- THG Introduces Workstation VGA Charts
- Video Capture: Available On AMD, Sometimes On Nvidia
- Gameplay Stinks with RTM Vista and Current Drivers
- How $200 Goes a Lot Further
- AGP Platform Analysis, Part 1: New Cards, Old System
- Avivo vs. Purevideo, Round 1: The Radeon X1000 vs. Geforce 7000...
- The Best Gaming Graphics Cards for the Money: January 2007
- The Best Gaming Graphics Cards for the Money: December 2006
- GeForce 8800 Needs The Fastest CPU
- GeForce 8800: Here Comes the DX10 Boom
Need For Speed CARBON
Source: Tom's Hardware US – Keywords: agp, platform, analysis
Syndication:
Need For Speed CARBON
In Round one the NFS Carbon engine clearly favored the Radeon X1950 PRO architecture and shader power at all resolutions. On the 3400+, we see a continuation of the same story, even at the lowest resolutions, which should be bottlenecked by the CPU; the X1950 PROs have a large lead over the Geforces:

On the older Athlon XP, however, this was not the case at the same 1024x768 resolution. All cards were bottlenecked by the CPU:

As we increase the detail and resolution to 1280x1024 on the newer platform, the X1950 PROs once again find their element:

At the higher resolution, this is an identical story to what happened on the older Athlon XP:

Note how the Geforce frame rates are identical on both platforms at this resolution. The cards are limiting the performance, but I'm curious if it's a driver issue and not the hardware alone.
Finally, we tried the 1600x1200 resolution with 4x AA on the newer Athlon 64 3400+ platform to see if the cards could handle it:

As you can see, the X1950 PROs did an admirable job at these tough settings.
- Previous page Star Trek: Legacy
- Next page Elder Scrolls: Oblivion