Bethesda Loses Again In Fight Against Fallout MMOG

This week Bethesda received another blow by the courts in its battle with Interplay over the Fallout MMOG (aka Project V13) project. This time Bethesda was denied its bid for a temporary restraining order against the game's co-developer, Masthead Studios.

The fight over the MMOG seemingly began back in April 2007 when Bethesda and Interplay entered into an asset purchase agreement where all rights in the Fallout trademarks and copyrights were assigned to Bethesda in exchange for $5.75 million USD. The company then licensed out the rights to develop a Fallout MMOG to Interplay, but under certain conditions. If Interplay failed to meet those conditions, then the agreement would be terminated.

"Subject to the terms and conditions set forth in this Agreement, Bethesda grants to Interplay an exclusive, non-transferable license an right to use the Licensed Marks on and in connection with Interplay’s FALLOUT-branded [Massively Multiplayer Online Game] MMOG (the “FALLOUT MMOG” or “Licensed Product”) and for no other purpose," the agreement stated. "The conditional license herein does not grant Interplay any right to sublicense any of the licensed rights without Bethesda’s prior written approval."

But in September 2009, Bethesda filed a lawsuit against Interplay claiming that the studio violated their agreement because the project had not yet taken off in April as agreed. Interplay counter-sued, stating that interrupting was against the original contract of the sale of the Fallout IP, thus making the sale obsolete. A U.S. District Court judge eventually denied Bethesda's motion for a preliminary injunction against Interplay.

Not giving up, Bethesda filed another suit against Interplay in January 2010 stating that the licensing deal it made with Interplay only allowed the developer to use the Fallout name for the MMOG, nothing else. The company filed its injunction against Interplay just six months before the Fallout MMOG would go into testing.

Naturally Interplay disagreed with Bethesda's interpretation of the agreement. "For at least four years, Bethesda has known that Interplay interpreted its right to create the Fallout-branded MMOG to include copyrighted content from the Fallout universe in order to make the MMOG a recognizable Fallout game," Interplay stated in a court filing. "Bethesda never objected and did not seek an injunction because it knew Interplay was doing exactly what the parties intended under their agreements."

As previously stated, Bethesda also went after Fallout MMOG co-developer Masthead Studios, repeating the same claims as before: that Interplay had improperly sub-licensed Bethesda’s intellectual property, and that Bethesda “granted Interplay a conditional license to use only the ‘FALLOUT’ trademark and nothing more relative to a Fallout-branded MMOG. Bethesda did not provide Interplay with any license to use any copyrighted materials relating to Fallout -- all copyrighted materials were retained exclusively by Bethesda."

Bethesda said it has gone after Masthead because its duties under the Interplay agreement is both "a direct and contributory infringement of its copyrights and filed for a temporary restraining order."

But without even listening to Masthead's opposition, a U.S. District Judge, the Honorable John F. Walter, denied the temporary restraining order. "[Bethesda] has not demonstrated that it will be irreparably prejudiced if the requested ex parte relief is not granted, or that it is without fault in creating the crisis that requires ex parte relief," he argued. "Indeed, [Bethesda] was aware as early as February 2011 that Masthead was potentially infringing its copyrights... Yet, Plaintiff waited seven months to apply for ex parte relief."

"The Court finds that Plaintiff unreasonably delayed in seeking relief, and that the emergency that allegedly justifies a [temporary restraining order] is self-created," he concluded.

  • professorprofessorson
    HAHAHAHA @Bethesda and their stupid bug ridden games.
    Reply
  • This is not the way you keep customers! Please do not make me boycott you too Bethseda, my list of developers and publishers is getting very short these days!
    Reply
  • tanjo
    Fallout without vaultsuits and powerarmors? WTH???
    Reply
  • techguy911
    Well they have a point look what happened to stargate online and star trek online they were put so far behind schedule and it was vaporware for the longest time they ended up loosing money on IP in the long run
    .
    They ended up pulling the IP licensing agreement and giving it to other developers if they can't do the job right get someone who can!.

    I really like fallout and have been waiting for an online version forever it has to be done right or not at all.
    Reply
  • reggieray
    professorprofessorsonHAHAHAHA @Bethesda and their stupid bug ridden games.Fallout had its' problems but is a great game, Oblivion was much more stable. Hope SkyRim is stable.
    I did find Fallout 3 to work much more stable under XP than Win 7 64. Oblivion will not even run under my 7 64 big rig.
    Sounds to me Bethesda wanted it both ways, get the license money but no MM game for Interplay. Bethesda wanted to micromanage Interplay and their business, I call the BS flag on that and side with Interplay.
    Reply
  • IndignantSkeptic
    requiring them to use only the Fallout name and nothing else from the Fallout games just does not make sense. it would be deception against their customers if they did that.
    Reply
  • Parrish: judges don't "argue." Judges "find," "hold" and "order." Lawyers argue. Bethesda's lawyers are overpayed hacks who just aren't very good at it because getting a TRO is EASYMODE.
    Reply
  • gsxrme
    Bethesda programmers just suck, All of there games a slow and buggy. Like i said in the past if they just used the Unreal3 DX11 engine the game wouldn't suck the living sh!t out of the computers resources.
    Reply
  • gsxrme
    Too add on, All of there games graphics aren't that great and shoot and hitting things just doesn't feel realistic. It feels like your hitting air.
    Reply
  • vigilante212
    Let interplay do what they do best make great Fallout games. Bethesda's take on fallout was ok, but New Vegas was so buggy they should be ashamed of themselves especially since it was pretty much just a new map and quests stuck on to the old architecture they used for Fallout3.
    Reply