't know if I did something wrong but the game looks horrible with that. Flickering textures all over the place, especially the vegetation when I was moving. So I removed it and installed the DLSS 2 mod and that works fine, but of course I get less fps. I found online that some people got more luck with the DLSS 3 mod by changing the default preset in the json file. I may try that but if the game gets the official DLSS 3 support soon it may not worth the trouble.Reply
Anyways, it's a shame that this game is so hard to run with those dated graphics. I play in 4k so I didn't expect 200 fps but my 4080 can do much better with other games that look way better than that. But the GPU is not everything in this game. I noticed that when the frame rate drops a lot, mainly in big cities like New Atlantis and Akila, my GPU load drops to 70-80% and my CPU load increases to 50%. When the frame rate is good my GPU utilization is above 90% and the CPU is in the 30-35% range. So looks like there is some CPU bottleneck especially in cities, maybe because of the NPCs walking around, but as for the graphics, other games have bigger cities that look better with more NPCs and my Ryzen 5900x has no issues handling them.
Poor optimization or limitations of Bethesda's old engine? I don't know but hopefully things will get better before I finish the game (and it's so much fun that it may happen soon).