Watch Dogs Legion Benchmarked: Seriously Demanding

Watch Dogs Legion
(Image credit: Ubisoft)
20

Watch Dogs Legion came out this week, and we've been running some early benchmarks on some of the best graphics cards. It's still early, and performance may improve with patches and driver updates — with a PC patch supposedly landing today to at least somewhat improve things. In the meantime, even cards from the very top of our GPU benchmarks hierarchy can struggle. Thank goodness the game supports DLSS 2.1 for Nvidia's RTX cards, and you can try temporal upscaling on other GPUs as well.

We've run a limited set of cards through the game's built-in benchmark, which seems reasonably representative of what you'll see in the game. It's a true-to-life rainy and damp recreation of London, which means lots of puddles to make the most of the ray traced reflections. There are also plenty of windows, shiny cars, and other surfaces that can cast reflections as well. The windows are probably the most noticeable change with ray tracing, since they often face you and thus reflect things behind you — screen space reflections can't do stuff like that. The only drawback is that the performance hit for ray tracing is, as usual, pretty significant.

Latest Videos FromTom's Hardware
Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • oplix
    Just seems like a highly bloated engine which was rushed to release to counter program Cyberpunk
    Reply
  • brandonjclark
    This series just doesn't interest me.
    Reply
  • jepeman
    Seems more like seriously unoptimized.
    Reply
  • JarredWaltonGPU
    jepeman said:
    Seems more like seriously unoptimized.
    I really dislike claims like this.

    It's an open-world game with hundreds (perhaps thousands) of active vehicles and people running around the city, following schedules. I'm sure there's some behind-the-scenes stuff to keep things from bogging down too much, but the more realistic a simulation becomes, the more demanding it is on the CPU. Visually, there's also a lot going on with a relatively faithful recreation of London. It's not photo-realistic, but all the textures, shadows, lighting, reflections, etc. all tax your GPU -- and that's before enabling ray tracing.

    What 'unoptimized' part of the game needs to be fixed? Should Ubisoft cut down the number of AI entities to reduce the CPU load? Drop the geometry levels to make it run better as well? It could, but this isn't the type of game that needs 240 or even 144 fps. It's very playable at anything above around 50 fps, with 60 being more than sufficient. Basically, if you think it's "unoptimized" because it can't run at max details and 150 fps or whatever, that's not the intended design. 4K60 is possible on a variety of cards and settings, just not on midrange stuff. With the next generation of consoles, this is basically going to become the new baseline for graphics and CPU requirements is my expectation.
    Reply
  • Shadowclash10
    JarredWaltonGPU said:
    I really dislike claims like this.

    It's an open-world game with hundreds (perhaps thousands) of active vehicles and people running around the city, following schedules. I'm sure there's some behind-the-scenes stuff to keep things from bogging down too much, but the more realistic a simulation becomes, the more demanding it is on the CPU. Visually, there's also a lot going on with a relatively faithful recreation of London. It's not photo-realistic, but all the textures, shadows, lighting, reflections, etc. all tax your GPU -- and that's before enabling ray tracing.

    What 'unoptimized' part of the game needs to be fixed? Should Ubisoft cut down the number of AI entities to reduce the CPU load? Drop the geometry levels to make it run better as well? It could, but this isn't the type of game that needs 240 or even 144 fps. It's very playable at anything above around 50 fps, with 60 being more than sufficient. Basically, if you think it's "unoptimized" because it can't run at max details and 150 fps or whatever, that's not the intended design. 4K60 is possible on a variety of cards and settings, just not on midrange stuff. With the next generation of consoles, this is basically going to become the new baseline for graphics and CPU requirements is my expectation.

    I totally agree. Although I'd rather 60 over 50fps :p.
    Reply
  • JarredWaltonGPU
    Shadowclash10 said:
    I totally agree. Although I'd rather 60 over 50fps :p.
    My point was that 60+ was the target, rather than some extreme framerate like 200 fps. It's not an FPS, basically, so 60 and above are sufficient. And dropping a few settings (to stay under your GPU's VRAM limit) definitely helps the 2060 and 5600 XT. I just didn't show every possible configuration and result.
    Reply
  • Switch87
    I wish you guys would start running 3440x1440 ultrawide benchmarks as well
    Reply
  • jepeman
    JarredWaltonGPU said:
    I really dislike claims like this.

    It's an open-world game with hundreds (perhaps thousands) of active vehicles and people running around the city, following schedules. I'm sure there's some behind-the-scenes stuff to keep things from bogging down too much, but the more realistic a simulation becomes, the more demanding it is on the CPU. Visually, there's also a lot going on with a relatively faithful recreation of London. It's not photo-realistic, but all the textures, shadows, lighting, reflections, etc. all tax your GPU -- and that's before enabling ray tracing.

    What 'unoptimized' part of the game needs to be fixed? Should Ubisoft cut down the number of AI entities to reduce the CPU load? Drop the geometry levels to make it run better as well? It could, but this isn't the type of game that needs 240 or even 144 fps. It's very playable at anything above around 50 fps, with 60 being more than sufficient. Basically, if you think it's "unoptimized" because it can't run at max details and 150 fps or whatever, that's not the intended design. 4K60 is possible on a variety of cards and settings, just not on midrange stuff. With the next generation of consoles, this is basically going to become the new baseline for graphics and CPU requirements is my expectation.
    Problem is, the performance often tanks, while your CPU and GPU are nowhere near fully utilized.
    I guess you could argue its buggy instead of poorly optimized.
    Reply
  • JarredWaltonGPU
    jepeman said:
    Problem is, the performance often tanks, while your CPU and GPU are nowhere near fully utilized.
    I guess you could argue its buggy instead of poorly optimized.
    I actually haven't noticed much in the way of major drops in performance, but then I'm running on a relatively high-end setup. There are so many factors that can cause issues. Is it loading data off HDD and stuttering, is it running out of RAM, is it driver cruft, or some other background application, or one of dozens of other possibilities? I fully expect a game like this to struggle on a 4-core CPU, particularly 4-core/4-thread i5 from 7600K and earlier. I realize just throwing hardware at the problem isn't sound advice either, but it's amazing how often that fixes any issues. Major games are always buggy, though, and things will likely improve quite a bit in the coming months. That's the problem with the holiday rush: everyone trying to get games released before Christmas / Black Friday, which inevitably leads to crunch, bugs, and other issues.
    Reply
  • charloa99
    Any idea on why the game is using between 85-90% of my cpu all the time in the game ? . Here's my config : i9-9900k 3.6GHz, Evga rtx 20800 super xc ultra 8gb, 32gb of RAM at 3000Mhz. Everything is set on high or very high and I'm getting between 70-90 fps. I checked the task manager and it looks like only the game is using the cpu when I'm playing. I am using windows gamebar to check the performance of the cpu,gpu and ram. Also Performance mode is enabled on windows 10. I would really like to play the game but I don't want to risk my cpu. Do you think gamebar readings are incorrect . Also raytracing is turned off and the problem is really not my gpu nor ram but the cpu, its really weird. Its the only game that it happens on. Sorry for my english btw
    Reply