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Valve: Pirates are "Underserved Customers"

by - source: Tom's Hardware US

Software pirates are the bane to the developer’s existence, particularly for the PC game maker. Valve Software, makers of the popular Half-Life series and Steam online games service, have a different view on pirates.

Most anyone who makes his or her living off the sales of software could understandably see pirates as vermin, but surprisingly Valve Software sees those who steal software in a different light.

Valve is one of PC gaming’s strongest supporters, not only designing and releasing all its games with the PC in mind, but also creating arguably the best digital delivery platform of the industry.

In a time when developers and publishers are all looking to consoles for the bulk of sales, Valve keeps the faith in the PC. And rather than seeing those who download PC games illegally as pure filth, Valve views them as a potential opportunity, according to comments from the Game Business Law summit.

"There's a big business feeling that there's piracy," said Jason Holtman, who serves as director of business development and legal affairs at Valve. He then adds, "Pirates are underserved customers.

"When you think about it that way, you think, 'Oh my gosh, I can do some interesting things and make some interesting money off of it.'"

Holtman gave the example that gamers outside of traditional game publisher territories as some being “underserved.” Gamers in Russia, especially those who follow PC games intently, often have no legitimate option of purchasing a game on the same day as their U.S. or even western European counterparts.

Due to publisher agreements, or perhaps just indifference, publishers sometimes would bring the game to Russia six months following the first release. By that time, even pirated copies of the games would be old news. Valve, on the other hand, chooses to release its games day-and-date in Russia.

"We found that our piracy rates dropped off significantly," Holtman said, leading for him to conclude that the PC gaming market still has "tons of undiscovered customers."

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curnel_D 01/20/2009 9:20 PM
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Even though there will always be people who either just cant afford to buy the games, or 'wont' afford to buy the games, if publishers evolve how they market and publish their games based on the type of gamers who would rather download a game for free to play it for a bit or even just test it out, they'd do a whole lot better than they do now. Now all they do is waste money on more and more DRM schemes that are broken game day anyways.

xTalent 01/20/2009 9:20 PM
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Bit old, but I agree, if people are pirating a game offer them something that there willing to go to a store and buy, heck I pirate games but every game I really liked I've paid for Bioshock, Team Fortress 2, Call of Duty 4, etc which are all Steam Titles.

azxcvbnm321 01/20/2009 9:29 PM
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Let me repost a response since it seems to fit many pirates who try to justify their actions.

Maybe you can explain to me why the people you know will go and buy the game they just pirated. I think I understand what you mean, they will buy it if they get X amount of hours playing it and know that they'll keep on playing it forever. But a game that only gets them 60 hours of enjoyment, quite a lot I might add, but has no replay value and they'll never buy that game right, because it doesn't fit into their "good enough" category. Yet 60 hours or even 24 hours of enjoyment is quite a lot. A concert only lasts 3 hours or so if you're lucky, yet people pay hundreds of dollars just for that ONE TIME experience right?

So you're robbing developers that might want to create a cool game that has no replay value like Myst or some other game like that. What's wrong with a game that is set to be an one time experience like a concert or a movie? You've destroyed an entire category of games. So if you and your friends do what I think you do, which is only buy games that have great replay value, you've hurt the industry by pirating. Why would you buy a game that you've already finished thanks to pirating?

And there are demos out there for you to try, but of course the demos won't satisfy the pirate thief, the purpose is not to sample but to steal and get enjoyment. Then after playing for 30 hours and finishing the game, he can say the game sucked (even though he just spent 30 hours playing it) and justify not buying it. Yes, it's standard psychology for criminals to justify their immoral behavior. Look at Bernie Madoff, he hasn't apologized or looked sorry because he's somehow justified stealing $50 billion of other people's money. He's not wrong, what he did wasn't bad, maybe he gave money to a charity, so he thinks the rich people who he stole from are stingy and he's a modern day Robin Hood. Thus the criminal justifies his theft.

