Starbreeze Acquires InfinitEye, Announces Project StarVR

Consumer grade virtual reality is fast approaching, and announcements are sure to be more frequent from here on out. New games will surely be revealed throughout the week, but you may not have been expecting to see another HMD.

Starbreeze studios did just that over the weekend leading up to E3. The company announced it had acquired the French company InfinitEye VR SAS, which has been developing a VR HMD for some time. It was first shown in 2013 under the name "InfinitEye VR," but since being acquired has been renamed to "StarVR."

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • nitrium
    Good luck driving TWO 2560x1440 panels at anything approaching a playable framerate on even high end rigs. This thing is clearly not designed for current mainstream hardware.
    Reply
  • Alec Mowat
    Good luck driving TWO 2560x1440 panels at anything approaching a playable framerate on even high end rigs. This thing is clearly not designed for current mainstream hardware.

    Would be fun in an arcade though.
    Reply
  • Pawlee
    Good luck driving TWO 2560x1440 panels at anything approaching a playable framerate on even high end rigs. This thing is clearly not designed for current mainstream hardware.

    You don't actually have to render the game at that resolution, just upscale a lower res. The pixel density on the screen helps making the pixels less visible either way!
    Reply
  • Giroro
    Good luck driving TWO 2560x1440 panels at anything approaching a playable framerate on even high end rigs. This thing is clearly not designed for current mainstream hardware.

    It's still less than 4k. ~7.4 megapixels vs ~8.3
    Reply