Warning: Crysis 3 Will Melt Your PC, Says Crytek
Crysis 3 will melt your PC, says Crytek.
Once Crysis hit the gaming scene in 2007, the popular slogan used to describe any rig was: but can it play Crysis? That's because the game was way ahead of its time, requiring high-end hardware to crank out the most modest of graphical settings. It became the primary PC benchmark for years to come, causing waves of hardware upgrades so that gamers could play the PC exclusive.
Crytek has always prided itself in saying that the engine is three years advanced, and it shows in the quality of its shooters. But now the popular slogan is about the change. Once Crysis 3 hits the PC gaming scene, the new question will be: so has Crysis 3 melted your computer? Will it be a mere marketing campaign to sell millions of units? Probably not.
"That joke will be resurrected again with Crysis 3, I’m quite sure about that," Crytek CEO Cevat Yerli said during an EA-hosted Q&A session live-streamed from Gamescom 2012. "There are brutal expectations around the PC version of Crysis 3. So this time we promise to melt down PCs."
Many Crytek fans grew bitter after the company chose to shift its focus over to the consoles. Crytek blamed the new love on piracy, but the true cause is likely due to the popularity of the lucrative Xbox 360 and PlayStation 3 consoles, and that it's essentially cheaper to develop for a single hardware set. Still, Crysis 2 proved that the developer still had love for its core PC gaming audience, and that won't change for the third installment. Promises of melting PCs is like being in 2007 all over again.
"There is unfortunately always in a multi-platform development that kind of compromise that we have to take, but at the same time we are trying not to take it, so we try to make sure that the PC version looks fantastic, plays fantastic," he said. "This time we’re saying, 'Okay, let’s not compromise the PC but let’s try to push the consoles so make the PC version happen.'"
Yerli added that high-end PCs are leaps ahead of the current crop of consoles in terms of raw power (Nvidia's Keplar), further widening the gap that already existed at the time of Crysis 2's release back in March 2011. The third installment is slated to invade the Xbox 360, PlayStation 3 and Windows PC in February 2013.
Let the PC melting commence this Winter.
I kid, I kid.
>Implying it would melt my PC
....yeah, NO.
I'm not sure what you meant by that, but I have never fully understood the idea that many gamers have about graphic settings. You see a lot of people who feel a game is unplayable if you can't play it at max settings, or at least high settings. Some say a game is poorly coded or poorly optimized if you can't max the settings out.
These are PC's, they are meant to be customizable, that that includes settings. So what if a game can't be maxed if it still looks amazing at medium settings?
I kid, I kid.
*Kepler
I'll second this. Crysis 2 really looked great, but it lacked more open environments to show it fully like in Crysis 1.
Anyway... Bring it on, Crytek!
Cheers!
EDIT: Typo
My point exactly. I'll just add one more Sapphire's HD 7970 (or change to two of these, one purely for PhysX and other for graphics, simple as that), build a CFX (maybe OverClock a liiiiiiittle bit), and everything would pretty much run at maximal maximums in 1920x1200 with 60+ FPS.
On the topic of the article - i agree with Yuka - "Bring it on!"
Just because it uses the same engine does not mean the engine isn't capable of a lot more than they gave us. Heck, all they'd have to do is give us Crysis 2 in Crysis 1's setting (open jungle with huge clipping plane) and it would need a ton more power. They could also increase the quality of textures and increase the use of tessellation. There are far more surfaces that did not use their new depth tessellation (not sure what it is called, but the bricks and ground that looked like it had depth) than surfaces that did.
They had a lot more than could have done in Crysis 2 than they did, using the same engine. Even Crysis 1 had a lot more room to grow, proven by the mods that pushed the limits, which still uses the same engine.