Companies don't want DRM either, but the damned pirates forced them to, blame the pirates. Wouldn't it be great if we didn't need car alarms and locks on our doors either? But damned thieves force us to and so when I hear an annoying car alarm, I blame the carjacker, not the owner who is forced to protect himself and his property.

that_aznpride101 01/20/2009 9:32 PM
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Very interesting article, I never thought of pirates as people who are "underserved." If the statistics are true that releasing new software early in Russia, this could definitely curb piracy and hopefully reduce DRM.

donkeypunch 01/20/2009 9:57 PM
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I can't blame the pirates for broken DRM measures. Pirates didn't code DRM software like a rootkit thats almost impossible to erase from your HD without a reformat. I also can't blame pirates for games that force me to install steam or windows live just to play an offline game. The kicker is now many games limit how many installs you get on your own computer. It's ridiculous and doesn't slow down piracy in the least.

PC games have implemented security measures from as far back as I can remember but it was something more logical and simple, like having to type in the 3rd word in the 2nd paragraph on the 12th page of the owners manual--and this was long before online piracy was even an issue.

It's incredibly frustrating to buy a game and have to jump through multiple hoops and install 3rd party software when the pirated version is simple plug and play.

curnel_D 01/20/2009 9:59 PM
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I dont remember ever actually pirating a game, but I cant tell you how many times I've downloaded the pirate cracks to get rid of stupid piracy counter measures. Ironic, isnt it. lol

jrabbitb 01/20/2009 10:05 PM
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random idea to get a lot of people hooked on your game. suppose you expect 80% of gamers wont be able to get through your game in under a week. so you say "try it for a week, if you get to the end in that time, you dont pay.", but here is the trick, you only have this for the first month. so people will rush to get it and try to beat it in the minimum time, but you will get more sales through the 80% who just cant do it. just a thought i had while reading the article.

curnel_D 01/20/2009 10:08 PM
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48 hours would be a little better. Even with a job, a social life, and charity work, I still usually have time to beat a game a week.

p05esto 01/20/2009 10:11 PM
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Me too. When I purchase software/games I then always go and download and install the cracked versions - just to avoid CD-checks, activation headaches and all of that. I figure having a valid serial is all I need.

noahjwhite 01/20/2009 10:53 PM
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I have to admit that I often download cracked versions of games as well after I purchase them. It's just easier like many have said. The only reason I purchase games these days is because I can afford them. Back in my college days that was not the case. There is NO WAY to stop people from pirating games sans subscription based games like WOW. Every game will be cracked no matter what DRM they use. DRM only serves to aggravate the legitimate buyers. Valve is correct in that many pirates are under served.
There are numerous reasons why people might chose to pirate a game. One thing that I would like to point out, PC gaming is the ONLY platform where renting a game is NOT an option. If I know that a console game is most likely crap, or I'll finish it in 1 or 2 days, I rent it from blockbuster or gamefly. Maybe a rental service (via a steam-like app) could recoup at least some of the lost revenue. The days of black and white terms needs to end. Marketing and pricing can also go along way towards making PC gaming more attractive. PC game marketing is very poorly done in my opinion. PC gamers generally need to build their own PC's in order to run the latest games. Thus, they are generally tech savvy, and will have no trouble finding, and pirating games. Selling more copies at a cheaper price could be an answer. Downloading a game from a legitimate service like steam should ALWAYS come with a substantial discount over retail. It saves packaging, transport, ect.. substantial overhead.

jrabbitb 01/20/2009 11:06 PM
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along with noahjwhite's comments, it is also cheaper to not develop DRM and try to enforce it.

gm0n3y 01/20/2009 11:30 PM
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@azxcvbnm321,

I already responded to this in another article.

All I have to say about Valve is that I've decided to only buy games through Steam from now on (with rare exception), assuming that their DRM has been removed, which isn't always the case. I definitely less than 3 Steam.

