Since it was revealed in 2013, Tom Clancy’s The Division showed off its multiplayer side. Players banded together in small fireteams all across Manhattan, fighting for a slice of territory. Ubisoft’s latest trailer for the game is a slight departure from that angle, as it focuses on the single-player portion of The Division.
The campaign centers around the discovery of a large, abandoned building. This will serve as your base of operations, and over time you could restore it to a small, self-sufficient city as you rescue doctors, engineers, and additional security forces to keep your residents safe and alive from the dangers outside.
When you do have to go out on missions, you’re a single soldier against the various factions all over Manhattan. Eliminating enemies opens up your arsenal to new weapons as well as the ability to upgrade your old guns with additional parts.
But even in the single-player story, there still seems to be some remnants of the multiplayer gameplay. Other agents from The Division agency will have bases of their own somewhere in the city and you will have to work together to take on tougher enemies and explore dangerous areas such as the Dark Zone, which we played last year at E3.
It’s hard to believe, but the game comes out in a few months on March 8. When it was shown during Ubisoft’s press conference at E3 2013, a release window was initially scheduled for 2014. However, it was further delayed to late 2015, and one month before we tried it at E3 2015, Ubisoft once again delayed it to its 2016 release date.
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I had to use this link -Reply
I hope its a decent sized campaign. I'm not much into multi player games unless i'm playing with people I know personally in the same room using a LAN. No fun dissing someone on other side of world. Way more fun then going to the bar for gamer geeks :PReply
lol i thought the game was supposed to be some kind of MMO shooter without SP campaign at all?Reply
17320416 said:lol i thought the game was supposed to be some kind of MMO shooter without SP campaign at all?
It's an interesting concept, but its hard to judge how much staying power it has with the gaming community. There's nothing worse than dropping $60-$120 and have a dead scene in a month or two. Maybe the market's heavily saturated at this point.
My best guess is we're looking at a game that favors player versus environment co-op play, that allows for the lone wolf playstyle, and singles or groups to wander into designated areas for PVP that have the best chances at the best loot. The risk vs. reward of doing PVP and becoming a player killer also sounds interesting.
Now, because they're sort of tight lipped with NDAs, quiet devs, and carefully edited promotional videos, they've allowed a lot of negativity to flourish already. Everyone's worried about trolls and groups camping those extraction areas. Again, due to NDA, people in the normal discussion areas aren't very specific, but it sounds like there are mechanics to discourage bad behavior but also encouraging random PVP events to occur. That right there is a design challenge.
I'm interested in the title but I'm no Day One buyer, and I'm for sure not going to pre-order the game just to get a beta access to find out if I want to buy it or not.
I'd like for someone with more experience with UPlay to also chime in on the reliability of the service.
It's like a more fluid version of Dark Souls multiplayer. You are in your own persistent world but when you enter a Dark Zone other players can join too if they are in the area. Friendly or hostile alike.Reply
final textures or are they dumbing it down so all the low end Steamers can handle it on their 8800s?Reply