Epic: Bulletstorm Didn't Make Any Profit

Epic Games president Mike Capps claims that he doesn't regret Bulletstorm, the first-person shooter from Polish developer People Can Fly (Painkiller) released back in February 2011. Selling less than 300,000 units in its first month, the game didn't generate any revenue for Epic, but apparently that's just fine and dandy for the Gears of War developer.

EA said it "under-performed."

In speaking with Kotaku, Capp said that Epic could have taken the easy route by making the People Can Fly team churn out new Gears of War content after Epic purchased the studio in 2008. But Caps didn't want the new team to take the Gears route – he placed his bets on the new IP called Bulletstorm instead. "The studio has shipped AAA content," he said. "The next thing we do with People Can Fly will be great."

The fact that Bulletstorm wasn't a real moneymaker for Epic is surprising given the game's overall score. Metacritic reveals that the PC version has an 82-percent average, falling to the bottom of the list behind the PlayStation 3 version which has an 83-percent average and the Xbox 360 version which has an 84-percent average. Still, despite the positive reviews, the game tanked at the sales counter.

The Epic president will be giving a keynote speech at the Game Developers Conference Europe next month called "Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from Gears of War 3 to Infinity Blade." The idea, according to Kotaku, is to "dispel myths people may have that Epic's games are high-quality due to infinite budgets or unlimited development times, neither of which the studio actually enjoys." There's speculation that Capps may talk about why the game performed poorly in retail despite its critical success.

    Because the game sucks?!?!?! This is what happens when a game is produced by some diva with a degree rather than someone with a gaming background.

    Probably went something like this...
    Clueless oily weasel exec "That girl is hot, and I like her more than the overweight guy who talks about game theory all day. I mean, that girl with the degree doesn't even talk about games, so put her in charge."
  • Stardude82
    I don't trust Metacritic scores anymore. Just look at the spread most EA games have between critic and user reviews.

    Bulletstorm fails because it is an average game with below average multi-player in a crowded field with little marketing support from EA.
  • tinmann
    Most of the cross platform tiles to come out so far in the last couple of years have failed. If your going to make a PC game, make a PC game. Don't try to port a console game to the PC. Crysis 2 , Bulletstorm, Just Cause 2,and Duke Nukem Forever to name a few. The only titles that worked well across all platforms were Batman Arkham Asylum , Dead Space 1 and 2 and the Mass Effect Series.
  • mayankleoboy1
    i am not surprised it sold poorly. it had framerate and textures from day one. and these were not really addressed by the developer until very late.

    the gameplay was excellent ,BTW.
  • michaelahess
    JC2 was amazing on the PC!
  • FloKid
    Because all of us gamers grew up by now, and the kids today only play the Wii :)
  • nukemaster
    michaelahessJC2 was amazing on the PC!+1, That was a fun console port....the controls where not too bad either.

    So worth buying....
  • the game looks fun but.. its just another fps, guess ppl are getting tired of them.
    (I am at least)
  • Travis Beane
    I never tried the multiplayer, but I had a hell of a time playing the campaign. Bulletstorm gets a A+ in my books.
  • SmileyTPB1
    I had fully intended to buy this game but after the stupid comments about PC gamers by Blezinsky(You did get your start with PC games Cliffy, it might be a good idea to remember that.), the late PC demo(the game was developed on the PC, why was the PC demo late?), and the very short and uninteresting demo, I stopped caring.