Anonymous 01/21/2009 12:14 PM
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To counter azxcvbnm321's argument, let's look at Metallica's attack on Napster as an example.

In a world without pirating, only Metallica fans and heavy metal fans would buy a Metallica album. Perhaps through constant support from mainstream radio stations, they may be able to lure in a few listeners from other genres to buy they albums. But realistically, only those people into Metallica in the first place would be listening to their music.

Enter the real world where pirating does exist. Now, a non-Metallica listener can download a song or five, or an entire album and listen to it without having to pay for it. What does that mean?

Metallica fans will still buy their albums. Heavy metal fans will still buy their albums, so their sales aren't affected by that. But those people, such as 13 year old girls who would never dream about buying a Metallica album, may suddenly be sporting Metallica songs on their playlists. Since these people wouldn't have bought a Metallica album in the first place, this has no bearing on sales. But it does garner Metallica new fans from demographics they may never have dreamed about. And perhaps, these same people may end up buying future Metallica albums.

Instead, all Metallica did was shut these people out from listening and getting into their music. Again, these people never would have bought a Metallica album in the first place, and now, they most likely never will.

There's no stealing involved. There's no resource being consumed. These people are not taking money out of these musicians' or developers' pockets. We're talking about money that never would have been spent on these albums or games. If they were given an opportunity to get into that music or game, without risk or limits, perhaps those musicians and developers might garner more fans and more profits in the future.

Of course, if you were going to buy a game or album, but instead just downloaded it without paying, then you are denying the developers and musicians or a sale, and thus that would be taking money out of their pockets, and that's wrong. But if you were never going to buy it in the first place, I don't see what's wrong with that.

jrabbitb 01/21/2009 12:20 PM
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@clouds

You need to amend that those non existent album sales become ticket sales on tours (which i believe make the bands much more then album sales).

gm0n3y 01/21/2009 12:27 PM
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@clouds

+1

I've been saying this for years. Without illegal music downloads, I would only own a handful of the 300+ CDs I own today. I own albums from many artists that have never been on the radio, never been on MTV, and have never been on a major tour, all because I downloaded some of their music online.

The main problem the industry has with this is not that people won't spend money on music, they know that they will. Its that they can't control which artists make the money, and in effect their own profits may go down as smaller labels or even independent artists start to make their fair share of the profits. Currently large labels get a vastly disproportionate amount of the media exposure effectively relegating other artists to relative obscurity. I have posted many long-winded tirades about how the internet is saving the music industry and I don't feel like posting another one here, but suffice it to say, music as an art and as an industry is benefiting as a whole from so-called piracy. The labels are just seeing their lions share of the industry slowly shrinking away as more innovative, less 'safe' artists take their share of the sales.

Long live BitTorrent.

gm0n3y 01/21/2009 12:29 PM
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@jrabbitb,

Very true, I spend almost as much money on live shows as I do on buying albums.

fulle 01/21/2009 1:43 AM
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Got to love Valve. They've had this stance for a long time now... IIRC, the first article I read with a Valve rep calling pirated "underserved customers" was over 6 months ago. And, while some people will pirate regardless, I have admiration for a company who is willing to look at the problem from the perspective they do. This is why companies like Stardock and Valve succeed, where others just cry like babies that the world is changing.

bachok83 01/21/2009 2:11 AM
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pirates are pirates, there's no running away from them. What if developers run some ads on the pirated games? (registered games would not display the ads).

This way, instead of losing total business on the pirated copies, they could "at least" get something out of it.

DJ898 01/21/2009 3:41 AM
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I agree. Al least get rid of DRM because its still getting cracked and everyone hates it. I think companies should follow the approach of Valve and Stardock and say, "huh, this DRM thing isn't working, we should think of a NEW way to stop pirates".

azxcvbnm321 01/21/2009 3:51 AM
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Clouds, what the hell are you talking about? Not affecting sales? Are you living in some sort of alternate universe where pirating actually increases music album sales? In case you haven't heard, the CD music industry is dying. There used to be many many albums went platinum in a given year. I believe only Cold Play's new release went platinum last year.

