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Microsoft Offering $20K, Office Space to Kinect Developers

By - Source: Industry Gamers | B 17 comments

Developers can now submit their application to Microsoft's three-month Kinect Accelerator program. Only 10 will be selected to receive the $20K investment, office space and mpre.

Has Microsoft's Kinect motion-sensing device for the Xbox 360 and PC caught your eye? Has that glimmer been diffused by a lack of funding, preventing your inner developer from creating something innovative and fun? You're in luck, as Microsoft is now accepting applications for its Kinect Accelerator program that offers a $20,000 investment and other perks.

"If you are a developer or existing team/startup focused on building a business that takes advantage of the Kinect and Natural User Interface technologies, then the Kinect Accelerator is where you need to be," the company reports. "Through this program, Microsoft is supporting entrepreneurs, engineers and innovators like you to bring to life a wide range of business ideas that leverage the limitless possibilities Kinect enables."

Microsoft isn’t just letting anyone off the street sign up and claim their $20K prize. Following a competitive screening process, Microsoft will choose ten finalists. The "incubation" program itself will only last three months, running from March to May 2012 in Seattle, Washington. Finalists will receive the $20K investment, an Xbox SDK, a PC SDK, office space, all the resources of BizSpark, and technical training and support.

Microsoft also said that finalists will receive mentorship from entrepreneurs, investors and Microsoft executives intensely focused on making their business a success. "At the end of the program, each company will have an opportunity to present at an Investor Demo Day to angel investors, venture capitalists, Microsoft executives, media and industry influentials," the company said.

So what qualifies for the Kinect Accelerator program? Microsoft provides a list right here, but applicants aren't expected to have prior experience in developing for Kinect. "The business concept does need to leverage Kinect capabilities as part of the final offering," Microsoft said. "Your team must also be willing to develop the technical skills required to bring your solution to a functioning prototype."

To apply for Microsoft's Kinect Accelerator program, head here.

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  • 7 Hide
    Parsian , November 21, 2011 11:09 PM
    I hope Microsoft has moved fast enough in integrating its Kinect into Win 8. Nothing helps popularizing a technology better than having a tons of content to support it and nourish it.

    I like to see Kinect in phone, tablet, desktop and HTPC. However, they have to make it work with the phones/tablets/laptops built in front camera(s).?!??
  • 5 Hide
    whysobluepandabear , November 21, 2011 11:20 PM
    "office space and mpre." -- O Rly?
  • 0 Hide
    Anonymous , November 21, 2011 11:31 PM
    Kinect is already dying big time. It was a gimmick with a limited lifespan. I already see a discounting going on in software. No developer is going to want to get involved in that.
  • -3 Hide
    sixdegree , November 21, 2011 11:31 PM
    The best thing ever came out from this program would probably be an Angry Birds Kinect game. For $49.99. Kinect accessories sold separately.
  • 0 Hide
    Anonymous , November 22, 2011 12:13 AM
    I want a mpre too.
  • 4 Hide
    jibbs , November 22, 2011 12:42 AM
    wtf are you supposed to do with $20,000?
  • 0 Hide
    Anonymous , November 22, 2011 1:19 AM
    Parsian is right,. one reason why Apple got so successful on their products (iTunes/iPad/iPhone).

    Microsoft is doing the same, don't just look at what Kinect offers right now but also what it could bring in the future, one thing MS so far realized. For one, it prevents gamers from sitting all day like mindless zombies; provides almost full body exercise and provides way that the whole family could engage.

    For professionals (or anything that requires accurate 2D/3D navigation and control),. mouse and keyboard will do- but it also means that you're probably stuck up in your desk all the time.

    Integration is key,. just like modern phones do..

  • 0 Hide
    spentshells , November 22, 2011 1:20 AM
    I love connect for it's use in multimedia and navigation
  • 0 Hide
    alidan , November 22, 2011 2:29 AM
    jescott418Kinect is already dying big time. It was a gimmick with a limited lifespan. I already see a discounting going on in software. No developer is going to want to get involved in that.


    in gameing, i hope it dies, as tech, i hope it lives.


