Valve Introduces Paid Mods; Good Idea Or Bad Move? (Updated)

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • rayden54
    I have no issue with modders getting paid. In theory. In practice... I see it being too easy to run a scam. I do have an issue with Bethesda (in particular) take a big cut. From what I've seen Skyrim is barely *playable* without mods. They certainly should benefit from players fixing their mistakes.
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  • TechyInAZ
    Huh interesting. But sheesh, only 25% goes to the modders!!! No wonder everybody is upset.

    I wonder if this will go to maps aswell. Since I have done a bunch of maps on the steam workshop and would like people to buy them (not expensive, maybe like 9 cents per map). But, I can see the maps not working as well since maps you usually only play once or twice but that's it.
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  • MrMusAddict
    There are a few communities that view this as a betrayal of sorts. Funny though, as so far the two biggest complaints are the 25% cut and content curation.

    25% should not be something for the average Joe to complain about, as this fact only affects modders that intend to monetize. Even then, though, there are quite a few modders who currently find that split worth the transition.

    As for content curation, this has already proven to work fairly well with the multiplicity of app stores. Too much to manually approve. Rating systems and reporting tools help weed out the bad eggs.

    As far as I can see this will only increase the amount of mods we have. Some of them paid, most of them free. Some of them bad, some of them good. We won't see another Falskaar for a while, but when one becomes available for $9.99, plenty of people will happily pay.
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  • Morbus
    The biggest problem with this is that now modders won't be able to easily change other modders' work and do their own thing.

    I was a modder back in my Oblivion days and I remember one situation where I updated an out of date mod and released it, and the original author, even though he was totally not active, had the face to come and berate me at their forums. Of course he had no leg to stand on, but now with paid mods, things get a bit worse. Because you're paying for a mod, but there's absolutely no garantee that it'll work with future versions, or that it'll work at all!

    Of course that part about reliability is all a matter of Valve policing things. But the whole thing, as I said, may hurt creativity.
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  • elbert
    Depends on the motivation. If its to motivate the mod makers for a new game then Im all for valve doing this with counter strike global offensive. Skyrim on the other hand is an old game with mods for every thing. In this case it just looks like a money grab. Maybe if the game was remade in 64bit and had online game play. View from a mod and map maker.
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  • NightshadeRC
    Hey if companies like EA can charge large amounts of money for tiny pieces of DLC why can't mod creators. Some of the mods have far more content than these DLC packs. Just like the android app store the market will dictate what you can sell your mods for (it won't be much, certainly cheaper than AAA DLC).

    Having said that 25% does seem a little low
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  • icepick314
    slow article, Toms...

    Valve already retracted paid mod after 4 days...
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  • Nycthorne
    This only going to work with new games as they have to revamp how mods are done.

    For a game like Skyrim it only takes one person to pay for the mod and post the mod files elsewhere. So the pay what you want is the only option that will really work there, and in that case there are better ways of getting money to mod creators without paying Valve and the company.

    Currently payment for mods is unenforceable unless Steam starts restricting modding outside of Steam.
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  • chicofehr
    Mods I'd pay for:
    1. a mod that gave every NPC its own story, voice and dialog and missions
    2. a mod that added facial expressions that are more life like as in L.A. Noire
    3. a truly big city mod that makes some of the city's take like 10 minutes to walk through
    4. better fighting system that adds something like that from a fighting game
    5. tressfx like hair and DOA5 soft engine like skin physics system
    6. Destructible landscape and buildings with physics
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  • Mitchell Marvin
    Leave it to Toms. They post this AFTER Bethesda and Valve announce they are taking the mod store down.
    Reply