Looks like the Oculus offices are slowly filling up.
If you've been following the story of Oculus VR, you'll know that the company has gone from strength to strength since it demoed its Oculus Rift prototype at E3 last summer and subsequently launched a Kickstarter campaign to raise funding. What started as a project by an engineer at the USC's Institute for Creative Technologies has evolved into a company that is growing bigger by the day.
This week, Oculus VR announced that it has hired former Valve software engineer Tom Forsyth. Before he left Valve, Forsyth was working on Team Fortress 2 in VR using the Oculus Rift, so his new job as software architect at Oculus should be a perfect fit. Oculus says Tom will focus on SDK as well as a "few top-secret VR R&D projects."
"The Rift is a great bit of kit and combines a bunch of different technology together in a very clever package. It was amazing working with it on Team Fortress 2 and seeing the extra immersion people felt inside a game they already knew so well," Forsyth said in a blog post over on the Oculus site. "I'm really looking forward to helping other developers work with this tech as we go towards a consumer version."
Oculus also revealed that Steve LaValle, a robotics scientist that has been collaborating with Oculus since September, has joined the company full-time in the role of principal scientist.