First 'Starfield' Patch Lands as Bethesda Confirms Incoming DLSS Support

Starfield screenshots
(Image credit: Bethesda)
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Starfield's first patch has been released, hot-fixing several critical bugs in the game as well as improving the general performance and stability of the game on PC and Xbox Series consoles. But that's not all — the Starfield dev team also released a blog post in conjunction with the new hotfix announcing several new features that will make their way into the game soon, including DLSS support.

Bethesda unveiled six new features that will be implemented into the game at a future date. The list includes a sorely needed FOV slider, HDR calibration, brightness, and contrast controllers, as well as 32:9 super ultrawide monitor support, key binding for food consumption, and the previously mentioned Nvidia DLSS support. 

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Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

  • Order 66
    Now all Bethesda has to do is fix the bug where despite having millions or billions of credits, the game still says I don't have enough credits to make the trade.
    Reply
  • Alvar "Miles" Udell
    Now all Bethesda has to do is optimize the game so it doesn't take an RTX 4070 or RX 6800 to play it at 1920x1080 without using IQ fakery like FSR and DLSS to hit 60fps. DLSS/FSR/XESS should be treated as an aid for certain cases (4K60 with ray tracing, 1920x1080 120fps ray tracing, etc), not as a requirement to reach 1920x1080 60fps.
    Reply
  • Hotrod2go
    Does anyone remember when Skyrim & FO4 first came out? how many bugs did those two have in their early days??
    This is par for the course from one of the biggest open world game developers on the market. Nothing new to see hear, time heals everything.
    Reply
  • _dawn_chorus_
    Alvar Miles Udell said:
    without using IQ fakery like FSR and DLSS to hit 60fps. DLSS/FSR/XESS should be treated as an aid for certain cases (4K60 with ray tracing, 1920x1080 120fps ray tracing, etc), not as a requirement to reach 1920x1080 60fps.
    You mean vs all the "real" tangible pixels? It's just a new and different tech and achieves excellent results. At least DLSS does, FSR doesn't tend to look at as good.
    Reply
  • Amdlova
    My experience with fsr on that game is awesome. Every thing has a ghost effect. First game I see the chars have a soul
    Reply
  • Elusive Ruse
    Hotrod2go said:
    Does anyone remember when Skyrim & FO4 first came out? how many bugs did those two have in their early days??
    This is par for the course from one of the biggest open world game developers on the market. Nothing new to see hear, time heals everything.
    I got Skyrim on PS3 in the first week of its launch. The game was at a horrible state, I remember I had to start the game from thr beginning several times because of a bug that corrupted the autosaves. I'm pretty sure Skyrim is THE original broken launch.
    Reply
  • jsank95
    I was playing last night with the new updates and notice New Atlantis wasn't stuttering as usual. did they fix the SSD usage issue too?
    Reply
  • salgado18
    _dawn_chorus_ said:
    You mean vs all the "real" tangible pixels? It's just a new and different tech and achieves excellent results. At least DLSS does, FSR doesn't tend to look at as good.
    Yes, but it's dangerous to normalize upscaling techniques. Games should be built around current/next gen gpus using native rendering, because every upscaling (even DLSS) has ups and downs, and the player should be able to decide whether to use it or not.
    Reply
  • megamanxtreme
    Shame for no world auto-saving. You have to go to the Pause Menu from searching for info on it. Sure there is a mod, but this should be native by now.
    Reply
  • JayGau
    I don't know how "easy" it is to implement frame generation but I tried the Luke mod on Nexus and I don't know if I did something wrong but the game looks horrible with that. Flickering textures all over the place, especially the vegetation when I was moving. So I removed it and installed the DLSS 2 mod and that works fine, but of course I get less fps. I found online that some people got more luck with the DLSS 3 mod by changing the default preset in the json file. I may try that but if the game gets the official DLSS 3 support soon it may not worth the trouble.

    Anyways, it's a shame that this game is so hard to run with those dated graphics. I play in 4k so I didn't expect 200 fps but my 4080 can do much better with other games that look way better than that. But the GPU is not everything in this game. I noticed that when the frame rate drops a lot, mainly in big cities like New Atlantis and Akila, my GPU load drops to 70-80% and my CPU load increases to 50%. When the frame rate is good my GPU utilization is above 90% and the CPU is in the 30-35% range. So looks like there is some CPU bottleneck especially in cities, maybe because of the NPCs walking around, but as for the graphics, other games have bigger cities that look better with more NPCs and my Ryzen 5900x has no issues handling them.

    Poor optimization or limitations of Bethesda's old engine? I don't know but hopefully things will get better before I finish the game (and it's so much fun that it may happen soon).
    Reply