Bethesda: Doom 4 Was Sent Back to Drawing Board

Oh my. This can't be good.

Id Software co-founder John Carmack announced that Doom 4 was on the way during QuakeCon 2007, and then made an official announcement a year later. So far there's no indication of when gamers will actually see the fourth installment on store shelves, and id Software is taking its usual "it's done when it's done" stance" as it has done throughout its career, backed by Bethesda's instance on keeping things quiet.

Development has gone into "Bethesda mode" according to a recent comment by Carmack, meaning nobody at Bethesda and id Software are saying a word about the game's progression. But Bethesda VP of Marketing and PR Pete Hines has finally broken the silence, admitting that there's more to the situation than just keeping the details under wraps.

Kotaku reports that the project has been plagued with mismanagement and a lack of communication for years, enough so that it has frustrated the staff at both id Software and parent company ZeniMax. The game also generated negative feedback, with some people referring to the shooter as "Call of Doom" because of the amount of scripted material. Many also thought it was mediocre due to the "shooting galleries of hordes of uninteresting enemies" peppered by interesting elements of horror and shock.

"The big thing [Id] tried to do was not seem like, 'Here’s a bunch of demons,'" one source said. "There was lots of concept art and prototype missions set up showing different parts of the earth being taken over, being warped and twisted into a hellish reimagining... It’s not just the demons: everything around you is changing. Humans are starting to struggle to go through an environment that is partially familiar, partially unknown now."

Sound familiar? The Doom 4 team supposedly wanted to follow the same paved road id Software took with Doom 3 in creating a reimagining of the original, classic shooter (Doom). This time the team was overhauling Doom 2's storyline, hence the "Hell on Earth" scenarios we previously saw in leaked screenshots.

But the Doom studio and Bethesda reportedly agreed to abandon this early version of the game the team had developed for three years, and re-double their efforts on a new "rebooted" version, beginning in 2011. The screenshots leaked in late February 2012 were long out of date before they even hit the internet, sources said. Bummer.

"An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect," Hines admitted. "As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 id is making, we will let folks know."

The story continues from here, a very long one which Kotaku unfolds in a rather lengthy, revealing read. Essentially the project was ignored while Bethesda and id Software pushed Rage out the door. Once that was done, id's management took a look at what the Doom 4 team had done over the last three years and saw a ton of things that needed to change. The answer? Start over from scratch.

"It was a very long overdue reboot that was accompanied by internal team management changes," one source said. "Morale got a lot better during this short time as people were encouraged to participate and there were cool ideas floating around."

The Doom 4 team was asked what Doom meant for them. Carmack said two things: demons and guns. Still, can you smell that? It smells like Duke Nukem Forever in the air all over again. But let's hope for better results.

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  • lpedraja2002
    At least they're giving us details... unlike Valve and Half-life 3!
    Reply
  • notsleep
    please ditch doom and give us elder scrolls 6 and fallout 4. :)

    i spend more time with skyrim than any other game. :P
    Reply
  • aggroboy
    What would Doom fans want though... A fast acrobatic gunfight with large number of enemies onscreen? A tense dark corridor survival horror? A scripted story-driven spectacle war shooter?
    Reply
  • lpedraja2002At least they're giving us details... unlike Valve and Half-life 3!
    About HL3. A friend of a friend works at Valve and they ARE working on it. So look forward :)
    Reply
  • atminside
    I guess the PS4 surprised them. They probably were making some lack luster current gen console Doom game like a Rage and was caught off guard by the announcement of the PS4 and then decided to scrap the game and start over and building the game based on PS4 specs.....this means no baked in textures like the sky....cough cough rage and no more megatexture ha ha ahhhh chewwwww rage!!!!!!!!!!
    Reply
  • volkov956
    We will get Fallout er Elder er Doom Scrolls or something more aless open ended doom...
    Reply
  • walter87
    atminsideI guess the PS4 surprised them. They probably were making some lack luster current gen console Doom game like a Rage and was caught off guard by the announcement of the PS4 and then decided to scrap the game and start over and building the game based on PS4 specs.....this means no baked in textures like the sky....cough cough rage and no more megatexture ha ha ahhhh chewwwww rage!!!!!!!!!!I don't think that's the case.
    They had started work back in 2007, and then later scrapped and restarted around 2011 it seems.
    I don't think they were caught off guard by the news of PS4, afterall Sony made a point that they got input from various developers when designing their latest console (thus I suspect Id were already well aware of future consoles) and why they scrapped the original game to focus on nextgen.

    Its good to see some developers still care about making quality games and our willing to scrap ideas and retry. I know a few that would just say "meh, close enough' well and release what they got anyway :)
    Reply
  • dark_knight33
    hotsacomanAbout HL3. A friend of a friend works at Valve and they ARE working on it. So look forward
    Who cares if they are working on it if they never deliver? Valve has done a great, great job with steam -- far better than I had ever suspected. It's also made them extremely lazy as a development house. The source engine is nearing a decade old. L4D & L4D2 are fun, but not anywhere near HL2 in terms of quality. The Episodes were a good, but also half-assed attempt that was never followed up on. HL & HL2 were great games, but from a completely different era of gaming. The landscape has changed so much, I'm not sure HL3 would be as well received as it would have been say, 4 years ago. Valve needs to either spin off the development house, or Steam, so at least one team can focus on making games again. FWIW, Portal is a fun, but quirky game, and still no where near HL in terms of depth of game play; it's a casual puzzler.
    Reply
  • danwat1234
    I like the Event Horizon mod/game that runs on Doom3. Great movie, great game
    Reply
  • Afrospinach
    Still, can you smell that? It smells like Duke Nukem Forever in the air all over again.

    I thought DNFs big problem was never being able to let go of anything, under Broussard its development history reads like it was supposed to be the final word in gaming. New engine? gotta have it, internet connectivity from in game monitors? likewise. If they had scrapped it and refocused we probably would have had it almost a decade ago. Sounds like the opposite tac to me.
    Reply