Where are all the virtuous pirates? I mean in your fantasy world, these "fans" will go and buy the album once they hear the music and support their favorite bands right? See, your ideas belong in a sci-fi novel where humans behave totally differently and buy the same amount of stuff. In this world, you'd see carjackers steal a car for a "test drive" and then return the car to their owners. They'd then walk to the nearest dealership causing car sales to increase. The burglar would break into a house just to "test" the HDTV. Instead of taking the TV, he relaxes on the couch and makes himself some popcorn. Finished with his viewing, he goes to his local store, replaces the popcorn, and leaves the house unharmed in order to rush to the nearest Best Buy for that HDTV.

Do you see how insane this drivel is? And look at the self justification, the trademark of the thief in denial. No, the music scene is better than ever before...it's better that they can't make money like they used to and now have to charge an insane amount of $$$$ with their concerts. Not that long ago, you could see a mega band for $20 or less, good luck getting that price anymore. Thanks pirates, you've F'd it up for all of us, and that's why pirating hurts ordinary people too.

DRM, high concert prices, you can thank pirates like Clouds and his friends for that. It's on them, every time you have to deal with a DRM problem, think of Clouds and how his friends forced this upon us all.

tntom 01/21/2009 4:13 AM
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They market things as must haves. What would you expect when you put that much effort into making a product, game, song, artist that desirable. In today's culture it can even be hard to relate to others without having a piece of the "pop culture". So people feel like they need the product and at the same time feel like they are a victim. Some what like the "stealing from your drug dealer" mentality.

gm0n3y 01/21/2009 4:53 AM
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@azxcvbnm321

Again, I disagree. I'd like to see the total dollar value spent on albums today vs a few years ago (inflation adjusted). Not just the "big singles" and not just the major labels, but independents and smaller labels too. What you're saying jives with my argument that people are more able to choose what music they listen to and not just buy what record labels are telling them to listen to.

As for ticket prices, I also wish it was cheaper to buy tickets, but that's just supply and demand. When was the last time you heard of a concert where the $150 tickets didn't all sell out (usually in minutes)? I'm always surprised that concerts aren't MORE expensive. Smaller bar shows are just as reasonably priced as ever ($10-25).

Anonymous 01/21/2009 7:31 AM
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look here trough what hell i had to pass to play my legitimate bought game !
http://forum.pcvsconsole.com/viewthread.php?tid=24557

bonanzaguy 01/21/2009 7:56 AM
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@azxcvbnm321

What you're saying is not wrong, but it is not a valid argument to Clouds'. If you would have bothered to actually read what he said, it was specifically talking about [b]people who would have never bought the CD in the first place or never had interest in buying it.[b] The examples you gave are -all- people who have the intent to steal, be it a car or a TV.

Yes in practice there are a large number of people who download music and movies because they dont want to pay. There are also people just like clouds is talking about, who would have never had any interest or even known about something and thus would never have given money to them in the first place.

Learn how to think before you start attacking people for things they're not even advocating.

zodiacfml 01/21/2009 8:02 AM
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yep, pirates will always be there but there are a lot of possible opportunities with them, like as beta testers for the newest games or other ways some have pointed above.
also, there's a lot of games now compared to a decade ago. gamers unconsciously has an alloted budget for gaming. gaming beyond that budget is pirating.

duzcizgi 01/21/2009 12:30 PM
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Well, I downloaded a couple of films from the torrent sites, and I think I will continue to do so, until the studios learn to release the DVDs without region locks and release them in the world all at once and not with some stupid price tag.

@azxcvbnm321
I'm not really shocked to learn the CD music industry is dying. You can rent a professional recording studio for about $1000/hr. Recording all album doesn't take longer than 10 hours total. So, $10.000 to record it. Having it mastered, let's say cost another $10.000. OK, total material cost is now $20K. Don't forget to pay the composer/singer/group etc, their share in advance; about $1.000.000, for example. (I'm sure most of the musicians don't get this much, but let's say they got it) Spend another $1.000.000 for marketing and PR. Total cost is now $2.020.000 before production.

