a few months back, Irrational Games announced that the highly anticipated BioShock: Infinite, originally due for October of this year, was to be delayed to 2013.
"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary," stated Irrational co-founder and creative director Ken Levine. "Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013."
Since then, Irrational's experienced some internal turmoil as many creative leads have departed the studio. Levine also revealed to Kotaku that Infinite originally had two multiplayer modes in development, but both were eventually canned because they weren't deemed good enough to remain in the game.
Now, Levine has confirmed via his Twitter that there will absolutely be no multiplayer for BioShock: Infinite.
Single player-only games are rare stock as of late, but considering the connectivity issues and the rather bland gameplay that BioShock2's multiplayer featured, it's not much of a surprise that Irrational's decided to stick to familiar ground. After all, the strength of BioShock has always been in its excellent narrative, something that's a little harder to piece together in multiplayer.