UCSC Students Creating Killer StarCraft Bot

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • icemunk
    pHD students and they're only at a 20% win ratio? I hope they just started...
    Reply
  • zorky9
    icemunkpHD students and they're only at a 20% win ratio? I hope they just started...Considering it's playing against the world's best players it's a good start.
    Reply
  • zak_mckraken
    A bot that will Zerg rush me? How clever.
    Reply
  • daft
    Despite being over 10 years old, StarCraft does not have a dominant strategy.
    i take it that they never heard of a zergling rush
    Reply
  • gzhang
    dafti take it that they never heard of a zergling rush
    You got rushed if you are bad or take the risk and expanded, else the rushing guy will usually lag in econ.

    Anyway, it will be a interesting project. Consider the complexity of the game, a 20% win is good. I wonder if the AI takes in considerations when a terran is shelling over a cliff and try to lure the toss army in for an ambush.
    Reply
  • Silluete
    Why don't just add maphack to ai eh, it's must be more easier.
    Reply
  • drowned
    I wonder what the build in computer would score cause 20% seems kinda low. And this article doesn't specify whether the 20% win was against average (random) players or professional ones.
    Reply
  • sseyler
    icemunkpHD students and they're only at a 20% win ratio? I hope they just started...
    The implication from this statement shows you don't really know anything about PhD research in engineering/science-related fields. PhD students aren't necessarily geniuses... Their certainly smart, but doing research doesn't involve conquering everything you touch. Research involves dedicated work towards reasonable goals set by a thesis. These goals constantly evolve as the research matures. It's a learning process, not a process of conquest.
    Reply
  • Kelavarus
    zorky9Considering it's playing against the world's best players it's a good start.
    "It's easy to find players interested in playing the EISBot"

    I missed the part where they were designated as the world's best players...
    Reply
  • trandoanhung1991
    Try make a bot for yourself, then talk.

    Anyway, what they're doing is certainly impressive. I hope that they won't resort to the kind of cheap cheats developers are using nowadays instead of real AI.
    Reply