Any mass printing company would give you a price of less than $ 0.50 per disc. So, if you had 1 million of them printed, you'll have to pay $500K more.
All costs are $2.520.000 Now, sell each disc for 19.95 bulk to retailers: $19.950.000 sales figure. Deduct the costs: $17.430.000 for the record company. Not a bad figure.
Even after the taxes you have some money left.
This is for a small scale production. Not even world scale. Where is the drop? Or, is that drop really a drop in net revenue or gross revenue? I'm sure that net revenue of the CD business is much higher than let's say, 10 years ago, when producing CDs were really high.

gamerk316 01/21/2009 1:54 PM
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The record/CD industry doesn't get that we don't want to pay $19.99 for a album when we want one song off of it. Thats why Itunes has become so successful...

trinix 01/21/2009 1:57 PM
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Recently there was a investigation into the music industry (a bit related to game industry as they both follow the same flawed business model safe a few smarter companies).

The looked at the music as wealth, increased the culture of the people. They looked at the number of people who download music and how many cd's they buy, they looked at the non-downloading group and how many cd's they buy. It's almost the same.

The biggest problem is the other group. You have the group that downloads and buys, you have the group that doesn't download and buy, but the last group is the problem. Mostly driven by the fact they can't buy the music (not available, no money etc). The group that only downloads.

This group wouldn't buy cd's. So it's not a loss to the industry. But they love to focus on that group. The group that would never buy, but does download. It's not true that every downloaded album would have been one cd. A lot of people would just get back to the radio or record direct from radio to a tape.

This whole idea that every pirate is money lost is only true in a perfect world. The same is true for games. You don't lose customers because they download, you lose customers because you DRM your software and make games that are worthless to play to begin with. How many games have bugs nowadays that are so bad it makes games unplayable. The gamers are moving to the console for a good reason. Publishers can't force them to patch the console, but they can push games out sooner and make a patch to fix it for PC-games.

Pirating software isn't good, but it's not as bad as some people want to point it out. Most of the pirated software that is not bought would never have been bought, do you really need to buy the newest fifa soccer 2009, just because they added the name of .... to the team?

chris312 01/21/2009 4:10 PM
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For discussion's sake, what if only one out of every 100 pirates is "money lost?" That is to say, without downloadable free copies, one of every 100 downloaders would go out and buy the game?

What about 2 out of every 100? etc.

From a revenue/PR perspective, obviously there must be some point where piracy actually has net a positive impact. But what about a moral standpoint? If there's even one person that decides not to purchase the game because he can download it for free instead (out of the rest of the folks who download it but wouldn't buy it even if it was the only way to get the game) then there is technically something being taken from the publishing company and/or devs. Just a thought I had; don't take it personally.

Giant eternal argument aside, I believe Valve has absolutely the right approach. It's pretty clear that no DRM will ever solve piracy, whether piracy is good or bad for PC games. It's up to devs and publishers to come up with new methods and strategies for delivering content in order to better serve every customer.

Phosters 01/21/2009 6:40 PM
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I agree with Valve, and I know that I have utilized steam and D2D more than store bought games in the last year. I know it is a pipe dream, but I do hope the movie companies can get on board some day. It would be nice to be able to watch a new release in the comfort of my own home for a price rather than a crowded theater. Cheers.

grieve 01/21/2009 6:48 PM
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I don’t understand why this is even a debate….

Vendor A has merchandise which you can obtain for X $. Instead of paying Vendor A, you steal the merchandise.

This is cut and dry… open your eyes.

Piracy is stealing, there is no justification, azxcvbnm321 is absolutely correct. To be perfectly frank I am disgusted that everyone doesn’t agree with azxcvbnm321…. Look what our world has become.


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