1000-Player FPS Event Pits Press Against Gaming Industry
The creator of Counter-Strike, the creator of ShadowGun and many more notable people will be participating in the 1000-player FPS Guinness event taking place this Sunday.
MuchDifferent reports that over 10,000 people have expressed their interest in playing Man vs. Machine this weekend. As previously reported, this will be a one-time event where 1,000 players will battle together on a single map in an attempt to set a world record. The war will begin on Sunday at 16:00 CET / 10:00 EST.
As the game's name indicates, players will be divided up into two teams. In this case, MuchDifferent has decided to place members of the (evil) game industry on Team Machine and members of the press and other outfits on Team Man. Both teams will also consist of those who purchased a ticket via the Engineers Without Borders - Stockholm organization’s website (all earnings go straight to the organization).
Included on Team Man will be Gaz Deaves, Gaming Editor of Guinness World Records, Mike Brown from Wired Magazine, and Alex Iosup, an assistant professor at the Delft University of Technology. On Team Machine will be the creator of Counter-Strike Minh Le, the creator of ShadowGun Marek Rabas and Reakktor Media CEO Cyrus Preuss.
Man vs. Machine is an FPS based on the Unity engine that can support up to 1000 simultaneous players on a single map. The purpose of this game is to demo the capabilities of the PikkoServer load balancing product. By using the software, game developers can supposedly build any kind of high-player density MMO game that can handle up to 1000 players on one specific map across eight cell servers. It also supports eleven actions per second (10 movements plus 1 fire), a total bandwidth downstream per player of 420 kbit/s and more.
Those who want to participate during Sunday's event can purchase a "ticket" by making a 200 sek (about 23 Euro, $30 USD) donation. Once the funds are received, the Engineers Without Borders organization will send a link to the actual game forty minutes prior to the event. Donations must be made before 15:45 CET / 9:45 EST. For more information, head here.
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BATTLEFIELD SHOULD SO buy this server tech!
Planetside 2 is gonna beat 1000 easily but very cool to see none the less. =)
Agreed! 50 jets, 50 Helis, 200 tanks, 200 light IFV vehicles & jeeps and 500 Soldiers!
Bring this on to battlefield!
Should this fail do I get my money back? : )
Agreed! 50 jets, 50 Helis, 200 tanks, 200 light IFV vehicles & jeeps and 500 Soldiers!Bring this on to battlefield!
Would have to be a huge map to support that! One awesome huge map.
Wow, this sounds really awesome, but the one fire per second implementation makes me kind of wonder...
Agreed! 50 jets, 50 Helis, 200 tanks, 200 light IFV vehicles & jeeps and 500 Soldiers!Bring this on to battlefield!
One huge map indeed =D I literally some times catch myself just standing still to view the amazing battle taking place, but 500vs500 would be something out of this world, i just hope i do see this in the near future for the next battlefield game =D
Would have to be a huge map to support that! One awesome huge map.
The Real Battle of El-Alamein, built to scale....
Would have to be a huge map to support that! One awesome huge map.
And of course, no consoles
I somehow keep reading 1000 FPS.
1000 player lag fest
I really do hope they give statistics on how long a single player survives for. Wouldn’t be more than a second surely...
1000 player lag fest
Probably only happen in the stupid old tech Xbox360/PS3.
I am OK to buy SB-E with dual GTX580 to play 1000 Battlefield 3.
I just woke up in a cold sweat after dreamaing of what BF3 would be like with 1000 players. *Spawn* *Headshot* *Spawn* *Headshot*
^^ do'ya like squashed tomatoes!? it’s what your teammates will look like not given enough spawn points
I hope they make a gameplay footage movie about this! It should be epic!!!
I can see a hundred guys spawning at the same time in one place while 50 grenades are lobbed into their lap =O
Hey, don't you guys realize Planetside 2 with a 2000 player per server capacity is on its way?
I just woke up in a cold sweat after dreamaing of what BF3 would be like with 1000 players. *Spawn* *Headshot* *Spawn* *Headshot*
Imagine MW on a "team". Get a missile strike, or better yet an AC-130 or a chopper, shoot a few times at the human sardine packed area (and watch the aircraft get immediately pwned by 5 different AA missiles), rack up a 30 kill streak within seconds.
Tactical nuke inbound
Better yet, MW Free for All, on their standard maps. Oh god the horror.
I have only one thing to say....
"SPARTANS! PREPARE FOR GLORY!"
where do I sign in?
Wouldn't you call this a MMOFPS ?
Holy crap I'd love this/
Being a veteran of Planetside, I'm naturally waiting for Planetside 2.
However, it's nice to see another company making a game engine that can handle a massive amount of players that IS NOT for RPGs. One game currently in development that I can only pray they push back to implement this tech is MechWarrior Online.
1000 ping.
1 fire action per second might mean that they will be using some sort of long-reload-time weapon: eg. railgun of sorts. As this is beta, you would not want one million bullets to track from 1000 players in one second. Perhaps in future builds...
very true Smarticus there might have to be some regulating. What you said reminds me of when i tried quake2 having 100 bots on q2dm1 using bfg and quad damage with cheats - on a p4 3ghz 2gb memory it was an instant game shutdown from overload lmao.
erm, I fail to see any world record?
Eve-Online has 50k players on the same 'map' at peak times, and over 30k off-peak. Large battles can involve over 1k players regularly, where's the record?
Rev
erm, I fail to see any world record?Eve-Online has 50k players on the same 'map' at peak times, and over 30k off-peak. Large battles can involve over 1k players regularly, where's the record?Rev
They are talking only about FPS and Eve Online is not FPS.
Sorry to say it, but Im not all that impressed. MAG by Playstation came out with a 250 player fps games a while ago. In an interview with a tech from the team, they said that the 250 player was picked for balancing reasons but could support ALOT more. So 1000 seems fairly reasonable on their technology that came out 2 years ago. The most impressive thing is that the game was made using Unity and not a larger engine though.
Probably only happen in the stupid old tech Xbox360/PS3. I am OK to buy SB-E with dual GTX580 to play 1000 Battlefield 3.
obviously doesnt have what he says. this event WILL have a big impact on pcs, but I believe whst he was referring to was the internet connection lag. 1000 players actions being updated at the same time and skyrocketing pings will surely make this a lagfest.