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Is Stargate Worlds Doomed? MGM Says Maybe

By - Source: Tom's Hardware US | B 21 comments
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MGM may pull the Stagate license from publisher Firesky if it doesn't cough up more funds.

According to MMORPG.com, publisher Firesky is in risk of losing the Stargate Worlds license if the company doesn't raise enough capitol to keep the lights on, pay off back wages, and launch the Stargate-themed MMORPG. Apparently, the publisher has until August 1 to raise the money else MGM will pull the license. To top things off, the whole ordeal relies on a group of doctors who are considering an $8 million investment.

Firesky's Director of New Business Development Shane Hensley said that the company has never considered scrapping the game, nor is there any danger of MGM stepping in and pulling the license. "MGM certainly isn't thrilled with our current situation, but neither do we have any specific indication they're pulling the license on any particular date," he said.

Funds for Stargate Worlds ran dry long ago, but rather than discontinue development, the company decided to hang on and continue working. Many key personnel moved on to other projects, while others chose to continue with the game and remain behind on pay. MMORPG.com said that currently there is only one member on the client team and one member on the server team still on the Stargate project.

“Overall, funding is obviously a huge challenge for us, but our management is working on it daily,” Hensley said.

Stargate Worlds is currently in development at Cheyenne Mountain Entertainment, and is expected to launch in Q4 2009. The MMORPG uses Epic's Unreal Engine 3, and originally began development back in 2006. Firesky stepped in during 2008 as the game's publisher.

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  • 23 Hide
    mlcloud , July 24, 2009 10:08 PM
    At least make it a somewhat clever and relatively entertaining comment if you're going to brag that you were first... Many others have read the article before you and have found nothing to comment on it and thus haven't even given it the blessing of such comments.

    You on the other hand, found it thrilling enough to proclaim your lack of anything else to do.
Other Comments
  • 23 Hide
    mlcloud , July 24, 2009 10:08 PM
    At least make it a somewhat clever and relatively entertaining comment if you're going to brag that you were first... Many others have read the article before you and have found nothing to comment on it and thus haven't even given it the blessing of such comments.

    You on the other hand, found it thrilling enough to proclaim your lack of anything else to do.
  • 7 Hide
    P_haze420 , July 24, 2009 10:08 PM
    Another unreal engine in the game.....*sigh*
  • 1 Hide
    anhxeom , July 24, 2009 10:34 PM
    MGM may pull the Stagate license from publisher Firesky if it doesn't cough up more funds.

    Was your spell check off?
  • 6 Hide
    fulle , July 24, 2009 10:48 PM
    I don't get how on these multi-million dollar game projects they end up without enough money to pay the 3 people left developing the game. If you're going to make this kind of a big investment, make damn sure you keep enough funds to hire a fucking crew to work on the game. Why does this happen?
  • 3 Hide
    Sicundercover , July 24, 2009 10:51 PM
    I dont think any of them use spell check at Toms anymore.

    Where The F*%K is Rob Wright these day? I need to surf where he is to get some game reviews.

    Anyway, shame to see this happening but the game really didnt appear to have any ground breaking playability going on. Maybe thell find new funding if "Stargate Universe" gets good ratings.
  • 0 Hide
    maigo , July 25, 2009 3:00 AM
    MGM is just being a dick, like a month ago they FINALLY went after a Stargate themed browser game that's been around almost 4 years
  • 2 Hide
    techguy911 , July 25, 2009 3:46 AM
    They have had no luck with any stargate games they end up giving license to two bit developers running from there basement, every time a stargate game goes into development it becomes vaporware.

    They need to give license to well established developers , i have been waiting for an offline stargate game based on series nothing was ever made for the pc or ps3.
  • 0 Hide
    techguy911 , July 25, 2009 3:46 AM
    hey have had no luck with any stargate games they end up giving license to two bit developers running from there basement, every time a stargate game goes into development it becomes vaporware.

    They need to give license to well established developers , i have been waiting for an offline stargate game based on series nothing was ever made for the pc or ps3.
  • 0 Hide
    nukemaster , July 25, 2009 5:04 AM
    Cheyenne Mountain Entertainment. HAHAHAHAAA that is funny. Its kind of sad that MGM is doing this, they where even advertising the game for a while.

    I had always questioned the use of the unreal 3 engine for a MMO with so many users running around.

    Time will tell.
  • -2 Hide
    daggs , July 25, 2009 6:08 AM
    I don't understand, what is the game's rendering engine?
  • 2 Hide
    brendano257 , July 25, 2009 3:31 PM
    anhxeomMGM may pull the Stagate license from publisher Firesky if it doesn't cough up more funds.Was your spell check off?


    "Stargate" is still underlined by spell check. It's not in the dictionary, not would you expect it to be,. I'm usually rather picky about spelling and grammar when I write, but I didn't even notice that. It's not a very big deal, you get the point from the other ten times in the article.

    Idk, I'm not a fan of pay per month MMO's, they all seem to be somewhat the same and over-addicting/life stealing. They're stupid the first time you play them, but you keep playing because you're bored, and voila! your addicted and can't stop playing. Hence why Blizzard is so &^%*ing rich. I'll stick to my FPS ^_^
  • 0 Hide
    coverfire , July 25, 2009 9:59 PM
    Stargate Should have been released a long time ago as an FPS which should have evolved into an MMO.... Ahhh well... sucks since I love the franchise. Hope Universe brings something new to the table. I know I'm looking forward to it.
  • 0 Hide
    jamesl , July 26, 2009 6:37 PM
    coverfireStargate Should have been released a long time ago as an FPS which should have evolved into an MMO.... Ahhh well... sucks since I love the franchise. Hope Universe brings something new to the table. I know I'm looking forward to it.


    FPS ? !
    no way
    its obviously a "follow cam" rpg
  • -2 Hide
    fwupow , July 26, 2009 6:58 PM
    FPS, MMO, RPG...How about MMCU (massive multi-loser cockup)
  • 0 Hide
    gorehound , July 27, 2009 5:21 PM
    i also like to watch stargate and it is to bad that we never got a decent stargate game
  • 0 Hide
    Dax corrin , July 27, 2009 7:23 PM
    Welcome to Duke Nukem Forever, MMO-style.
  • 0 Hide
    mi1stormilst , July 28, 2009 3:39 AM
    I have personally visited the Cheyenne Mountain Entertainment facility and one of the investors lives in my neighborhood. This game looked very viable several months ago...even though I can't stand MMO's. The graphics looked good, at least one level looked fairly playable. I did not witness any MP aspects of the game, but I agree that perhaps a single player experience would have been a better place to start. I had heard rumors that money was a real problem for quite a while now. Perhaps if they had not spent a gazillion dollars on the lobby with the real life Stargate they could have paid the staff?
  • 0 Hide
    astrodudepsu , July 28, 2009 5:19 AM
    Didn't even realize this game was in the works. I may have tried it as an FPS or RPG, but as an MMO I'll pass.
  • 0 Hide
    ViPr , July 28, 2009 6:58 AM
    why are there people saying that Unreal Engine 3 can do anti-aliasing but then i keep seeing official screenshots like this?
  • 0 Hide
    nukemaster , July 28, 2009 4:07 PM
    Since the game is still in dev, maybe they have not even added the AA options(for some reason i remember it in Unreal3) to the game menus. Most video cards can force AA on games. Not always with success, but with that engine i think it should work.
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