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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • Marco925
    Geez, if we could have Gaming boards made out of these sockets, it'd be the ultimate gaming power!
    Reply
  • XD_dued
    Marco925Geez, if we could have Gaming boards made out of these sockets, it'd be the ultimate gaming power!
    if games (or software in general) could use that many threads lol
    Reply
  • anamaniac
    XD_duedif games (or software in general) could use that many threads lolHave enough CPU cores and you could run the game purely in software mode, no GPU needed. :D
    Reply
  • antilycus
    it would never happen, bandwidth across the FSB can't handle the crunching power. GPU's are extremely efficient in Floating Point. Much more than a Processor.

    Again, hardware is wayyyy more advanced than software right now. All multithreaded software is a royal headache to create and write.
    Reply
  • Antilycus: Blame Windows, not the software developers. Multithreading in Windows is unnecessarily difficult, and prone to crashing the application. It's not that it has to be hard, it's just that Microsoft's OS still holds on to garbage code they wrote in the 90s.
    Reply
  • agnickolov
    @semaphore:
    Believe it or not, writing multi-threaded code in Windows is not any harder than on Linux. In fact it was easier for a time until the Linux camp finally caught up several years ago on threads - before you had to utilize multiple processes instead. I don't know what your background is, I'm a professional C++ software developer.
    What holds us these days is the kernel since it's still single-threaded. That holds true for both Windows and Linux.
    Reply