    FriskiestParsian is right,. one reason why Apple got so successful on their products (iTunes/iPad/iPhone).Microsoft is doing the same, don't just look at what Kinect offers right now but also what it could bring in the future, one thing MS so far realized. For one, it prevents gamers from sitting all day like mindless zombies; provides almost full body exercise and provides way that the whole family could engage.For professionals (or anything that requires accurate 2D/3D navigation and control),. mouse and keyboard will do- but it also means that you're probably stuck up in your desk all the time.Integration is key,. just like modern phones do..


    well with 3d, get 4 higher resolutions on kinect, and have it scan the object, its now 3d and its moddled, and its textured, now go in and clean it up and add details.
  • -1 Hide
    capt_taco , November 22, 2011 3:16 AM
    That desperate, eh?

    Well, that's what happens when you have a flash-in-the-pan gimmick. They should've seen this coming when everyone got tired of their Wii after 6 months. There's a good reason for this: It doesn't take very long before the novelty of motion-based controls is outweighed by the fact that it's not very much fun to stand around in your living room for 3 hours flapping your arms like an idiot.
  • -2 Hide
    alidan , November 22, 2011 3:47 AM
    capt_tacoThat desperate, eh?Well, that's what happens when you have a flash-in-the-pan gimmick. They should've seen this coming when everyone got tired of their Wii after 6 months. There's a good reason for this: It doesn't take very long before the novelty of motion-based controls is outweighed by the fact that it's not very much fun to stand around in your living room for 3 hours flapping your arms like an idiot.


    the games that we wanted just never came. we wanted 1 to 1 fighting, online sword fights, but it never came, and what most games come to is a waggle fest.

    granted, wii and move are great when done right, and not just thrown in because they can, look at re4 on the wii as a prime example.

    the kinect, however, is a whole body motion controller, that doesn't work right all the time, even when it is working, and the games that can be fun on it, are really just party games, see they took a controller away from the player for much of it.

    now thats not saying a little kid cant get enjoyment from it, but its not going to be a good hard core experience. that said, augmenting aspects of the game to the thing, like that one skateboard demo, where they scanned art and it was in game, great idea.

    the main use of the kinect will be outside of games geared for kids, a short sight on microsofts part.

    another great area is if they open kinect up for the indi developers.
  • 1 Hide
    eddieroolz , November 22, 2011 5:54 AM
    capt_tacoThat desperate, eh?


    More like they are simply investing in their product. Microsoft understands better than anyone else that developers and a users base is critical to success of any product.

    Of course, haters will always hate.
  • -2 Hide
    theconsolegamer , November 22, 2011 7:48 AM
    Good ol' M$ never changes. Developing a product that was not theirs as if it were it's own. Lying to their own consumers to their faces knowing they will still eat all the crap they can bite directly from their asses. Similarly like Apple. Oh the irony.
  • 3 Hide
    JOSHSKORN , November 22, 2011 9:16 AM
    jibbswtf are you supposed to do with $20,000?

    Buy $20,000 mpre beer.
  • 0 Hide
    Anonymous , November 22, 2011 1:43 PM
    @theconsolegamer. Now days it is required the use of already know technology in order to develop new use for them. Just like you said, even Apple is doing it. They are not creating the wheel, they are just finding more ways to use it. I just wish they stopped patenting nonsense. Is like patenting that the wheel, not the physics part of it, but the fact that the it can go down or up a hill. /facepalm
  • 0 Hide
    extremepcs , November 22, 2011 5:08 PM
    Would they pay for the "talent" and let me conduct research on the viability of a pr0n simulator? :) 
  • 0 Hide
    DXRick , November 22, 2011 6:16 PM
    This sounds kinda funky. I would want to read the fine print.

    First, you must prove yourself by writing some game/app that uses Kinect. If chosen, you will get a "$20K investment", which includes office space, SDKs, and training and support.

    It doesn't say that they are going to give you $20K. They are saying they will spend money to make you a better Kinect developer. Sounds fishy to me.