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EA Shows Off Q4 Financials, SimCity Sells 1.6 Million Units

By - Source: Eurogamer | B 25 comments
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Looking at SimCity's disastrous launch, one wouldn't expect EA to be having a great year. But according to EA's fourth fiscal quarter financial reports, the publisher is doing just fine. SimCity managed to pull off a respectable 1.6 million in sales, despite negative reviews and poor reception to the game's online-always gameplay. Battlefield 3 Premium generated over $120 million in revenue in March alone, and has raked in 3.5 million subscriptions. FIFA '13 was also a great success, as it sold over 14.5 million units, a 30% increase over FIFA '12.

EA's non-GAAP total revenue for Q4 was $1.04 billion, up from last fiscal year's $977 million. EA's GAAP total revenue was $1.209 billion, down from FY 2012's $1.368 billion.

EA's financial figures also reveal how much more reliant on digital sales the company's becoming. GAAP Digital Net Revenue was $453 million, up from last fiscal year's $412 million.

All in all, EA's fiscal year 2013 marked a drop in revenue compared to last year. GAAP Net Revenue was $3.797 billion, compared to last year's $4.143 billion.

EA's financials show that the company's on pretty solid footing. The company didn't neglect to mention its Disney deal to create Star Wars games, although no fruit will come of it until after March 2014, the end of EA's next fiscal year.

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  • 16 Hide
    julianbautista87 , May 8, 2013 5:43 PM
    It's like people like to be abused... How in earth could they buy that game with the horrible DMR and the bad reviews?
  • 15 Hide
    kj3639 , May 8, 2013 5:21 PM
    This will encourage bad behavior.
Other Comments
  • 15 Hide
    kj3639 , May 8, 2013 5:21 PM
    This will encourage bad behavior.
  • 16 Hide
    julianbautista87 , May 8, 2013 5:43 PM
    It's like people like to be abused... How in earth could they buy that game with the horrible DMR and the bad reviews?
  • 6 Hide
    amoralman , May 8, 2013 6:02 PM
    If we just accept it, then it's coming for sure. AFAIK, XBox Durango will NOT be always online after all. I guess forums do make a change (well, depends on the forum's rep and size of course).
  • 6 Hide
    dkcomputer , May 8, 2013 6:08 PM
    I wish EA would die a swift death. This star wars thing might give them more life, I'm still in shock that Disney gave the rights to the voted #1 worst company in america.
  • 7 Hide
    bustapr , May 8, 2013 6:10 PM
    i wish theyd look at these 1.6 million sales as a failure simply because of the shear amount of sales that were lost because their ongoing problems. I wouldnt be surprised if this game sold double had it not had all those universally experienced problems.
  • 5 Hide
    nevilence , May 8, 2013 6:15 PM
    I remember when games made bu EA use to excite me, they use to be good and reliable, now I cringe, what happened EA
  • -4 Hide
    CarolKarine , May 8, 2013 6:39 PM
  • 0 Hide
    CaedenV , May 8, 2013 8:04 PM
    It could be that this is "bad behaviour"... Or it could be that the bubble world of internet forums and comment sections like Tom's Hardware don't scream bloody murder in the face of always online requirements. Don't get me wrong, I don't like it and I can see the pitfalls, but, when I tell people I know "don't buy that, it's always online" a lot of them say "so what?"
    A lot of people don't think this is that big a deal. These sales support that. The next XBOX, if it IS always online, will probably let a lot of you here down and sell like hotcakes. This is the future - get used to it.

    While this may not be the popular opinion on internet forums, the simple fact is that most people do not care about always on connections (myself included).

    Most of my games are on Steam... which requires internet. The biggest game I play is an MMO which I play mostly solo at the moment, but it requires internet. The Adobe software I use likes to call home periodically, which requires internet. My work requires that I have an internet connection to respond to important emails quickly, and most of my non-work communication is done via the internet as well. As I do not have cable, satellite, or a digital antenna box, all of my entertainment comes through the internet. Life (or at least mine) already requires an always on internet connection. The internet connection is not the problem, and I simply do not care if someone wants to run their DRM through it.

    The problem is making a game that:
    1) Is unbalanced and broken at basic fundamental gameplay levels
    2) Does not have the network support in place to play the game properly
    3) Does not have the social network in place to easily find the people I want to play with
    4) Strips the fun sandbox feel of the originals out, and forces players to play on much smaller scales to force specific game-play rather than letting me run a SIMULATOR where I have control of more of the variables.

    If they make a Sim City like that, then I would buy it, internet connection or not. But as they managed to create Sim City-states or Sim Hamlet rather than Sim City, I am not buying it... which is disappointing because I was waiting a very long time for it from the initial announcement to final release, and I really like a lot of the new management aspects of the game... but such is life.
    They sold 1.6 Million Units (to stores... not people), and they could have sold a lot more units if they had gotten a few fundamentals right.
  • 2 Hide
    wurkfur , May 8, 2013 11:01 PM
    1.6 Million people buy crack, is it ok at this point?
  • 1 Hide
    holyknight1121 , May 9, 2013 12:08 AM
    Yeah, vote me down all you want, but... Does anyone honestly think that 20 years from now people will blink twice at an always online requirement? Were any of you alive when seatbelts became legally required in cars, and remember the outrage the people voiced over that? Doubt it. I'll bet a lot of them thought they were going to get their way too.

    Maybe in 20 years, when everybody can have a constant internet service and when game servers will stay open and online 24/7, then maybe we won't complain about this always online requirement. The seat belt thing is more of a need from drivers? I'm sure we don't want more deaths and injures from simple car collisions, anyways there are some places that allow no seat-belts while riding in a vehicle.

  • 1 Hide
    Lucho Arrecho , May 9, 2013 5:09 AM
    1.6m....It is THE SimCity for God sake...It is not respectable at all it a is a great failure...I am so disappointed with this game I was so looking forward to it....
  • 0 Hide
    Timmy225 , May 9, 2013 5:15 AM
    Just tells me there are allot of Tools & Fools out there.
  • 2 Hide
    Timmy225 , May 9, 2013 5:17 AM
    @ stevejnb
    You are a conformist assclown will probably stand in line if they came out with the mark of the beast tomorrow.
  • 0 Hide
    cats_Paw , May 9, 2013 6:30 AM
    Well... at least it seems they lost 400 million in reveneu... If thats not enought, im guessing they will lose even more next year :D .
    But we will see.
  • -3 Hide
    stevejnb , May 9, 2013 9:45 AM
    Timmy225, if the cause that you get riled up about to the extent that you start spewing vitriol towards people is always-on internet requirements for games, perhaps you should seriously examine your priorities. "Conformist assclown"... I recognize this is happening. I recognize that a lot of people don't care. I also recognize that a lot of people have far more meaningful things going on in their life than worrying about whether some digital service is going to require a constant internet connection or not for it to even factor into an issue of conformist/non conformist.
  • 1 Hide
    Thorfkin , May 9, 2013 9:50 AM
    They're having a great year because they refused to provide refunds for anyone who complained about Sim City. That's not a good long-term business strategy. I won't be buying any more of their software and I'm sure others feel the same way. If they keep this up they won't have any customers left.
  • 0 Hide
    kickmyjiminy , May 9, 2013 10:30 AM
    My hope for Battlefield 4 is that they would see that BF3 Premium is still selling in March, so a large player base will still be playing BF3 when they intend to launch BF4, and maybe delay BF4 to next year or something. They would then be able to wait for the next gen consoles, which are looking to be more like PC's based on the hardware specs we've seen. I only say that because it seemed like they created BF3 for consoles, with the PC as an afterthought.
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